[Bf-blender-cvs] [c29429bded8] cycles_embree: Merge branch 'master' of git.blender.org:blender into cycles_embree

Stefan Werner noreply at git.blender.org
Mon Jul 16 16:07:46 CEST 2018


Commit: c29429bded854ef3ef1c72e83954cc85c6c4d487
Author: Stefan Werner
Date:   Mon Jul 16 16:07:44 2018 +0200
Branches: cycles_embree
https://developer.blender.org/rBc29429bded854ef3ef1c72e83954cc85c6c4d487

Merge branch 'master' of git.blender.org:blender into cycles_embree

# Conflicts:
#	intern/cycles/blender/addon/properties.py

===================================================================



===================================================================

diff --cc intern/cycles/blender/addon/properties.py
index 3ea4f89f841,c97d942af9d..e0616b287ab
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@@ -444,133 -445,128 +445,133 @@@ class CyclesRenderSettings(bpy.types.Pr
          #
          # TODO(sergey): Remove this during 2.8x series of Blender.
          cls.filter_type = EnumProperty(
-                 name="Filter Type",
-                 description="Pixel filter type",
-                 items=enum_filter_types,
-                 default='BLACKMAN_HARRIS',
-                 )
+             name="Filter Type",
+             description="Pixel filter type",
+             items=enum_filter_types,
+             default='BLACKMAN_HARRIS',
+         )
  
          cls.pixel_filter_type = EnumProperty(
-                 name="Filter Type",
-                 description="Pixel filter type",
-                 items=enum_filter_types,
-                 default='BLACKMAN_HARRIS',
-                 )
+             name="Filter Type",
+             description="Pixel filter type",
+             items=enum_filter_types,
+             default='BLACKMAN_HARRIS',
+         )
  
          cls.filter_width = FloatProperty(
-                 name="Filter Width",
-                 description="Pixel filter width",
-                 min=0.01, max=10.0,
-                 default=1.5,
-                 )
+             name="Filter Width",
+             description="Pixel filter width",
+             min=0.01, max=10.0,
+             default=1.5,
+         )
  
          cls.seed = IntProperty(
-                 name="Seed",
-                 description="Seed value for integrator to get different noise patterns",
-                 min=0, max=2147483647,
-                 default=0,
-                 )
+             name="Seed",
+             description="Seed value for integrator to get different noise patterns",
+             min=0, max=2147483647,
+             default=0,
+         )
  
          cls.use_animated_seed = BoolProperty(
-                 name="Use Animated Seed",
-                 description="Use different seed values (and hence noise patterns) at different frames",
-                 default=False,
-                 )
+             name="Use Animated Seed",
+             description="Use different seed values (and hence noise patterns) at different frames",
+             default=False,
+         )
  
          cls.sample_clamp_direct = FloatProperty(
-                 name="Clamp Direct",
-                 description="If non-zero, the maximum value for a direct sample, "
-                             "higher values will be scaled down to avoid too "
-                             "much noise and slow convergence at the cost of accuracy",
-                 min=0.0, max=1e8,
-                 default=0.0,
-                 )
+             name="Clamp Direct",
+             description="If non-zero, the maximum value for a direct sample, "
+             "higher values will be scaled down to avoid too "
+             "much noise and slow convergence at the cost of accuracy",
+             min=0.0, max=1e8,
+             default=0.0,
+         )
  
          cls.sample_clamp_indirect = FloatProperty(
-                 name="Clamp Indirect",
-                 description="If non-zero, the maximum value for an indirect sample, "
-                             "higher values will be scaled down to avoid too "
-                             "much noise and slow convergence at the cost of accuracy",
-                 min=0.0, max=1e8,
-                 default=10.0,
-                 )
+             name="Clamp Indirect",
+             description="If non-zero, the maximum value for an indirect sample, "
+             "higher values will be scaled down to avoid too "
+             "much noise and slow convergence at the cost of accuracy",
+             min=0.0, max=1e8,
+             default=10.0,
+         )
  
          cls.debug_tile_size = IntProperty(
-                 name="Tile Size",
-                 description="",
-                 min=1, max=4096,
-                 default=1024,
-                 )
+             name="Tile Size",
+             description="",
+             min=1, max=4096,
+             default=1024,
+         )
  
