[Bf-blender-cvs] [40ad0de0027] blender2.8: UI: Custom FPS not showing properly if editor is narrow
Pablo Vazquez
noreply at git.blender.org
Sun Jul 29 22:58:25 CEST 2018
Commit: 40ad0de0027dd15934bec4fa79349c4580f83945
Author: Pablo Vazquez
Date: Sun Jul 29 22:49:49 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB40ad0de0027dd15934bec4fa79349c4580f83945
UI: Custom FPS not showing properly if editor is narrow
===================================================================
M release/scripts/startup/bl_ui/properties_render.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 83d31ae6114..1c26d172e4c 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -120,7 +120,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
return args
@staticmethod
- def draw_framerate(sub, rd):
+ def draw_framerate(layout, sub, rd):
if RENDER_PT_dimensions._preset_class is None:
RENDER_PT_dimensions._preset_class = bpy.types.RENDER_MT_framerate_presets
@@ -130,8 +130,9 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
if show_framerate:
- sub.prop(rd, "fps")
- sub.prop(rd, "fps_base", text="/")
+ col = layout.column(align=True)
+ col.prop(rd, "fps")
+ col.prop(rd, "fps_base", text="Base")
def draw(self, context):
layout = self.layout
@@ -161,10 +162,10 @@ class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
col.prop(scene, "frame_end", text="End")
col.prop(scene, "frame_step", text="Step")
- col = layout.split(percentage=0.5)
+ col = layout.split()
col.alignment = 'RIGHT'
col.label(text="Frame Rate")
- self.draw_framerate(col, rd)
+ self.draw_framerate(layout, col, rd)
class RENDER_PT_frame_remapping(RenderButtonsPanel, Panel):
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