[Bf-blender-cvs] [57ab7daa2ae] blender2.8: GPU_matrix: use Blender's naming conventions

Campbell Barton noreply at git.blender.org
Sun Jul 15 15:34:59 CEST 2018


Commit: 57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c
Author: Campbell Barton
Date:   Sun Jul 15 15:27:15 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c

GPU_matrix: use Blender's naming conventions

Thanks to @sergey for review

===================================================================

M	intern/gawain/gawain/gwn_batch.h
M	intern/gawain/src/gwn_batch.c
M	intern/gawain/src/gwn_immediate.c
M	source/blender/blenfont/intern/blf.c
M	source/blender/blenfont/intern/blf_font.c
M	source/blender/draw/engines/external/external_engine.c
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/intern/draw_manager_text.c
M	source/blender/draw/intern/draw_view.c
M	source/blender/editors/animation/anim_draw.c
M	source/blender/editors/animation/anim_markers.c
M	source/blender/editors/curve/editcurve_paint.c
M	source/blender/editors/gizmo_library/gizmo_library_presets.c
M	source/blender/editors/gizmo_library/gizmo_types/arrow2d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/arrow3d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/button2d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/cage2d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/cage3d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/dial3d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/grab3d_gizmo.c
M	source/blender/editors/gizmo_library/gizmo_types/primitive3d_gizmo.c
M	source/blender/editors/interface/interface.c
M	source/blender/editors/interface/interface_draw.c
M	source/blender/editors/interface/interface_icons.c
M	source/blender/editors/interface/interface_widgets.c
M	source/blender/editors/interface/view2d.c
M	source/blender/editors/mask/mask_draw.c
M	source/blender/editors/mesh/editmesh_knife.c
M	source/blender/editors/mesh/editmesh_loopcut.c
M	source/blender/editors/render/render_opengl.c
M	source/blender/editors/screen/area.c
M	source/blender/editors/screen/glutil.c
M	source/blender/editors/screen/screen_draw.c
M	source/blender/editors/sculpt_paint/paint_cursor.c
M	source/blender/editors/sculpt_paint/paint_utils.c
M	source/blender/editors/space_action/action_draw.c
M	source/blender/editors/space_clip/clip_draw.c
M	source/blender/editors/space_clip/clip_graph_draw.c
M	source/blender/editors/space_clip/space_clip.c
M	source/blender/editors/space_graph/graph_draw.c
M	source/blender/editors/space_image/image_draw.c
M	source/blender/editors/space_node/drawnode.c
M	source/blender/editors/space_node/node_draw.c
M	source/blender/editors/space_sequencer/sequencer_draw.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/editors/space_view3d/space_view3d.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/space_view3d/view3d_draw_legacy.c
M	source/blender/editors/space_view3d/view3d_gizmo_navigate_type.c
M	source/blender/editors/space_view3d/view3d_project.c
M	source/blender/editors/space_view3d/view3d_select.c
M	source/blender/editors/space_view3d/view3d_utils.c
M	source/blender/editors/space_view3d/view3d_view.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform_constraints.c
M	source/blender/editors/transform/transform_generics.c
M	source/blender/editors/uvedit/uvedit_draw.c
M	source/blender/gpu/GPU_matrix.h
M	source/blender/gpu/intern/gpu_matrix.c
M	source/blender/gpu/intern/gpu_shader.c
M	source/blender/python/intern/gpu_py_matrix.c
M	source/blender/windowmanager/intern/wm_operators.c
M	source/blender/windowmanager/intern/wm_playanim.c
M	source/blender/windowmanager/intern/wm_subwindow.c

===================================================================

diff --git a/intern/gawain/gawain/gwn_batch.h b/intern/gawain/gawain/gwn_batch.h
index cf7b0c9f1b5..734df3c91b6 100644
--- a/intern/gawain/gawain/gwn_batch.h
+++ b/intern/gawain/gawain/gwn_batch.h
@@ -119,7 +119,7 @@ void GWN_batch_uniform_mat4(Gwn_Batch*, const char* name, const float data[4][4]
 
 void GWN_batch_draw(Gwn_Batch*);
 
