[Bf-blender-cvs] [a2929edf28e] blender2.8: Merge branch 'master' into blender2.8

Campbell Barton noreply at git.blender.org
Thu Jul 12 11:11:27 CEST 2018


Commit: a2929edf28e8638eff72ee57ed58e79bbab4b283
Author: Campbell Barton
Date:   Thu Jul 12 11:04:53 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBa2929edf28e8638eff72ee57ed58e79bbab4b283

Merge branch 'master' into blender2.8

===================================================================



===================================================================

diff --cc intern/cycles/blender/addon/properties.py
index 51e887d08ca,c97d942af9d..7f0cb7e875f
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@@ -157,283 -156,289 +158,283 @@@ class CyclesRenderSettings(bpy.types.Pr
      @classmethod
      def register(cls):
          bpy.types.Scene.cycles = PointerProperty(
-                 name="Cycles Render Settings",
-                 description="Cycles render settings",
-                 type=cls,
-                 )
+             name="Cycles Render Settings",
+             description="Cycles render settings",
+             type=cls,
+         )
          cls.device = EnumProperty(
-                 name="Device",
-                 description="Device to use for rendering",
-                 items=enum_devices,
-                 default='CPU',
-                 )
+             name="Device",
+             description="Device to use for rendering",
+             items=enum_devices,
+             default='CPU',
+         )
          cls.feature_set = EnumProperty(
-                 name="Feature Set",
-                 description="Feature set to use for rendering",
-                 items=enum_feature_set,
-                 default='SUPPORTED',
-                 )
+             name="Feature Set",
+             description="Feature set to use for rendering",
+             items=enum_feature_set,
+             default='SUPPORTED',
+         )
          cls.shading_system = BoolProperty(
-                 name="Open Shading Language",
-                 description="Use Open Shading Language (CPU rendering only)",
-                 )
+             name="Open Shading Language",
+             description="Use Open Shading Language (CPU rendering only)",
+         )
  
          cls.progressive = EnumProperty(
-                 name="Integrator",
-                 description="Method to sample lights and materials",
-                 items=enum_integrator,
-                 default='PATH',
-                 )
+             name="Integrator",
+             description="Method to sample lights and materials",
+             items=enum_integrator,
+             default='PATH',
+         )
  
          cls.use_square_samples = BoolProperty(
-                 name="Square Samples",
-                 description="Square sampling values for easier artist control",
-                 default=False,
-                 )
+             name="Square Samples",
+             description="Square sampling values for easier artist control",
+             default=False,
+         )
  
