[Bf-blender-cvs] [9b01e7bc27c] blender2.8: UI: move Cycles device to Performance panel.

Brecht Van Lommel noreply at git.blender.org
Sun Jun 3 21:36:45 CEST 2018


Commit: 9b01e7bc27c4a8c8c9f95aa074f458f3e734d23b
Author: Brecht Van Lommel
Date:   Sun Jun 3 16:34:55 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB9b01e7bc27c4a8c8c9f95aa074f458f3e734d23b

UI: move Cycles device to Performance panel.

===================================================================

M	intern/cycles/blender/addon/ui.py

===================================================================

diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 8793ddb83f6..bd2d5437f8f 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -373,6 +373,18 @@ class CYCLES_RENDER_PT_performance(CyclesButtonsPanel, Panel):
 
         col = layout.column()
 
+        col = layout.column()
+        col.active = show_device_active(context)
+        col.prop(cscene, "device")
+
+        from . import engine
+        if engine.with_osl() and use_cpu(context):
+            col.prop(cscene, "shading_system")
+
+        col.separator()
+
+        col = layout.column()
+
         col.row(align=True).prop(rd, "threads_mode")
         sub = col.column(align=True)
         sub.enabled = rd.threads_mode == 'FIXED'
@@ -1460,13 +1472,6 @@ def draw_device(self, context):
         col = layout.column()
         col.prop(cscene, "feature_set")
 
-        col = layout.column()
-        col.active = show_device_active(context)
-        col.prop(cscene, "device")
-
-        if engine.with_osl() and use_cpu(context):
-            layout.prop(cscene, "shading_system")
-
 
 def draw_pause(self, context):
     layout = self.layout



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