[Bf-blender-cvs] [8a3366a494c] blender2.8: 3D View: option to hide object overlays

Campbell Barton noreply at git.blender.org
Tue Jul 10 18:32:31 CEST 2018


Commit: 8a3366a494cf2939138a96cb93a2b666a3be77c8
Author: Campbell Barton
Date:   Tue Jul 10 18:30:45 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB8a3366a494cf2939138a96cb93a2b666a3be77c8

3D View: option to hide object overlays

This hides extra wires and details you may want to disable,
name may be changed.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py
M	source/blender/draw/modes/object_mode.c
M	source/blender/makesdna/DNA_view3d_types.h
M	source/blender/makesrna/intern/rna_space.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index cf2c9641971..d9f17f70e20 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3897,6 +3897,7 @@ class VIEW3D_PT_overlay(Panel):
         #sub.prop(overlay, "show_onion_skins")
         sub.prop(overlay, "show_face_orientation")
         sub.prop(overlay, "show_backface_culling")
+        sub.prop(overlay, "show_ornaments", text="Ornaments")
         sub.prop(overlay, "show_bones", text="Bones")
         if shading.type == 'MATERIAL':
             sub.prop(overlay, "show_look_dev")
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 2ac16906102..0726c3660d5 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -2131,6 +2131,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
 
 	bool do_outlines = (draw_ctx->v3d->flag & V3D_SELECT_OUTLINE) && ((ob->base_flag & BASE_SELECTED) != 0);
 	bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0);
+	const bool hide_object_extra = (v3d->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_XTRAS) != 0;
 
 	if (do_outlines) {
 		if ((ob != draw_ctx->object_edit) && !((ob == draw_ctx->obact) && (draw_ctx->object_mode & OB_MODE_ALL_PAINT))) {
@@ -2156,6 +2157,9 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
 	switch (ob->type) {
 		case OB_MESH:
 		{
+			if (hide_object_extra) {
+				break;
+			}
 			if (ob != draw_ctx->object_edit) {
 				Mesh *me = ob->data;
 				if (me->totedge == 0) {
@@ -2188,6 +2192,9 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
 		case OB_LATTICE:
 		{
 			if (ob != draw_ctx->object_edit) {
+				if (hide_object_extra) {
+					break;
+				}
 				struct Gwn_Batch *geom = DRW_cache_lattice_wire_get(ob, false);
 				if (theme_id == TH_UNDEFINED) {
 					theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
@@ -2201,6 +2208,9 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
 		case OB_CURVE:
 		{
 			if (ob != draw_ctx->object_edit) {
+				if (hide_object_extra) {
+					break;
+				}
 				struct Gwn_Batch *geom = DRW_cache_curve_edge_wire_get(ob);
 				if (theme_id == TH_UNDEFINED) {
 					theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL);
@@ -2218,22 +2228,40 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
 			break;
 		}
 		case OB_LAMP:
+			if (hide_object_extra) {
+				break;
+			}
 			DRW_shgroup_lamp(stl, ob, view_layer);
 			break;
 		case OB_CAMERA:
-			DRW_shgroup_camera(stl, ob, view_layer);
+			if (hide_object_extra) {
+				break;
+			}
+			 DRW_shgroup_camera(stl, ob, view_layer);
 			break;
 		case OB_EMPTY:
+			if (hide_object_extra) {
+				break;
+			}
 			DRW_shgroup_empty(stl, psl, ob, view_layer);
 			break;
 		case OB_SPEAKER:
+			if (hide_object_extra) {
+				break;
+			}
 			DRW_shgroup_speaker(stl, ob, view_layer);
 			break;
 		case OB_LIGHTPROBE:
+			if (hide_object_extra) {
+				break;
+			}
 			DRW_shgroup_lightprobe(stl, psl, ob, view_layer);
 			break;
 		case OB_ARMATURE:
 		{
+			if (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) {
+				break;
+			}
 			bArmature *arm = ob->data;
 			if (arm->edbo == NULL) {
 				if (DRW_state_is_select() || !DRW_pose_mode_armature(ob, draw_ctx->obact)) {
diff --git a/source/blender/makesdna/DNA_view3d_types.h b/source/blender/makesdna/DNA_view3d_types.h
index 1f0476e9db7..b21d6814289 100644
--- a/source/blender/makesdna/DNA_view3d_types.h
+++ b/source/blender/makesdna/DNA_view3d_types.h
@@ -387,6 +387,7 @@ enum {
 	V3D_OVERLAY_HIDE_MOTION_PATHS = (1 << 6),
 	V3D_OVERLAY_ONION_SKINS       = (1 << 7),
 	V3D_OVERLAY_HIDE_BONES        = (1 << 8),
+	V3D_OVERLAY_HIDE_OBJECT_XTRAS = (1 << 9),
 };
 
 /* View3DOverlay->edit_flag */
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c
index 81efcf3c4dd..752972b0797 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2637,6 +2637,11 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
 	RNA_def_property_ui_text(prop, "Show Text", "Display overlay text");
 	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
 
+	prop = RNA_def_property(srna, "show_ornaments", PROP_BOOLEAN, PROP_NONE);
+	RNA_def_property_boolean_negative_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_HIDE_OBJECT_XTRAS);
+	RNA_def_property_ui_text(prop, "Ornaments", "Object details, including empty wire, cameras and other extras");
+	RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
+
 	prop = RNA_def_property(srna, "show_bones", PROP_BOOLEAN, PROP_NONE);
 	RNA_def_property_boolean_negative_sdna(prop, NULL, "overlay.flag", V3D_OVERLAY_HIDE_BONES);
 	RNA_def_property_ui_text(prop, "Show Bones", "Display bones");



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