[Bf-blender-cvs] [ad5b611953b] blender2.8: Cleanup: style

Campbell Barton noreply at git.blender.org
Tue Jul 31 11:20:54 CEST 2018


Commit: ad5b611953b6c2b510982e25218552a12d70437c
Author: Campbell Barton
Date:   Tue Jul 31 19:21:04 2018 +1000
Branches: blender2.8
https://developer.blender.org/rBad5b611953b6c2b510982e25218552a12d70437c

Cleanup: style

===================================================================

M	source/blender/blenkernel/intern/rigidbody.c
M	source/blender/blenkernel/intern/subdiv_mesh.c
M	source/blender/blenloader/intern/versioning_280.c
M	source/blender/editors/interface/interface_templates.c
M	source/blender/gpu/intern/gpu_context.cpp
M	source/blender/windowmanager/intern/wm_window.c

===================================================================

diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index e6b8312734f..c542c3f927d 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -717,9 +717,9 @@ static void rigidbody_validate_sim_object(RigidBodyWorld *rbw, Object *ob, bool
 /* --------------------- */
 
 static void rigidbody_constraint_init_spring(
-	RigidBodyCon *rbc, void (*set_spring)(rbConstraint*,int,int),
-	void (*set_stiffness)(rbConstraint*,int,float), void (*set_damping)(rbConstraint*,int,float)
-) {
+        RigidBodyCon *rbc, void (*set_spring)(rbConstraint *, int, int),
+        void (*set_stiffness)(rbConstraint *, int, float), void (*set_damping)(rbConstraint *, int, float))
+{
 	set_spring(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->flag & RBC_FLAG_USE_SPRING_X);
 	set_stiffness(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->spring_stiffness_x);
 	set_damping(rbc->physics_constraint, RB_LIMIT_LIN_X, rbc->spring_damping_x);
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c
index 40c95964fb3..895d527ea5c 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -764,7 +764,8 @@ static void subdiv_evaluate_corner_vertices_regular(
 		const MLoop *coarse_loop =
 		    &coarse_mloop[coarse_poly->loopstart + corner];
 		if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
-		                                   coarse_loop->v)) {
+		                                   coarse_loop->v))
+		{
 			continue;
 		}
 		const MVert *coarse_vert = &coarse_mvert[coarse_loop->v];
@@ -798,7 +799,8 @@ static void subdiv_evaluate_corner_vertices_special(
 		const MLoop *coarse_loop =
 		    &coarse_mloop[coarse_poly->loopstart + corner];
 		if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
-		                                   coarse_loop->v)) {
+		                                   coarse_loop->v))
+		{
 			continue;
 		}
 		const MVert *coarse_vert = &coarse_mvert[coarse_loop->v];
@@ -847,7 +849,8 @@ static void subdiv_evaluate_edge_vertices_regular(
 		const MLoop *coarse_loop =
 		    &coarse_mloop[coarse_poly->loopstart + corner];
 		if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
-		                                   coarse_loop->e)) {
+		                                   coarse_loop->e))
+		{
 			continue;
 		}
 		vertex_interpolation_from_ptex(ctx,
@@ -860,8 +863,8 @@ static void subdiv_evaluate_edge_vertices_regular(
 		        ctx->vertices_edge_offset +
 		        coarse_loop->e * num_subdiv_vertices_per_coarse_edge];
 		for (int vertex_index = 0;
-		    vertex_index < num_subdiv_vertices_per_coarse_edge;
-		    vertex_index++, subdiv_vert++)
+		     vertex_index < num_subdiv_vertices_per_coarse_edge;
+		     vertex_index++, subdiv_vert++)
 		{
 			float fac = (vertex_index + 1) * inv_resolution_1;
 			if (flip) {
@@ -918,7 +921,8 @@ static void subdiv_evaluate_edge_vertices_special(
 		const MLoop *coarse_loop =
 		        &coarse_mloop[coarse_poly->loopstart + corner];
 		if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
-		                                   coarse_loop->e)) {
+		                                   coarse_loop->e))
+		{
 			continue;
 		}
 		vertex_interpolation_from_ptex(ctx,
@@ -936,8 +940,8 @@ static void subdiv_evaluate_edge_vertices_special(
 			veretx_delta = -1;
 		}
 		for (int vertex_index = 1;
-		    vertex_index < num_vertices_per_ptex_edge;
-		    vertex_index++, subdiv_vert += veretx_delta)
+		     vertex_index < num_vertices_per_ptex_edge;
+		     vertex_index++, subdiv_vert += veretx_delta)
 		{
 			float u = vertex_index * inv_ptex_resolution_1;
 			subdiv_vertex_data_interpolate(ctx,
@@ -953,8 +957,8 @@ static void subdiv_evaluate_edge_vertices_special(
 		const int next_ptex_face_index =
 		        ptex_face_start_index + (corner + 1) % coarse_poly->totloop;
 		for (int vertex_index = 1;
-		    vertex_index < num_vertices_per_ptex_edge - 1;
-		    vertex_index++, subdiv_vert += veretx_delta)
+		     vertex_index < num_vertices_per_ptex_edge - 1;
+		     vertex_index++, subdiv_vert += veretx_delta)
 		{
 			float v = 1.0f - vertex_index * inv_ptex_resolution_1;
 			subdiv_vertex_data_interpolate(ctx,
@@ -1416,7 +1420,8 @@ static void subdiv_create_edges_all_patches_special(
 				subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
 				if (flip) {
 					subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
-				} else {
+				}
+				else {
 					subdiv_edge->v1 = start_edge_vertex + i;
 				}
 				subdiv_edge->v2 = side_start_index + i;
@@ -1433,7 +1438,8 @@ static void subdiv_create_edges_all_patches_special(
 				subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
 				if (flip) {
 					subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
-				} else {
+				}
+				else {
 					subdiv_edge->v1 = start_edge_vertex + i;
 				}
 				subdiv_edge->v2 = side_start_index +
@@ -1762,7 +1768,8 @@ static void subdiv_create_loops_regular(SubdivMeshContext *ctx,
 				e0 = ctx->edge_boundary_offset +
 				         coarse_loop->e * num_subdiv_edges_per_coarse_edge +
 				         num_subdiv_edges_per_coarse_edge - i - 1;
-			} else {
+			}
+			else {
 				e0 = ctx->edge_boundary_offset +
 				         coarse_loop->e * num_subdiv_edges_per_coarse_edge +
 				         i;
@@ -2040,7 +2047,8 @@ static void subdiv_create_loops_special(SubdivMeshContext *ctx,
 				e0 = ctx->edge_boundary_offset +
 				         coarse_loop->e * num_subdiv_edges_per_coarse_edge +
 				         num_subdiv_edges_per_coarse_edge - i - 1;
-			} else {
+			}
+			else {
 				e0 = ctx->edge_boundary_offset +
 				         coarse_loop->e * num_subdiv_edges_per_coarse_edge +
 				         i;
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 7339f1977ff..93577315b1c 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -1645,7 +1645,9 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *bmain)
 					for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) {
 						if (sl->spacetype == SPACE_VIEW3D) {
 							View3D *v3d = (View3D *)sl;
-							v3d->shading.background_type = (v3d->flag3 & V3D_SHOW_WORLD)? V3D_SHADING_BACKGROUND_WORLD: V3D_SHADING_BACKGROUND_THEME;
+							v3d->shading.background_type = (
+							        (v3d->flag3 & V3D_SHOW_WORLD) ?
+							        V3D_SHADING_BACKGROUND_WORLD : V3D_SHADING_BACKGROUND_THEME);
 							copy_v3_fl(v3d->shading.background_color, 0.05f);
 						}
 					}
diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c
index 513bfd32191..07d259dd047 100644
--- a/source/blender/editors/interface/interface_templates.c
+++ b/source/blender/editors/interface/interface_templates.c
@@ -4296,20 +4296,6 @@ eAutoPropButsReturn uiTemplateOperatorPropertyButs(
 		PointerRNA ptr;
 		struct uiTemplateOperatorPropertyPollParam user_data = {.C = C, .op = op, .flag = flag};
 
