[Bf-blender-cvs] [dd38a712778] blender2.8: Merge branch 'master' into blender2.8
Campbell Barton
noreply at git.blender.org
Mon Jul 30 08:27:06 CEST 2018
Commit: dd38a712778e633c48fa71d2d72c8ae69b67af55
Author: Campbell Barton
Date: Mon Jul 30 16:26:29 2018 +1000
Branches: blender2.8
https://developer.blender.org/rBdd38a712778e633c48fa71d2d72c8ae69b67af55
Merge branch 'master' into blender2.8
===================================================================
===================================================================
diff --cc source/blender/blenkernel/intern/scene.c
index 0574eef1a0f,1eb65519596..b50dc37af81
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@@ -1207,14 -1204,59 +1207,24 @@@ char *BKE_scene_find_last_marker_name(S
return best_marker ? best_marker->name : NULL;
}
+ int BKE_scene_frame_snap_by_seconds(Scene *scene, double interval_in_seconds, int cfra)
+ {
+ const int fps = round_db_to_int(FPS * interval_in_seconds);
+ const int second_prev = cfra - mod_i(cfra, fps);
+ const int second_next = second_prev + fps;
+ const int delta_prev = cfra - second_prev;
+ const int delta_next = second_next - cfra;
+ return (delta_prev < delta_next) ? second_prev : second_next;
+ }
+
-
-Base *BKE_scene_base_add(Scene *sce, Object *ob)
-{
- Base *b = MEM_callocN(sizeof(*b), __func__);
- BLI_addhead(&sce->base, b);
-
- b->object = ob;
- b->flag = ob->flag;
- b->lay = ob->lay;
-
- return b;
-}
-
-void BKE_scene_base_unlink(Scene *sce, Base *base)
+void BKE_scene_remove_rigidbody_object(struct Main *bmain, Scene *scene, Object *ob)
{
/* remove rigid body constraint from world before removing object */
- if (base->object->rigidbody_constraint)
- BKE_rigidbody_remove_constraint(sce, base->object);
+ if (ob->rigidbody_constraint)
+ BKE_rigidbody_remove_constraint(scene, ob);
/* remove rigid body object from world before removing object */
- if (base->object->rigidbody_object)
- BKE_rigidbody_remove_object(sce, base->object);
-
- BLI_remlink(&sce->base, base);
- if (sce->basact == base)
- sce->basact = NULL;
-}
-
-void BKE_scene_base_deselect_all(Scene *sce)
-{
- Base *b;
-
- for (b = sce->base.first; b; b = b->next) {
- b->flag &= ~SELECT;
- b->object->flag = b->flag;
- }
-}
-
-void BKE_scene_base_select(Scene *sce, Base *selbase)
-{
- selbase->flag |= SELECT;
- selbase->object->flag = selbase->flag;
-
- sce->basact = selbase;
+ if (ob->rigidbody_object)
+ BKE_rigidbody_remove_object(bmain, scene, ob);
}
/* checks for cycle, returns 1 if it's all OK */
More information about the Bf-blender-cvs
mailing list