[Bf-blender-cvs] [6c6ecdd2306] blender2.8: Armature: Fix bone always transparent when enabling MSAA

Clément Foucault noreply at git.blender.org
Mon Jul 30 14:21:06 CEST 2018


Commit: 6c6ecdd2306b9680ac171b9b80d4a9911fdb8a19
Author: Clément Foucault
Date:   Mon Jul 30 14:17:53 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB6c6ecdd2306b9680ac171b9b80d4a9911fdb8a19

Armature: Fix bone always transparent when enabling MSAA

===================================================================

M	source/blender/draw/intern/draw_armature.c
M	source/blender/draw/intern/draw_common.c
M	source/blender/draw/intern/draw_common.h
M	source/blender/draw/modes/edit_armature_mode.c
M	source/blender/draw/modes/pose_mode.c
M	source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl
M	source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl
M	source/blender/draw/modes/shaders/armature_sphere_solid_frag.glsl

===================================================================

diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index f0a32dfc8e0..8cd7431cfc0 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -95,6 +95,8 @@ static struct {
 	DRWShadingGroup *lines_ik_spline;
 
 	DRWArmaturePasses passes;
+
+	bool transparent;
 } g_data = {NULL};
 
 
@@ -139,7 +141,8 @@ static void drw_shgroup_bone_octahedral(
 	}
 	if (g_data.bone_octahedral_solid == NULL) {
 		struct GPUBatch *geom = DRW_cache_bone_octahedral_get();
-		g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom);
+		g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom,
+		                                                                 g_data.transparent);
 	}
 	float final_bonemat[4][4];
 	mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
@@ -160,7 +163,7 @@ static void drw_shgroup_bone_box(
 	}
 	if (g_data.bone_box_solid == NULL) {
 		struct GPUBatch *geom = DRW_cache_bone_box_get();
-		g_data.bone_box_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom);
+		g_data.bone_box_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom, g_data.transparent);
 	}
 	float final_bonemat[4][4];
 	mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
@@ -234,13 +237,13 @@ static void drw_shgroup_bone_envelope(
 		g_data.bone_point_wire = shgroup_instance_bone_sphere_outline(g_data.passes.bone_wire);
 	}
 	if (g_data.bone_point_solid == NULL) {
-		g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.passes.bone_solid);
+		g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.passes.bone_solid, g_data.transparent);
 	}
 	if (g_data.bone_envelope_wire == NULL) {
 		g_data.bone_envelope_wire = shgroup_instance_bone_envelope_outline(g_data.passes.bone_wire);
 	}
 	if (g_data.bone_envelope_solid == NULL) {
-		g_data.bone_envelope_solid = shgroup_instance_bone_envelope_solid(g_data.passes.bone_solid);
+		g_data.bone_envelope_solid = shgroup_instance_bone_envelope_solid(g_data.passes.bone_solid, g_data.transparent);
 		/* We can have a lot of overdraw if we don't do this. Also envelope are not subject to
 		 * inverted matrix. */
 		DRW_shgroup_state_enable(g_data.bone_envelope_solid, DRW_STATE_CULL_BACK);
@@ -329,7 +332,8 @@ static void drw_shgroup_bone_custom_solid(
 	}
 
 	if (surf) {
-		DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, surf);
+		DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, surf,
+		                                                                      g_data.transparent);
 		DRW_shgroup_call_dynamic_add(shgrp_geom_solid, final_bonemat, bone_color, hint_color);
 	}
 
@@ -372,7 +376,7 @@ static void drw_shgroup_bone_point(
 		g_data.bone_point_wire = shgroup_instance_bone_sphere_outline(g_data.passes.bone_wire);
 	}
 	if (g_data.bone_point_solid == NULL) {
-		g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.passes.bone_solid);
+		g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.passes.bone_solid, g_data.transparent);
 	}
 	float final_bonemat[4][4];
 	mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat);
@@ -1732,11 +1736,12 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
 /**
  * This function set the object space to use for all subsequent `DRW_shgroup_bone_*` calls.
  */
-static void drw_shgroup_armature(Object *ob, DRWArmaturePasses passes)
+static void drw_shgroup_armature(Object *ob, DRWArmaturePasses passes, bool transp)
 {
 	memset(&g_data, 0x0, sizeof(g_data));
 	g_data.ob = ob;
 	g_data.passes = passes;
+	g_data.transparent = transp;
 	memset(&g_color, 0x0, sizeof(g_color));
 }
 
@@ -1745,19 +1750,19 @@ void DRW_shgroup_armature_object(Object *ob, ViewLayer *view_layer, DRWArmatureP
 	float *color;
 	DRW_object_wire_theme_get(ob, view_layer, &color);
 	passes.bone_envelope = NULL; /* Don't do envelope distance in object mode. */
-	drw_shgroup_armature(ob, passes);
+	drw_shgroup_armature(ob, passes, false);
 	draw_armature_pose(ob, color);
 }
 
