[Bf-blender-cvs] [c205de02036] blender2.8: Fix T55973: [2.8] Crash when 'apply pose as rest pose' when bone scale is 0, 0, 0.

Bastien Montagne noreply at git.blender.org
Fri Jul 20 10:44:58 CEST 2018


Commit: c205de020365eddbbc0f0cde0ad02dda91126807
Author: Bastien Montagne
Date:   Thu Jul 19 16:48:21 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBc205de020365eddbbc0f0cde0ad02dda91126807

Fix T55973: [2.8] Crash when 'apply pose as rest pose' when bone scale is 0,0,0.

`BKE_pose_rebuild()` should (ideally) always trigger a rebuild of the
depsgraph, since it can add or remove posechannels.

This function now takes a Main parameter to ensure that related
depsgraphes are tagged as dirty (kept it optional, for some corner cases).

We should also probably double-check calls to that function, think in
theory it should only be called from depsgraph itself? But for now...

===================================================================

M	source/blender/blenkernel/BKE_armature.h
M	source/blender/blenkernel/BKE_object.h
M	source/blender/blenkernel/intern/armature.c
M	source/blender/blenkernel/intern/library.c
M	source/blender/blenkernel/intern/object.c
M	source/blender/blenkernel/intern/scene.c
M	source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
M	source/blender/draw/intern/draw_armature.c
M	source/blender/editors/armature/armature_utils.c
M	source/blender/editors/object/object_add.c
M	source/blender/editors/object/object_relations.c
M	source/blender/makesrna/intern/rna_object.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index e1bfb05fb59..21d880cf2a7 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -100,7 +100,7 @@ void BKE_armature_where_is(struct bArmature *arm);
 void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion);
 void BKE_pose_clear_pointers(struct bPose *pose);
 void BKE_pose_remap_bone_pointers(struct bArmature *armature, struct bPose *pose);
-void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
+void BKE_pose_rebuild(struct Main *bmain, struct Object *ob, struct bArmature *arm);
 void BKE_pose_where_is(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
 void BKE_pose_where_is_bone(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
 void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan);
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 0122185fd2a..79e4f1d448a 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -75,7 +75,7 @@ bool BKE_object_support_modifier_type_check(const struct Object *ob, int modifie
 void BKE_object_link_modifiers(struct Scene *scene, struct Object *ob_dst, const struct Object *ob_src);
 void BKE_object_free_modifiers(struct Object *ob, const int flag);
 
-void BKE_object_make_proxy(struct Object *ob, struct Object *target, struct Object *gob);
+void BKE_object_make_proxy(struct Main *bmain, struct Object *ob, struct Object *target, struct Object *gob);
 void BKE_object_copy_proxy_drivers(struct Object *ob, struct Object *target);
 
 bool BKE_object_exists_check(struct Main *bmain, const struct Object *obtest);
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index bd9ee7c9e5f..6be4574a62e 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -71,6 +71,8 @@
 #include "BKE_object.h"
 #include "BKE_scene.h"
 
+#include "DEG_depsgraph_build.h"
+
 #include "BIK_api.h"
 
 /* **************** Generic Functions, data level *************** */
@@ -1951,9 +1953,14 @@ void BKE_pose_remap_bone_pointers(bArmature *armature, bPose *pose)
 	BLI_ghash_free(bone_hash, NULL, NULL);
 }
 
-/* only after leave editmode, duplicating, validating older files, library syncing */
-/* NOTE: pose->flag is set for it */
-void BKE_pose_rebuild(Object *ob, bArmature *arm)
+/**
+ * Only after leave editmode, duplicating, validating older files, library syncing.
+ *
+ * \note pose->flag is set for it.
+ *
+ * \param bmain May be NULL, only used to tag depsgraph as being dirty...
+ */
+void BKE_pose_rebuild(Main *bmain, Object *ob, bArmature *arm)
 {
 	Bone *bone;
 	bPose *pose;
@@ -1998,12 +2005,17 @@ void BKE_pose_rebuild(Object *ob, bArmature *arm)
 		pose_proxy_synchronize(ob, ob->proxy, arm->layer_protected);
 	}
 