-// This does not bind/unbind shader and does not call gpuBindMatrices()
+// This does not bind/unbind shader and does not call GPU_matrix_bind()
 void GWN_batch_draw_range_ex(Gwn_Batch*, int v_first, int v_count, bool force_instance);
 
 // Does not even need batch
diff --git a/intern/gawain/src/gwn_batch.c b/intern/gawain/src/gwn_batch.c
index 62342cfc42f..4979d93b15e 100644
--- a/intern/gawain/src/gwn_batch.c
+++ b/intern/gawain/src/gwn_batch.c
@@ -18,7 +18,7 @@
 #include <string.h>
 
 // necessary functions from matrix API
-extern void gpuBindMatrices(const Gwn_ShaderInterface* shaderface);
+extern void GPU_matrix_bind(const Gwn_ShaderInterface* shaderface);
 
 static void batch_update_program_bindings(Gwn_Batch* batch, unsigned int v_first);
 
@@ -537,7 +537,7 @@ void GWN_batch_draw(Gwn_Batch* batch)
 	assert(batch->verts[0]->vbo_id != 0);
 #endif
 	GWN_batch_program_use_begin(batch);
-	gpuBindMatrices(batch->interface); // external call.
+	GPU_matrix_bind(batch->interface); // external call.
 
 	GWN_batch_draw_range_ex(batch, 0, 0, false);
 
diff --git a/intern/gawain/src/gwn_immediate.c b/intern/gawain/src/gwn_immediate.c
index d43e52cc525..f6760b0e9da 100644
--- a/intern/gawain/src/gwn_immediate.c
+++ b/intern/gawain/src/gwn_immediate.c
@@ -19,8 +19,8 @@
 #include <string.h>
 
 // necessary functions from matrix API
-extern void gpuBindMatrices(const Gwn_ShaderInterface*);
-extern bool gpuMatricesDirty(void);
+extern void GPU_matrix_bind(const Gwn_ShaderInterface*);
+extern bool GPU_matrix_dirty_get(void);
 
 typedef struct {
 	// TODO: organize this struct by frequency of change (run-time)
@@ -129,7 +129,7 @@ void immBindProgram(GLuint program, const Gwn_ShaderInterface* shaderface)
 
 	glUseProgram(program);
 	get_attrib_locations(&imm.vertex_format, &imm.attrib_binding, shaderface);
-	gpuBindMatrices(shaderface);
+	GPU_matrix_bind(shaderface);
 	}
 
 void immUnbindProgram(void)
@@ -341,8 +341,8 @@ static void immDrawSetup(void)
 			}
 		}
 
-	if (gpuMatricesDirty())
-		gpuBindMatrices(imm.shader_interface);
+	if (GPU_matrix_dirty_get())
+		GPU_matrix_bind(imm.shader_interface);
 	}
 
 void immEnd(void)
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index 5dd692d3855..b0e0cdac407 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -594,24 +594,24 @@ static void blf_draw_gl__start(FontBLF *font)
 	if ((font->flags & (BLF_ROTATION | BLF_MATRIX | BLF_ASPECT)) == 0)
 		return; /* glyphs will be translated individually and batched. */
 
-	gpuPushMatrix();
+	GPU_matrix_push();
 
 	if (font->flags & BLF_MATRIX)
-		gpuMultMatrix(font->m);
+		GPU_matrix_mul(font->m);
 