          cls.samples = IntProperty(
-                 name="Samples",
-                 description="Number of samples to render for each pixel",
-                 min=1, max=2147483647,
-                 default=128,
-                 )
+             name="Samples",
+             description="Number of samples to render for each pixel",
+             min=1, max=2147483647,
+             default=128,
+         )
          cls.preview_samples = IntProperty(
-                 name="Preview Samples",
-                 description="Number of samples to render in the viewport, unlimited if 0",
-                 min=0, max=2147483647,
-                 default=32,
-                 )
+             name="Preview Samples",
+             description="Number of samples to render in the viewport, unlimited if 0",
+             min=0, max=2147483647,
+             default=32,
+         )
          cls.preview_pause = BoolProperty(
-                 name="Pause Preview",
-                 description="Pause all viewport preview renders",
-                 default=False,
-                 )
+             name="Pause Preview",
+             description="Pause all viewport preview renders",
+             default=False,
+         )
 -        cls.preview_active_layer = BoolProperty(
 -            name="Preview Active Layer",
 -            description="Preview active render layer in viewport",
 -            default=False,
 -        )
 -
          cls.aa_samples = IntProperty(
-                 name="AA Samples",
-                 description="Number of antialiasing samples to render for each pixel",
-                 min=1, max=2097151,
-                 default=128,
-                 )
+             name="AA Samples",
+             description="Number of antialiasing samples to render for each pixel",
+             min=1, max=2097151,
+             default=128,
+         )
          cls.preview_aa_samples = IntProperty(
-                 name="AA Samples",
-                 description="Number of antialiasing samples to render in the viewport, unlimited if 0",
-                 min=0, max=2097151,
-                 default=32,
-                 )
+             name="AA Samples",
+             description="Number of antialiasing samples to render in the viewport, unlimited if 0",
+             min=0, max=2097151,
+             default=32,
+         )
          cls.diffuse_samples = IntProperty(
-                 name="Diffuse Samples",
-                 description="Number of diffuse bounce samples to render for each AA sample",
-                 min=1, max=1024,
-                 default=1,
-                 )
+             name="Diffuse Samples",
+             description="Number of diffuse bounce samples to render for each AA sample",
+             min=1, max=1024,
+             default=1,
+         )
          cls.glossy_samples = IntProperty(
-                 name="Glossy Samples",
-                 description="Number of glossy bounce samples to render for each AA sample",
-                 min=1, max=1024,
-                 default=1,
-                 )
+             name="Glossy Samples",
+             description="Number of glossy bounce samples to render for each AA sample",
+             min=1, max=1024,
+             default=1,
+         )
          cls.transmission_samples = IntProperty(
-                 name="Transmission Samples",
-                 description="Number of transmission bounce samples to render for each AA sample",
-                 min=1, max=1024,
-                 default=1,
-                 )
+             name="Transmission Samples",
+             description="Number of transmission bounce samples to render for each AA sample",
+             min=1, max=1024,
+             default=1,
+         )
          cls.ao_samples = IntProperty(
-                 name="Ambient Occlusion Samples",
-                 description="Number of ambient occlusion samples to render for each AA sample",
-                 min=1, max=1024,
-                 default=1,
-                 )
+             name="Ambient Occlusion Samples",
+             description="Number of ambient occlusion samples to render for each AA sample",
+             min=1, max=1024,
+             default=1,
+         )
          cls.mesh_light_samples = IntProperty(
-                 name="Mesh Light Samples",
-                 description="Number of mesh emission light samples to render for each AA sample",
-                 min=1, max=1024,
-                 default=1,
-                 )
+             name="Mesh Light Samples",
+             description="Number of mesh emission light samples to render for each AA sample",
+             min=1, max=1024,
+             default=1,
+         )
  
          cls.subsurface_samples = IntProperty(
-                 name="Subsurface Samples",
-                 description="Number of subsurface scattering samples to render for each AA sample",
-                 min=1, max=1024,
-                 default=1,
-                 )
+             name="Subsurface Samples",
+             description="Number of subsurface scattering samples to render for each AA sample",
+             min=1, max=1024,
+             default=1,
+         )
  
          cls.volume_samples = IntProperty(
-                 name="Volume Samples",
-                 description="Number of volume scattering samples to render for each AA sample",
-                 min=1, max=1024,
-                 default=1,
-                 )
+             name="Volume Samples",
+             description="Number of volume scattering samples to render for each AA sample",
+             min=1, max=1024,
+             default=1,
+         )
  
          cls.sampling_pattern = EnumProperty(
-                 name="Sampling Pattern",
-                 description="Random sampling pattern used by the integrator",
-                 items=enum_sampling_pattern,
-                 default='SOBOL',
-                 )
+             name="Sampling Pattern",
+             description="Random sampling pattern used by the integrator",
+             items=enum_sampling_pattern,
+             default='SOBOL',
+         )
  
          cls.use_layer_samples = EnumProperty(
-                 name="Layer Samples",
-                 description="How to use per render layer sample settings",
-                 items=enum_use_layer_samples,
-                 default='USE',
-                 )
+             name="Layer Samples",
+             description="How to use per render layer sample settings",
+             items=enum_use_layer_samples,
+             default='USE',
+         )
  
          cls.sample_all_lights_direct = BoolProperty(
-                 name="Sample All Direct Lights",
-                 description="Sample all lights (for direct samples), rather than randomly picking one",
-                 default=True,
-                 )
+             name="Sample All Direct Lights",
+             description="Sample all lights (for direct samples), rather than randomly picking one",
+             default=True,
+         )
  
          cls.sample_all_lights_indirect = BoolProperty(
-                 name="Sample All Indirect Lights",
-                 description="Sample all lights (for indirect samples), rather than randomly picking one",
-                 default=True,
-                 )
+             name="Sample All Indirect Lights",
+             description="Sample all lights (for indirect samples), rather than randomly picking one",
+             default=True,
+         )
          cls.light_sampling_threshold = FloatProperty(
-                

@@ Diff output truncated at 10240 characters. @@



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