-	BKE_pose_update_constraint_flags(ob->pose); /* for IK detection for example */
+	BKE_pose_update_constraint_flags(pose); /* for IK detection for example */
+
+	pose->flag &= ~POSE_RECALC;
+	pose->flag |= POSE_WAS_REBUILT;
 
-	ob->pose->flag &= ~POSE_RECALC;
-	ob->pose->flag |= POSE_WAS_REBUILT;
+	BKE_pose_channels_hash_make(pose);
 
-	BKE_pose_channels_hash_make(ob->pose);
+	/* Rebuilding poses forces us to also rebuild the dependency graph, since there is one node per pose/bone... */
+	if (bmain != NULL) {
+		DEG_relations_tag_update(bmain);
+	}
 }
 
 /* ********************** THE POSE SOLVER ******************* */
@@ -2277,8 +2289,10 @@ void BKE_pose_where_is(struct Depsgraph *depsgraph, Scene *scene, Object *ob)
 
 	if (ELEM(NULL, arm, scene))
 		return;
-	if ((ob->pose == NULL) || (ob->pose->flag & POSE_RECALC))
-		BKE_pose_rebuild(ob, arm);
+	if ((ob->pose == NULL) || (ob->pose->flag & POSE_RECALC)) {
+		/* WARNING! passing NULL bmain here means we won't tag depsgraph's as dirty - hopefully this is OK. */
+		BKE_pose_rebuild(NULL, ob, arm);
+	}
 
 	ctime = BKE_scene_frame_get(scene); /* not accurate... */
 
diff --git a/source/blender/blenkernel/intern/library.c b/source/blender/blenkernel/intern/library.c
index c2cdc8df1e6..351214ed72b 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -2464,7 +2464,7 @@ void BKE_library_make_local(
 	 * Try "make all local" in 04_01_H.lighting.blend from Agent327 without this, e.g. */
 	for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
 		if (ob->data != NULL && ob->type == OB_ARMATURE && ob->pose != NULL && ob->pose->flag & POSE_RECALC) {
-			BKE_pose_rebuild(ob, ob->data);
+			BKE_pose_rebuild(bmain, ob, ob->data);
 		}
 	}
 
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 14794bd7061..33ea13c9a38 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -1150,7 +1150,7 @@ void BKE_object_transform_copy(Object *ob_tar, const Object *ob_src)
  *
  * \param flag  Copying options (see BKE_library.h's LIB_ID_COPY_... flags for more).
  */
-void BKE_object_copy_data(Main *UNUSED(bmain), Object *ob_dst, const Object *ob_src, const int flag)
+void BKE_object_copy_data(Main *bmain, Object *ob_dst, const Object *ob_src, const int flag)
 {
 	ModifierData *md;
 
@@ -1180,7 +1180,7 @@ void BKE_object_copy_data(Main *UNUSED(bmain), Object *ob_dst, const Object *ob_
 		copy_object_pose(ob_dst, ob_src, flag_subdata);
 		/* backwards compat... non-armatures can get poses in older files? */
 		if (ob_src->type == OB_ARMATURE)
-			BKE_pose_rebuild(ob_dst, ob_dst->data);
+			BKE_pose_rebuild(bmain, ob_dst, ob_dst->data);
 	}
 	defgroup_copy_list(&ob_dst->defbase, &ob_src->defbase);
 	BKE_object_facemap_copy_list(&ob_dst->fmaps, &ob_src->fmaps);
@@ -1359,7 +1359,7 @@ void BKE_object_copy_proxy_drivers(Object *ob, Object *target)
 /*             local_object->proxy == pointer to library object, saved in files and read */
 /*             local_object->proxy_group == pointer to collection dupli-object, saved in files and read */
 
