[Bf-blender-cvs] [84d4037363b] blender2.8: UI: Single-column and flow layout for Scene properties
Vuk GardaÅ¡eviÄ
noreply at git.blender.org
Tue Jul 17 12:20:30 CEST 2018
Commit: 84d4037363b325a279ef87b6b1c430be29984357
Author: Vuk Gardašević
Date: Tue Jul 17 12:17:42 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB84d4037363b325a279ef87b6b1c430be29984357
UI: Single-column and flow layout for Scene properties
See D3532
===================================================================
M release/scripts/modules/rna_prop_ui.py
M release/scripts/startup/bl_ui/properties_physics_common.py
M release/scripts/startup/bl_ui/properties_scene.py
===================================================================
diff --git a/release/scripts/modules/rna_prop_ui.py b/release/scripts/modules/rna_prop_ui.py
index bdb0751c973..8453077be85 100644
--- a/release/scripts/modules/rna_prop_ui.py
+++ b/release/scripts/modules/rna_prop_ui.py
@@ -132,6 +132,11 @@ def draw(layout, context, context_member, property_type, use_edit=True):
show_developer_ui = context.user_preferences.view.show_developer_ui
rna_properties = {prop.identifier for prop in rna_item.bl_rna.properties if prop.is_runtime} if items else None
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=True)
+
for key, val in items:
if key == '_RNA_UI':
@@ -143,7 +148,6 @@ def draw(layout, context, context_member, property_type, use_edit=True):
if is_rna and not show_developer_ui:
continue
- row = layout.row()
to_dict = getattr(val, "to_dict", None)
to_list = getattr(val, "to_list", None)
@@ -157,17 +161,20 @@ def draw(layout, context, context_member, property_type, use_edit=True):
else:
val_draw = val
+ row = flow.row(align=True)
box = row.box()
if use_edit:
split = box.split(percentage=0.75)
- row = split.row()
+ row = split.row(align=True)
else:
- row = box.row()
+ row = box.row(align=True)
+
+ row.alignment = "RIGHT"
row.label(text=key, translate=False)
- # explicit exception for arrays
+ # explicit exception for arrays.
if to_dict or to_list:
row.label(text=val_draw, translate=False)
else:
@@ -186,6 +193,8 @@ def draw(layout, context, context_member, property_type, use_edit=True):
else:
row.label(text="API Defined")
+ del flow
+
class PropertyPanel:
"""
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index e071de0108b..c9bde32c53d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -97,7 +97,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
'CONSTRAINT') # RB_TODO needs better icon
-# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc
+# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc.
def point_cache_ui(self, context, cache, enabled, cachetype):
layout = self.layout
@@ -112,8 +112,8 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
col.operator("ptcache.add", icon='ZOOMIN', text="")
col.operator("ptcache.remove", icon='ZOOMOUT', text="")
- row = layout.row()
if cachetype in {'PSYS', 'HAIR', 'SMOKE'}:
+ row = layout.row()
row.prop(cache, "use_external")
if cachetype == 'SMOKE':
@@ -131,7 +131,9 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
cache_info = cache.info
if cache_info:
- layout.label(text=cache_info)
+ col = layout.column()
+ col.alignment = "RIGHT"
+ col.label(text=cache_info)
else:
if cachetype in {'SMOKE', 'DYNAMIC_PAINT'}:
if not bpy.data.is_saved:
@@ -147,45 +149,54 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
col.enabled = enabled
col.prop(cache, "frame_start", text="Simulation Start")
col.prop(cache, "frame_end")
+
if cachetype not in {'SMOKE', 'CLOTH', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
col.prop(cache, "frame_step")
- if cachetype != 'SMOKE':
- layout.label(text=cache.info)
+ cache_info = cache.info
+ if cachetype != 'SMOKE' and cache_info: # avoid empty space.
+ col = layout.column(align=True)
+ col.alignment = "RIGHT"
+ col.label(text=cache_info)
can_bake = True
if cachetype not in {'SMOKE', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
- split = layout.split()
- split.enabled = enabled and bpy.data.is_saved
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+ flow.enabled = enabled and bpy.data.is_saved
- col = split.column()
- col.prop(cache, "use_disk_cache")
+ flow.use_property_split = True
- col = split.column()
- col.active = cache.use_disk_cache
- col.prop(cache, "use_library_path", "Use Lib Path")
+ # NOTE: TODO temporarly used until the animate properties are properly skipped.
