[Bf-blender-cvs] [75f1fb6d862] blender2.8: Depsgraph: Fix crash on undo of new bone added
Sergey Sharybin
noreply at git.blender.org
Tue Jul 31 11:39:36 CEST 2018
Commit: 75f1fb6d86225c9b764f3909e83accc07685b009
Author: Sergey Sharybin
Date: Tue Jul 31 11:32:38 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB75f1fb6d86225c9b764f3909e83accc07685b009
Depsgraph: Fix crash on undo of new bone added
Pose is not brought up to date for until exit of edit mode,
so can not use.
===================================================================
M source/blender/blenkernel/intern/armature_update.c
M source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
===================================================================
diff --git a/source/blender/blenkernel/intern/armature_update.c b/source/blender/blenkernel/intern/armature_update.c
index 26fbd22c67e..03d370f6e7c 100644
--- a/source/blender/blenkernel/intern/armature_update.c
+++ b/source/blender/blenkernel/intern/armature_update.c
@@ -688,7 +688,8 @@ void BKE_pose_bone_done(struct Depsgraph *depsgraph,
invert_m4_m4(imat, pchan->bone->arm_mat);
mul_m4_m4m4(pchan->chan_mat, pchan->pose_mat, imat);
}
- if (DEG_is_active(depsgraph)) {
+ bArmature *arm = (bArmature *)ob->data;
+ if (DEG_is_active(depsgraph) && arm->edbo == NULL) {
bPoseChannel *pchan_orig = pchan->orig_pchan;
copy_m4_m4(pchan_orig->pose_mat, pchan->pose_mat);
copy_m4_m4(pchan_orig->chan_mat, pchan->chan_mat);
diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
index ee814e11d40..22c1167de2a 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc
@@ -548,9 +548,13 @@ void update_special_pointers(const Depsgraph *depsgraph,
object_cow->runtime.mesh_orig = (Mesh *)object_cow->data;
}
if (object_cow->type == OB_ARMATURE) {
- BKE_pose_remap_bone_pointers((bArmature *)object_cow->data,
- object_cow->pose);
- update_pose_orig_pointers(object_orig->pose, object_cow->pose);
+ const bArmature *armature_orig = (bArmature *)object_orig->data;
+ bArmature *armature_cow = (bArmature *)object_cow->data;
+ BKE_pose_remap_bone_pointers(armature_cow, object_cow->pose);
+ if (armature_orig->edbo == NULL) {
+ update_pose_orig_pointers(object_orig->pose,
+ object_cow->pose);
+ }
}
update_particle_system_orig_pointers(object_orig, object_cow);
break;
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