[Bf-blender-cvs] [6d72d3c862d] blender2.8: Cleanup: abbreviate unsigned types (editors, wm)

Campbell Barton noreply at git.blender.org
Sun Jul 8 13:20:51 CEST 2018


Commit: 6d72d3c862d321c5d7dfd10483c504e4fa50766f
Author: Campbell Barton
Date:   Sun Jul 8 12:48:04 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB6d72d3c862d321c5d7dfd10483c504e4fa50766f

Cleanup: abbreviate unsigned types (editors, wm)

===================================================================

M	source/blender/editors/animation/anim_channels_defines.c
M	source/blender/editors/animation/anim_draw.c
M	source/blender/editors/animation/anim_markers.c
M	source/blender/editors/animation/keyframes_draw.c
M	source/blender/editors/curve/editcurve_paint.c
M	source/blender/editors/gpencil/drawgpencil.c
M	source/blender/editors/gpencil/gpencil_brush.c
M	source/blender/editors/interface/interface_draw.c
M	source/blender/editors/interface/interface_icons.c
M	source/blender/editors/interface/interface_panel.c
M	source/blender/editors/interface/interface_widgets.c
M	source/blender/editors/interface/view2d.c
M	source/blender/editors/mask/mask_draw.c
M	source/blender/editors/mesh/editmesh_knife.c
M	source/blender/editors/mesh/editmesh_loopcut.c
M	source/blender/editors/physics/particle_edit.c
M	source/blender/editors/screen/area.c
M	source/blender/editors/screen/screen_draw.c
M	source/blender/editors/sculpt_paint/paint_cursor.c
M	source/blender/editors/sculpt_paint/paint_image.c
M	source/blender/editors/sculpt_paint/paint_stroke.c
M	source/blender/editors/sculpt_paint/sculpt_uv.c
M	source/blender/editors/space_action/action_draw.c
M	source/blender/editors/space_clip/clip_dopesheet_draw.c
M	source/blender/editors/space_clip/clip_draw.c
M	source/blender/editors/space_clip/clip_graph_draw.c
M	source/blender/editors/space_clip/clip_utils.c
M	source/blender/editors/space_console/console_draw.c
M	source/blender/editors/space_file/file_draw.c
M	source/blender/editors/space_graph/graph_draw.c
M	source/blender/editors/space_graph/space_graph.c
M	source/blender/editors/space_image/image_draw.c
M	source/blender/editors/space_info/textview.c
M	source/blender/editors/space_nla/nla_draw.c
M	source/blender/editors/space_node/drawnode.c
M	source/blender/editors/space_node/node_draw.c
M	source/blender/editors/space_outliner/outliner_draw.c
M	source/blender/editors/space_sequencer/sequencer_draw.c
M	source/blender/editors/space_text/text_draw.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/space_view3d/view3d_fly.c
M	source/blender/editors/space_view3d/view3d_manipulator_ruler.c
M	source/blender/editors/space_view3d/view3d_ruler.c
M	source/blender/editors/space_view3d/view3d_walk.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform_constraints.c
M	source/blender/editors/transform/transform_generics.c
M	source/blender/editors/transform/transform_snap.c
M	source/blender/editors/uvedit/uvedit_draw.c
M	source/blender/gpu/intern/gpu_immediate_util.c
M	source/blender/windowmanager/intern/wm_operators.c
M	source/blender/windowmanager/intern/wm_playanim.c
M	source/blender/windowmanager/intern/wm_stereo.c

===================================================================

diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 5bbaabcc6bc..c70790e0550 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -146,7 +146,7 @@ static void acf_generic_dataexpand_backdrop(bAnimContext *ac, bAnimListElem *ale
 	short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
 	float color[3];
 
-	unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+	uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 
 	/* set backdrop drawing color */
 	acf->get_backdrop_color(ac, ale, color);
@@ -235,7 +235,7 @@ static void acf_generic_channel_backdrop(bAnimContext *ac, bAnimListElem *ale, f
 	short offset = (acf->get_offset) ? acf->get_offset(ac, ale) : 0;
 	float color[3];
 
-	unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+	uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 
 	/* set backdrop drawing color */
 	acf->get_backdrop_color(ac, ale, color);
@@ -3868,7 +3868,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
 			/* for F-Curves, draw color-preview of curve behind checkbox */
 			if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE)) {
 				FCurve *fcu = (FCurve *)ale->data;
-				unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+				uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 
 				immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 
@@ -3924,7 +3924,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
 
