[Bf-blender-cvs] [ff11750ee99] temp-eeveelightcache: GPUTexture: Fix GPU_texture_read for depth stencil format
Clément Foucault
noreply at git.blender.org
Mon Jul 9 23:03:57 CEST 2018
Commit: ff11750ee9925d2c75193e1e7cbaccec86855fa8
Author: Clément Foucault
Date: Mon Jul 9 22:33:29 2018 +0200
Branches: temp-eeveelightcache
https://developer.blender.org/rBff11750ee9925d2c75193e1e7cbaccec86855fa8
GPUTexture: Fix GPU_texture_read for depth stencil format
===================================================================
M source/blender/gpu/intern/gpu_texture.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c
index 6bed59cef04..a85a9a9bac3 100644
--- a/source/blender/gpu/intern/gpu_texture.c
+++ b/source/blender/gpu/intern/gpu_texture.c
@@ -1086,9 +1086,9 @@ void *GPU_texture_read(GPUTexture *tex, GPUDataFormat gpu_data_format, int miplv
break;
case GPU_DATA_INT:
case GPU_DATA_UNSIGNED_INT:
- case GPU_DATA_UNSIGNED_INT_24_8:
buf_size = sizeof(int) * samples_count * tex->components;
break;
+ case GPU_DATA_UNSIGNED_INT_24_8:
case GPU_DATA_10_11_11_REV:
buf_size = sizeof(int) * samples_count;
break;
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