[Bf-blender-cvs] [11cd9b05415] blender2.8: Merge branch 'master' into blender2.8
Campbell Barton
noreply at git.blender.org
Wed Jul 11 11:44:11 CEST 2018
Commit: 11cd9b054150c6208a781f7b72a14dfb94ec0c25
Author: Campbell Barton
Date: Wed Jul 11 11:44:04 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB11cd9b054150c6208a781f7b72a14dfb94ec0c25
Merge branch 'master' into blender2.8
===================================================================
===================================================================
diff --cc source/blender/blenloader/intern/versioning_legacy.c
index 87fc61a8644,3511aefc2a5..30bbec1f482
--- a/source/blender/blenloader/intern/versioning_legacy.c
+++ b/source/blender/blenloader/intern/versioning_legacy.c
@@@ -1107,35 -1597,58 +1107,8 @@@ void blo_do_versions_pre250(FileData *f
}
}
- if (bmain->versionfile <= 231) {
- /* new bit flags for showing/hiding grid floor and axes */
- bScreen *sc = bmain->screen.first;
-
- while (sc) {
- ScrArea *sa = sc->areabase.first;
- while (sa) {
- SpaceLink *sl = sa->spacedata.first;
- while (sl) {
- if (sl->spacetype == SPACE_VIEW3D) {
- View3D *v3d = (View3D*) sl;
-
- if (v3d->gridflag == 0) {
- v3d->gridflag |= V3D_SHOW_X;
- v3d->gridflag |= V3D_SHOW_Y;
- v3d->gridflag |= V3D_SHOW_FLOOR;
- v3d->gridflag &= ~V3D_SHOW_Z;
- }
- }
- sl = sl->next;
- }
- sa = sa->next;
- }
- sc = sc->id.next;
- }
- }
-
if (bmain->versionfile <= 231) {
- Material *ma = bmain->mat.first;
bScreen *sc = bmain->screen.first;
- Scene *sce;
- Lamp *la;
- World *wrld;
-
- /* introduction of raytrace */
- while (ma) {
- if (ma->fresnel_tra_i == 0.0f)
- ma->fresnel_tra_i = 1.25f;
- if (ma->fresnel_mir_i == 0.0f)
- ma->fresnel_mir_i = 1.25f;
-
- ma->ang = 1.0;
- ma->ray_depth = 2;
- ma->ray_depth_tra = 2;
- ma->fresnel_tra = 0.0;
- ma->fresnel_mir = 0.0;
-
- ma = ma->id.next;
- }
- sce = bmain->scene.first;
- while (sce) {
- if (sce->r.gauss == 0.0f)
- sce->r.gauss = 1.0f;
- sce = sce->id.next;
- }
- la = bmain->lamp.first;
- while (la) {
- if (la->k == 0.0f) la->k = 1.0;
- if (la->ray_samp == 0)
- la->ray_samp = 1;
- if (la->ray_sampy == 0)
- la->ray_sampy = 1;
- if (la->ray_sampz == 0)
- la->ray_sampz = 1;
- if (la->area_size == 0.0f)
- la->area_size = 1.0f;
- if (la->area_sizey == 0.0f)
- la->area_sizey = 1.0f;
- if (la->area_sizez == 0.0f)
- la->area_sizez = 1.0f;
- la = la->id.next;
- }
- wrld = bmain->world.first;
- while (wrld) {
- if (wrld->range == 0.0f) {
- wrld->range = 1.0f / wrld->exposure;
- }
- wrld = wrld->id.next;
- }
/* new bit flags for showing/hiding grid floor and axes */
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