-
-
-#if 0
-static bool template_operator_redo_property_buts_poll(PointerRNA *UNUSED(ptr), PropertyRNA *prop)
-{
-}
-#endif
-
-
-
-
-
-
-
 		RNA_pointer_create(&wm->id, op->type->srna, op->properties, &ptr);
 
 		uiLayoutSetPropSep(layout, true);
diff --git a/source/blender/gpu/intern/gpu_context.cpp b/source/blender/gpu/intern/gpu_context.cpp
index 3f2ce958332..8d8f4d12b04 100644
--- a/source/blender/gpu/intern/gpu_context.cpp
+++ b/source/blender/gpu/intern/gpu_context.cpp
@@ -23,7 +23,7 @@
  * ***** END GPL LICENSE BLOCK *****
  */
 
-/** \file blender/gpu/intern/gpu_vertex_array_id.cpp
+/** \file blender/gpu/intern/gpu_context.cpp
  *  \ingroup gpu
  *
  * Manage GL vertex array IDs in a thread-safe way
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index dd4013efdf2..3083607b8a9 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -2169,7 +2169,7 @@ ViewLayer *WM_window_get_active_view_layer(const wmWindow *win)
 
 	view_layer = BKE_view_layer_default_view(scene);
 	if (view_layer) {
-		WM_window_set_active_view_layer((wmWindow*)win, view_layer);
+		WM_window_set_active_view_layer((wmWindow *)win, view_layer);
 	}
 
 	return view_layer;



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