-void DRW_shgroup_armature_pose(Object *ob, DRWArmaturePasses passes)
+void DRW_shgroup_armature_pose(Object *ob, DRWArmaturePasses passes, bool transp)
 {
-	drw_shgroup_armature(ob, passes);
+	drw_shgroup_armature(ob, passes, transp);
 	draw_armature_pose(ob, NULL);
 }
 
-void DRW_shgroup_armature_edit(Object *ob, DRWArmaturePasses passes)
+void DRW_shgroup_armature_edit(Object *ob, DRWArmaturePasses passes, bool transp)
 {
-	drw_shgroup_armature(ob, passes);
+	drw_shgroup_armature(ob, passes, transp);
 	draw_armature_edit(ob);
 }
 
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index c9fc5eba079..77d6e888771 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -552,7 +552,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
 	return grp;
 }
 
-DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp)
 {
 	if (g_shaders.bone_envelope == NULL) {
 		g_shaders.bone_envelope = DRW_shader_create(
@@ -572,6 +572,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass)
 	        g_shaders.bone_envelope,
 	        pass, DRW_cache_bone_envelope_solid_get(),
 	        g_formats.instance_bone_envelope);
+	DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
 
 	return grp;
 }
@@ -623,7 +624,7 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct GPUBa
 	return grp;
 }
 
-DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct GPUBatch *geom)
+DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct GPUBatch *geom, bool transp)
 {
 	if (g_shaders.shape_solid == NULL) {
 		g_shaders.shape_solid = DRW_shader_create(
@@ -641,11 +642,12 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct GPUBatc
 	        g_shaders.shape_solid,
 	        pass, geom, g_formats.instance_bone);
 	DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
+	DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
 
 	return grp;
 }
 
-DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp)
 {
 	if (g_shaders.bone_sphere == NULL) {
 		g_shaders.bone_sphere = DRW_shader_create(
@@ -662,6 +664,8 @@ DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass)
 	DRWShadingGroup *grp = DRW_shgroup_instance_create(
 	        g_shaders.bone_sphere,
 	        pass, DRW_cache_bone_point_get(), g_formats.instance_bone);
+	/* More transparent than the shape to be less distractive. */
+	DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.4f : 1.0f);
 
 	return grp;
 }
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 80b2ec8db71..0ad1402f29e 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -128,11 +128,11 @@ struct DRWShadingGroup *shgroup_instance_mball_handles(struct DRWPass *pass);
 struct DRWShadingGroup *shgroup_instance_bone_axes(struct DRWPass *pass);
 struct DRWShadingGroup *shgroup_instance_bone_envelope_distance(struct DRWPass *pass);
 struct DRWShadingGroup *shgroup_instance_bone_envelope_outline(struct DRWPass *pass);
-struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass);
+struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, bool transp);
 struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass, struct GPUBatch *geom);
-struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct GPUBatch *geom);
+struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct GPUBatch *geom, bool transp);
 struct DRWShadingGroup *shgroup_instance_bone_sphere_outline(struct DRWPass *pass);
-struct DRWShadingGroup *shgroup_instance_bone_sphere_solid(struct DRWPass *pass);
+struct DRWShadingGroup *shgroup_instance_bone_sphere_solid(struct DRWPass *pass, bool transp);
 struct DRWShadingGroup *shgroup_instance_bone_stick(struct DRWPass *pass);
 
 struct GPUShader *mpath_line_shader_get(void);
@@ -155,8 +155,8 @@ typedef struct DRWArmaturePasses {
 } DRWArmaturePasses;
 
 void DRW_shgroup_armature_object(struct Object *ob, struct ViewLayer *view_layer, struct DRWArmaturePasses passes);
-void DRW_shgroup_armature_pose(struct Object *ob, struct DRWArmaturePasses passes);
-void DRW_shgroup_armature_edit(struct Object *ob, struct DRWArmaturePasses passes);
+void DRW_shgroup_armature_pose(struct Object *ob, struct DRWArmaturePasses passes, bool transp);
+void DRW_shgroup_armature_edit(struct Object *ob, struct DRWArmaturePasses passes, bool transp);
 
 /* draw_hair.c */
 
diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c
index 285e703afbf..1e8293b5dbb 100644
--- a/source/blender/draw/modes/edit_armature_mode.c
+++ b/source/blender/draw/modes/edit_armature_mode.c
@@ -60,7 +60,7 @@ typedef struct EDIT_ARMATURE_Data {
 /* *********** STATIC *********** */
 
 typedef struct EDIT_ARMATURE_PrivateData {
-	char pad; /* UNUSED */
+	bool transparent_bones;
 } EDIT_ARMATURE_PrivateData; /* Transient data */
 
 /* *********** FUNCTIONS *********** */
@@ -69,15 +69,18 @@ static void EDIT_ARMATURE_cache_init(void *vedata)
 {
 	EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl;
 	EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl;
+	const DRWContextState *draw_ctx = DRW_context_state_get();
 
 	if (!stl->g_data) {
 		/* Alloc transient pointers */
-		stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__);
+		stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
 	}
+	stl->g_data->transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
 
 	{


@@ Diff output truncated at 10240 characters. @@



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