+ flow.use_property_decorate = False # No animation (remove this later on)
- row = layout.row()
- row.enabled = enabled and bpy.data.is_saved
- row.active = cache.use_disk_cache
- row.label(text="Compression:")
- row.prop(cache, "compression", expand=True)
+ col = flow.column()
+ col.prop(cache, "use_disk_cache")
- layout.separator()
+ subcol = col.column()
+ subcol.active = cache.use_disk_cache
+ subcol.prop(cache, "use_library_path", "Use Lib Path")
+
+ col = flow.column()
+ col.enabled = enabled and bpy.data.is_saved
+ col.active = cache.use_disk_cache
+ col.prop(cache, "compression", text="Compression", expand=True)
if cache.id_data.library and not cache.use_disk_cache:
can_bake = False
col = layout.column(align=True)
- col.label(text="Linked object baking requires Disk Cache to be enabled", icon='INFO')
+ col.alignment = "RIGHT"
+
+ col.separator()
+
+ col.label(text="Linked object baking requires Disk Cache to be enabled")
else:
layout.separator()
- split = layout.split()
- split.active = can_bake
-
- col = split.column()
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+ col = flow.column()
+ col.active = can_bake
if cache.is_baked is True:
col.operator("ptcache.free_bake", text="Free Bake")
@@ -200,7 +211,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
sub.enabled = enabled
sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
- col = split.column()
+ col = flow.column()
col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
col.operator("ptcache.free_bake_all", text="Free All Bakes")
col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
@@ -212,31 +223,31 @@ def effector_weights_ui(self, context, weights, weight_type):
layout.prop(weights, "group")
- layout.use_property_split = False
-
- split = layout.split()
-
- split.prop(weights, "gravity", slider=True)
- split.prop(weights, "all", slider=True)
+ # NOTE: TODO temporarly used until the animate properties are properly skipped
+ layout.use_property_decorate = False # No animation (remove this later on)
- layout.separator()
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- split = layout.split()
-
- col = split.column()
+ col = flow.column()
+ col.prop(weights, "gravity", slider=True)
+ col.prop(weights, "all", slider=True)
col.prop(weights, "force", slider=True)
col.prop(weights, "vortex", slider=True)
+
+ col = flow.column()
col.prop(weights, "magnetic", slider=True)
+ col.prop(weights, "harmonic", slider=True)
+ col.prop(weights, "charge", slider=True)
+ col.prop(weights, "lennardjones", slider=True)
+
+ col = flow.column()
col.prop(weights, "wind", slider=True)
col.prop(weights, "curve_guide", slider=True)
col.prop(weights, "texture", slider=True)
if weight_type != 'SMOKE':
col.prop(weights, "smokeflow", slider=True)
- col = split.column()
- col.prop(weights, "harmonic", slider=True)
- col.prop(weights, "charge", slider=True)
- col.prop(weights, "lennardjones", slider=True)
+ col = flow.column()
col.prop(weights, "turbulence", slider=True)
col.prop(weights, "drag", slider=True)
col.prop(weights, "boid", slider=True)
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index d0fce0a2582..c0b8233a796 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -17,9 +17,9 @@
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
+
import bpy
from bpy.types import (
- Menu,
Panel,
UIList,
)
@@ -71,6 +71,7 @@ class SCENE_PT_scene(SceneButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
layout.use_property_split = True
+
scene = context.scene
layout.prop(scene, "camera")
@@ -92,13 +93,13 @@ class SCENE_PT_unit(SceneButtonsPanel, Panel):
layout.use_property_split = True
- col = layout.column()
- col.prop(unit, "system")
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
- col = layout.column()
+ col = flow.column()
+ col.prop(unit, "system")
col.prop(unit, "system_rotation")
- col = layout.column()
+ col = flow.column()
col.enabled = unit.system != 'NONE'
col.prop(unit, "scale_length")
col.prop(unit, "use_separate")
@@ -147,15 +148,17 @@ class SceneKeyingSetsPanel:
propname = prop
row = layout.row(align=True)
- row.prop(item, toggle_prop, text="", icon='STYLUS_PRESSURE', toggle=True) # XXX: needs dedicated icon
- subrow = row.row()
+ subrow = row.row(align=True)
subrow.active = getattr(item, toggle_prop)
+
if subrow.active:
@@ Diff output truncated at 10240 characters. @@
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