[Bf-blender-cvs] [4880b71d54e] blender2.8: UI: Flip Overlays/Shading position
Pablo Vazquez
noreply at git.blender.org
Wed Jul 11 20:14:22 CEST 2018
Commit: 4880b71d54e3a0f7fbc564bd769e311532370de9
Author: Pablo Vazquez
Date: Wed Jul 11 20:10:27 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB4880b71d54e3a0f7fbc564bd769e311532370de9
UI: Flip Overlays/Shading position
This brings the Object Visibility dropdown closer to overlays which
also controls visibility of elements int he viewport, so it makes more
sense there. Also placing the Overlays settings closer to the viewport.
===================================================================
M release/scripts/startup/bl_ui/space_view3d.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 0581cc6044a..d6e04eca72d 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -217,20 +217,18 @@ class VIEW3D_HT_header(Header):
text="",
)
- row = layout.row(align=True)
- row.prop(shading, "type", text="", expand=True)
-
- sub = row.row(align=True)
- sub.enabled = shading.type != 'RENDERED'
- sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
-
row = layout.row(align=True)
row.prop(overlay, "show_overlays", icon='WIRE', text="")
-
sub = row.row(align=True)
sub.active = overlay.show_overlays
sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_overlay")
+ row = layout.row(align=True)
+ row.prop(shading, "type", text="", expand=True)
+ sub = row.row(align=True)
+ sub.enabled = shading.type != 'RENDERED'
+ sub.popover(space_type='VIEW_3D', region_type='HEADER', panel_type="VIEW3D_PT_shading")
+
class VIEW3D_MT_editor_menus(Menu):
bl_space_type = 'VIEW3D_MT_editor_menus'
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