-void BKE_object_make_proxy(Object *ob, Object *target, Object *cob)
+void BKE_object_make_proxy(Main *bmain, Object *ob, Object *target, Object *cob)
 {
 	/* paranoia checks */
 	if (ID_IS_LINKED(ob) || !ID_IS_LINKED(target)) {
@@ -1434,7 +1434,7 @@ void BKE_object_make_proxy(Object *ob, Object *target, Object *cob)
 	if (target->type == OB_ARMATURE) {
 		copy_object_pose(ob, target, 0);   /* data copy, object pointers in constraints */
 		BKE_pose_rest(ob->pose);            /* clear all transforms in channels */
-		BKE_pose_rebuild(ob, ob->data); /* set all internal links */
+		BKE_pose_rebuild(bmain, ob, ob->data); /* set all internal links */
 
 		armature_set_id_extern(ob);
 	}
@@ -2698,8 +2698,10 @@ void BKE_object_handle_update_ex(Depsgraph *depsgraph,
 			 * with poses we do it ahead of BKE_object_where_is_calc to ensure animation
 			 * is evaluated on the rebuilt pose, otherwise we get incorrect poses
 			 * on file load */
-			if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC))
-				BKE_pose_rebuild(ob, ob->data);
+			if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) {
+				/* No need to pass bmain here, we assume we do not need to rebuild DEG from here... */
+				BKE_pose_rebuild(NULL, ob, ob->data);
+			}
 		}
 	}
 	/* XXX new animsys warning: depsgraph tag OB_RECALC_DATA should not skip drivers,
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index f99a30b75d0..3650fa21c1c 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1288,7 +1288,7 @@ static void scene_armature_depsgraph_workaround(Main *bmain, Depsgraph *depsgrap
 	for (ob = bmain->object.first; ob; ob = ob->id.next) {
 		if (ob->type == OB_ARMATURE && ob->adt && ob->adt->recalc & ADT_RECALC_ANIM) {
 			if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) {
-				BKE_pose_rebuild(ob, ob->data);
+				BKE_pose_rebuild(bmain, ob, ob->data);
 			}
 		}
 	}
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index 00d7a5da455..043148a0f70 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -161,7 +161,8 @@ void DepsgraphNodeBuilder::build_rig(Object *object)
 	build_armature(armature);
 	/* Rebuild pose if not up to date. */
 	if (object->pose == NULL || (object->pose->flag & POSE_RECALC)) {
-		BKE_pose_rebuild(object, armature);
+		/* By definition, no need to tag depsgraph as dirty from here, so we can pass NULL bmain. */
+		BKE_pose_rebuild(NULL, object, armature);
 		/* XXX: Without this animation gets lost in certain circumstances
 		 * after loading file. Need to investigate further since it does
 		 * not happen with simple scenes..
diff --git a/source/blender/draw/intern/draw_armature.c b/source/blender/draw/intern/draw_armature.c
index b49ca4d0d00..8b90d328541 100644
--- a/source/blender/draw/intern/draw_armature.c
+++ b/source/blender/draw/intern/draw_armature.c
@@ -1623,7 +1623,7 @@ static void draw_armature_pose(Object *ob, const float const_color[4])
 
 	/* We can't safely draw non-updated pose, might contain NULL bone pointers... */
 	if (ob->pose->flag & POSE_RECALC) {
-		BKE_pose_rebuild(ob, arm);
+		BKE_pose_rebuild(NULL, ob, arm);
 	}
 
 	// if (!(base->flag & OB_FROMDUPLI)) // TODO
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 02d45a4e041..c93bfb5d8c3 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -681,7 +681,7 @@ void ED_armature_from_edit(Main *bmain, bArmature *arm)
 	/* so all users of this armature should get rebuilt */
 	for (obt = bmain->object.first; obt; obt = obt->id.next) {
 		if (obt->data == arm) {
-			BKE_pose_rebuild(obt, arm);
+			BKE_pose_rebuild(bmain, obt, arm);
 		}
 	

@@ Diff output truncated at 10240 characters. @@



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