[Bf-blender-cvs] [f8f4feefb80] blender2.8: Cleanup: trailing space

Campbell Barton noreply at git.blender.org
Mon Jul 30 07:40:15 CEST 2018


Commit: f8f4feefb8083e7f5875ae81b678a4c7c3c81660
Author: Campbell Barton
Date:   Mon Jul 30 15:40:09 2018 +1000
Branches: blender2.8
https://developer.blender.org/rBf8f4feefb8083e7f5875ae81b678a4c7c3c81660

Cleanup: trailing space

===================================================================

M	source/blender/blenkernel/intern/world.c
M	source/blender/draw/engines/eevee/eevee_lightcache.h
M	source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
M	source/blender/editors/space_view3d/view3d_snap.c

===================================================================

diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c
index 3e1a9a4f57b..a5a38a6dc12 100644
--- a/source/blender/blenkernel/intern/world.c
+++ b/source/blender/blenkernel/intern/world.c
@@ -168,4 +168,3 @@ void BKE_world_make_local(Main *bmain, World *wrld, const bool lib_local)
 {
 	BKE_id_make_local_generic(bmain, &wrld->id, true, lib_local);
 }
-
diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.h b/source/blender/draw/engines/eevee/eevee_lightcache.h
index b58a0544c59..3c6fc73a849 100644
--- a/source/blender/draw/engines/eevee/eevee_lightcache.h
+++ b/source/blender/draw/engines/eevee/eevee_lightcache.h
@@ -56,4 +56,4 @@ void EEVEE_lightcache_free(struct LightCache *lcache);
 void EEVEE_lightcache_load(struct LightCache *lcache);
 void EEVEE_lightcache_info_update(struct SceneEEVEE *eevee);
 
-#endif /* __EEVEE_LIGHTCACHE_H__ */
\ No newline at end of file
+#endif /* __EEVEE_LIGHTCACHE_H__ */
diff --git a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
index ba5b78f4ecf..1f14e506dcf 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
@@ -178,4 +178,4 @@ void main()
 	                               length(ls_vol_isect) / length(ls_ray_dir),
 	                               length(vs_ray_dir) * stepLength);
 #endif
-}
\ No newline at end of file
+}
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index 6a8589f5468..6cb0db94099 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -229,7 +229,7 @@ void VIEW3D_OT_snap_selected_to_grid(wmOperatorType *ot)
 /** Snaps the selection as a whole (use_offset=true) or each selected object to the given location.
  *
  * \param snap_target_global: a location in global space to snap to (eg. 3D cursor or active object).
- * \param use_offset: if the selected objects should maintain their relative offsets and be snapped by the selection 
+ * \param use_offset: if the selected objects should maintain their relative offsets and be snapped by the selection
  *                    pivot point (median, active), or if every object origin should be snapped to the given location.
 **/
 static int snap_selected_to_location(bContext *C, const float snap_target_global[3], const bool use_offset)



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