-	gpuTranslate3fv(font->pos);
+	GPU_matrix_translate_3fv(font->pos);
 
 	if (font->flags & BLF_ASPECT)
-		gpuScale3fv(font->aspect);
+		GPU_matrix_scale_3fv(font->aspect);
 
 	if (font->flags & BLF_ROTATION)
-		gpuRotate2D(RAD2DEG(font->angle));
+		GPU_matrix_rotate_2d(RAD2DEG(font->angle));
 }
 
 static void blf_draw_gl__end(FontBLF *font)
 {
 	if ((font->flags & (BLF_ROTATION | BLF_MATRIX | BLF_ASPECT)) != 0)
-		gpuPopMatrix();
+		GPU_matrix_pop();
 }
 
 void BLF_draw_ex(
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index b3ab36f7bcc..3f4c430ee4b 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -142,15 +142,15 @@ void blf_batch_draw_begin(FontBLF *font)
 
 	if (g_batch.active) {
 		float gpumat[4][4];
-		gpuGetModelViewMatrix(gpumat);
+		GPU_matrix_model_view_get(gpumat);
 
 		bool mat_changed = (memcmp(gpumat, g_batch.mat, sizeof(g_batch.mat)) != 0);
 
 		if (mat_changed) {
 			/* Modelviewmat is no longer the same.
 			 * Flush cache but with the previous mat. */
-			gpuPushMatrix();
-			gpuLoadMatrix(g_batch.mat);
+			GPU_matrix_push();
+			GPU_matrix_set(g_batch.mat);
 		}
 
 		/* flush cache if config is not the same. */
@@ -165,7 +165,7 @@ void blf_batch_draw_begin(FontBLF *font)
 		}
 
 		if (mat_changed) {
-			gpuPopMatrix();
+			GPU_matrix_pop();
 			/* Save for next memcmp. */
 			memcpy(g_batch.mat, gpumat, sizeof(g_batch.mat));
 		}
diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c
index 2917805d233..35ff777b885 100644
--- a/source/blender/draw/engines/external/external_engine.c
+++ b/source/blender/draw/engines/external/external_engine.c
@@ -165,14 +165,14 @@ static void external_draw_scene_do(void *vedata)
 	}
 
 	/* Rendered draw. */
-	gpuPushProjectionMatrix();
+	GPU_matrix_push_projection();
 	ED_region_pixelspace(ar);
 
 	/* Render result draw. */
 	type = rv3d->render_engine->type;
 	type->view_draw(rv3d->render_engine, draw_ctx->evil_C);
 
-	gpuPopProjectionMatrix();
+	GPU_matrix_pop_projection();
 
 	/* Set render info. */
 	EXTERNAL_Data *data = vedata;
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index a16d0bab104..1460f9a88f2 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -120,16 +120,16 @@ void DRW_draw_callbacks_pre_scene(void)
 {
 	RegionView3D *rv3d = DST.draw_ctx.rv3d;
 
-	gpuLoadProjectionMatrix(rv3d->winmat);
-	gpuLoadMatrix(rv3d->viewmat);
+	GPU_matrix_projection_set(rv3d->winmat);
+	GPU_matrix_set(rv3d->viewmat);
 }
 
 void DRW_draw_callbacks_post_scene(void)
 {
 	RegionView3D *rv3d = DST.draw_ctx.rv3d;
 
-	gpuLoadProjectionMatrix(rv3d->winmat);
-	gpuLoadMatrix(rv3d->viewmat);
+	GPU_matrix_projection_set(rv3d->winmat);
+	GPU_matrix_set(rv3d->viewmat);
 }
 
 struct DRWTextStore *DRW_text_cache_ensure(void)
@@ -2074,18 +2074,18 @@ void DRW_draw_depth_loop(
 	DRW_opengl_context_disable();
 
 	/* XXX Drawing the resulting buffer to the BACK_BUFFER */
-	gpuPushMatrix();
-	gpuPushProjectionMatrix();
+	GPU_matrix_push();
+	GPU_matrix_push_projection();
 	wmOrtho2_region_pixelspace(ar);
-	gpuLoadIdentity();
+	GPU_matrix_identity_set();
 
 	glEnable(GL_DEPTH_TEST); /* Cannot write to depth buffer without testing */
 	glDepthFunc(GL_ALWAYS);
 	draw_depth_texture_to_screen(g_select_buffer.texture_depth);
 	glDepthFunc(GL_LEQUAL);
 
-	gpuPopMatrix();
-	gpuPopProjectionMatrix();
+	GPU_matrix_pop();
+	GPU_matrix_pop_projection();
 }
 