 		/* draw red underline if channel is disabled */
 		if (ELEM(ale->type, ANIMTYPE_FCURVE, ANIMTYPE_NLACURVE) && (ale->flag & FCURVE_DISABLED)) {
-			unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+			uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 
 			immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 
@@ -3952,7 +3952,7 @@ void ANIM_channel_draw(bAnimContext *ac, bAnimListElem *ale, float yminc, float
 		short draw_sliders = 0;
 		float ymin_ofs = 0.0f;
 		float color[3];
-		unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+		uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 
 		immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 
diff --git a/source/blender/editors/animation/anim_draw.c b/source/blender/editors/animation/anim_draw.c
index 953898a0586..51ba7d9c269 100644
--- a/source/blender/editors/animation/anim_draw.c
+++ b/source/blender/editors/animation/anim_draw.c
@@ -142,7 +142,7 @@ void ANIM_draw_cfra(const bContext *C, View2D *v2d, short flag)
 	GPU_line_width((flag & DRAWCFRA_WIDE) ? 3.0 : 2.0);
 
 	Gwn_VertFormat *format = immVertexFormat();
-	unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+	uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 
 	immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 
@@ -171,7 +171,7 @@ void ANIM_draw_previewrange(const bContext *C, View2D *v2d, int end_frame_width)
 		GPU_blend(true);
 
 		Gwn_VertFormat *format = immVertexFormat();
-		unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+		uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 
 		immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 		immUniformThemeColorShadeAlpha(TH_ANIM_ACTIVE, -25, -30);
@@ -204,7 +204,7 @@ void ANIM_draw_framerange(Scene *scene, View2D *v2d)
 	GPU_blend(true);
 
 	Gwn_VertFormat *format = immVertexFormat();
-	unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+	uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 
 	immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 	immUniformThemeColorShadeAlpha(TH_BACK, -25, -100);
diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c
index 5f03704f9f5..c5f7782dcee 100644
--- a/source/blender/editors/animation/anim_markers.c
+++ b/source/blender/editors/animation/anim_markers.c
@@ -486,7 +486,7 @@ void ED_markers_draw(const bContext *C, int flag)
 	v2d = UI_view2d_fromcontext(C);
 
 	if (flag & DRAW_MARKERS_MARGIN) {
-		unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+		uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
 		immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
 
 		const unsigned char shade[4] = {0, 0, 0, 16};
diff --git a/source/blender/editors/animation/keyframes_draw.c b/source/blender/editors/animation/keyframes_draw.c
index fcccf07190b..e06c443e8f0 100644
--- a/source/blender/editors/animation/keyframes_draw.c
+++ b/source/blender/editors/animation/keyframes_draw.c
@@ -594,8 +594,8 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
 
 		if (block_ct > 0) {
 			Gwn_VertFormat *format = immVertexFormat();
-			unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
-			unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
+			uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+			uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 4, GWN_FETCH_FLOAT);
 			immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
 
 			immBegin(GWN_PRIM_TRIS, 6 * block_ct);
@@ -634,10 +634,10 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
 		if (key_ct > 0) {
 			/* draw keys */
 			Gwn_VertFormat *format = immVertexFormat();
-			unsigned int pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
-			unsigned int size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
-			unsigned int color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
-			unsigned int outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+			uint pos_id = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+			uint size_id = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+			uint color_id = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+			uint outline_color_id = GWN_vertformat_attr_add(format, "outlineColor", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
 			immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
 			GPU_enable_program_point_size();
 			immBegin(GWN_PRIM_POINTS, key_ct);
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 5e3fec93340..ce72a5ffc9f 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -430,7 +430,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
 
 		{
 			Gwn_VertFormat *format = immVertexFormat();
-			unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+			uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
 			immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
 
 			GPU_depth_test(false);
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index a79a5052eb8..ec4310213ef 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -151,8 +151,8 @@ static void gp_draw_stroke_buffer_fill(const tGPspoint *points, int totpoints, f
 	/* draw triangulation data */
 	if (tot_triangles > 0) {
 		Gwn_VertFormat *format = immVertexFormat();
-		unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
-		unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+		uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+		uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
 
 		immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR);
 
@@ -209,8 +209,8 @@ static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short
 	}
 
 	Gwn_VertFormat *format = immVertexFormat();
-	unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
-	unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+	uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_I32, 2, GWN_FETCH_INT_TO_FLOAT);
+	uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
 
 	const tGPspoint *pt = points;
 
@@ -320,9 +320,9 @@ static void gp_draw_stroke_volumetric_buffer(const tGPspoint *points, int totpoi
 		return;
 
 	Gwn_VertFormat *format = immVertexFormat();
-	unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
-	unsigned int size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
-	unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
+	uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+	uint size = GWN_vertformat_attr_add(format, "size", GWN_COMP_F32, 1, GWN_FETCH_FLOAT);
+	uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT);
 
 	immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
 	GPU_enable_program_point_size();
@@ -347,9 +347,9 @@ static void gp_draw_stroke_volume

@@ Diff output truncated at 10240 characters. @@



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