          cls.preview_start_resolution = IntProperty(
-                 name="Start Resolution",
-                 description="Resolution to start rendering preview at, "
-                             "progressively increasing it to the full viewport size",
-                 min=8, max=16384,
-                 default=64,
-                 )
+             name="Start Resolution",
+             description="Resolution to start rendering preview at, "
+             "progressively increasing it to the full viewport size",
+             min=8, max=16384,
+             default=64,
+         )
  
          cls.debug_reset_timeout = FloatProperty(
-                 name="Reset timeout",
-                 description="",
-                 min=0.01, max=10.0,
-                 default=0.1,
-                 )
+             name="Reset timeout",
+             description="",
+             min=0.01, max=10.0,
+             default=0.1,
+         )
          cls.debug_cancel_timeout = FloatProperty(
-                 name="Cancel timeout",
-                 description="",
-                 min=0.01, max=10.0,
-                 default=0.1,
-                 )
+             name="Cancel timeout",
+             description="",
+             min=0.01, max=10.0,
+             default=0.1,
+         )
          cls.debug_text_timeout = FloatProperty(
-                 name="Text timeout",
-                 description="",
-                 min=0.01, max=10.0,
-                 default=1.0,
-                 )
+             name="Text timeout",
+             description="",
+             min=0.01, max=10.0,
+             default=1.0,
+         )
  
          cls.debug_bvh_type = EnumProperty(
-                 name="Viewport BVH Type",
-                 description="Choose between faster updates, or faster render",
-                 items=enum_bvh_types,
-                 default='DYNAMIC_BVH',
-                 )
+             name="Viewport BVH Type",
+             description="Choose between faster updates, or faster render",
+             items=enum_bvh_types,
+             default='DYNAMIC_BVH',
+         )
          cls.debug_use_spatial_splits = BoolProperty(
-                 name="Use Spatial Splits",
-                 description="Use BVH spatial splits: longer builder time, faster render",
-                 default=False,
-                 )
+             name="Use Spatial Splits",
+             description="Use BVH spatial splits: longer builder time, faster render",
+             default=False,
+         )
          cls.debug_use_hair_bvh = BoolProperty(
-                 name="Use Hair BVH",
-                 description="Use special type BVH optimized for hair (uses more ram but renders faster)",
-                 default=True,
-                 )
-         cls.debug_bvh_time_steps = IntProperty(
-                 name="BVH Time Steps",
-                 description="Split BVH primitives by this number of time steps to speed up render time in cost of memory",
-                 default=0,
-                 min=0, max=16,
-                 )
+             name="Use Hair BVH",
+             description="Use special type BVH optimized for hair (uses more ram but renders faster)",
+             default=True,
++        )
 +        cls.use_bvh_embree = BoolProperty(
-                 name="Use Embree",
-                 description="Use Embree as ray accelerator",
-                 default=True,
-                 )
++            name="Use Embree",
++            description="Use Embree as ray accelerator",
++            default=True,
+         )
+         cls.debug_bvh_time_steps = IntProperty(
+             name="BVH Time Steps",
+             description="Split BVH primitives by this number of time steps to speed up render time in cost of memory",
+             default=0,
+             min=0, max=16,
+         )
          cls.tile_order = EnumProperty(
-                 name="Tile Order",
-                 description="Tile order for rendering",
-                 items=enum_tile_order,
-                 default='HILBERT_SPIRAL',
-                 options=set(),  # Not animatable!
-                 )
+             name="Tile Order",
+             description="Tile order for rendering",
+             items=enum_tile_order,
+             default='HILBERT_SPIRAL',
+             options=set(),  # Not animatable!
+         )
          cls.use_progressive_refine = BoolProperty(
-                 name="Progressive Refine",
-                 description="Instead of rendering each tile until it is finished, "
-                             "refine the whole image progressively "
-                             "(this renders somewhat slower, "
-                             "but time can be saved by manually stopping the render when the noise is low enough)",
-                 default=False,
-                 )
+             name="Progressive Refine",
+             description="Instead of rendering each tile until it is finished, "
+             "refine the whole image progressively "
+             "(this renders somewhat slower, "
+             "but time can be saved by manually stopping the render when the noise is low enough)",
+             default=False,
+         )
  
          cls.bake_type = EnumProperty(
              name="Bake Type",



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