 /** \} */
diff --git a/source/blender/draw/intern/draw_manager_text.c b/source/blender/draw/intern/draw_manager_text.c
index 977374a00c5..b32853959c8 100644
--- a/source/blender/draw/intern/draw_manager_text.c
+++ b/source/blender/draw/intern/draw_manager_text.c
@@ -141,11 +141,11 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar)
 		}
 
 		float original_proj[4][4];
-		gpuGetProjectionMatrix(original_proj);
+		GPU_matrix_projection_get(original_proj);
 		wmOrtho2_region_pixelspace(ar);
 
-		gpuPushMatrix();
-		gpuLoadIdentity();
+		GPU_matrix_push();
+		GPU_matrix_identity_set();
 
 		const int font_id = BLF_default();
 
@@ -173,8 +173,8 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *ar)
 			}
 		}
 
-		gpuPopMatrix();
-		gpuLoadProjectionMatrix(original_proj);
+		GPU_matrix_pop();
+		GPU_matrix_projection_set(original_proj);
 
 		if (rv3d->rflag & RV3D_CLIPPING) {
 			ED_view3d_clipping_enable();
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 75a7d567d5c..688712a97b6 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -548,8 +548,8 @@ void DRW_draw_grid(void)
 		*(&grid_unit) = NULL;  /* drawgrid need this to detect/affect smallest valid unit... */
 		drawgrid(&scene->unit, ar, v3d, &grid_unit);
 
-		gpuLoadProjectionMatrix(rv3d->winmat);
-		gpuLoadMatrix(rv3d->viewmat);
+		GPU_matrix_projection_set(rv3d->winmat);
+		GPU_matrix_set(rv3d->viewmat);
 	}
 	else {
 		glDepthMask(GL_TRUE);
@@ -587,9 +587,9 @@ void DRW_draw_background(void)
 		uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
 		uchar col_hi[3], col_lo[3];
 
-		gpuPushMatrix();
-		gpuLoadIdentity();
-		gpuLoadProjectionMatrix(m);
+		GPU_matrix_push();
+		GPU_matrix_identity_set();
+		GPU_matrix_projection_set(m);
 
 		immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR_DITHER);
 
@@ -608,7 +608,7 @@ void DRW_draw_background(void)
 
 		immUnbindProgram();
 
-		gpuPopMatrix();
+		GPU_matrix_pop();
 
 		glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
 
@@ -724,8 +724,8 @@ void DRW_draw_cursor(void)
 			}
 
 			ED_region_pixelspace(ar);
-			gpuTranslate2f(co[0] + 0.5f, co[1] + 0.5f);
-			gpuScale2f(U.widget_unit, U.widget_unit);
+			GPU_matrix_translate_2f(co[0] + 0.5f, co[1] + 0.5f);
+			GPU_matrix_scale_2f(U.widget_unit, U.widget_unit);
 
 			Gwn_Batch *cursor_batch = DRW_cache_cursor_get(is_aligned);
 			GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_FLAT_COLOR);
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 51ba7d9c269..129cf07b7c4 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -87,8 +87,8 @@ void ANIM_draw_cfra_number(const bContext *C, View2D *v2d, short flag)
 
 	/* because the frame number text is subject to the same scaling as the contents of the view */
 	UI_view2d_scale_get(v2d, &xscale, NULL);
-	gpuPushMatrix();
-	gpuScale2f(1.0f / xscale, 1.0f);
+	GPU_matrix_push();
+	GPU_matrix_scale_2f(1.0f / xscale, 1.0f);
 
 	/* get timecode string
 	 *	- padding on str-buf passed so that it doesn't sit on the frame indicator
@@ -128,7 +128,7 @@ void ANIM_draw_cfra_number(const bContext *C, View2D *v2d, short flag)
 	                         numstr, col);
 
 	/* restore view transform */
-	gpuPopMatrix();
+	GPU_matrix_pop();
 }
 
 /* General call for drawing current frame indicator in animation editor */
diff --git a/source/blender/editors/animation/a

@@ Diff output truncated at 10240 characters. @@



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