[Bf-blender-cvs] [0f1000ce0b2] blender2.8: Cleanup: pep8, style
Campbell Barton
noreply at git.blender.org
Sat Jul 7 09:03:04 CEST 2018
Commit: 0f1000ce0b296c1a6e4de3534dd3f3b51926167c
Author: Campbell Barton
Date: Sat Jul 7 08:58:37 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB0f1000ce0b296c1a6e4de3534dd3f3b51926167c
Cleanup: pep8, style
===================================================================
M release/scripts/startup/bl_ui/space_dopesheet.py
M release/scripts/startup/bl_ui/space_outliner.py
M release/scripts/startup/bl_ui/space_view3d.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_dopesheet.py b/release/scripts/startup/bl_ui/space_dopesheet.py
index 92022e019cc..1b89cfd470d 100644
--- a/release/scripts/startup/bl_ui/space_dopesheet.py
+++ b/release/scripts/startup/bl_ui/space_dopesheet.py
@@ -283,7 +283,7 @@ class DOPESHEET_HT_editor_buttons(Header):
row = layout.row(align=True)
row.operator("action.copy", text="", icon='COPYDOWN')
row.operator("action.paste", text="", icon='PASTEDOWN')
- if st.mode not in ('GPENCIL', 'MASK'):
+ if st.mode not in {'GPENCIL', 'MASK'}:
row.operator("action.paste", text="", icon='PASTEFLIPDOWN').flipped = True
diff --git a/release/scripts/startup/bl_ui/space_outliner.py b/release/scripts/startup/bl_ui/space_outliner.py
index 37a5804f12c..965de6b1ce1 100644
--- a/release/scripts/startup/bl_ui/space_outliner.py
+++ b/release/scripts/startup/bl_ui/space_outliner.py
@@ -260,28 +260,31 @@ class OUTLINER_PT_filter(Panel):
col = layout.column(align=True)
- col.prop(space, "use_filter_collection", text="Collections", icon="GROUP")
- col.prop(space, "use_filter_object", text="Objects", icon="OBJECT_DATAMODE")
+ col.prop(space, "use_filter_collection", text="Collections", icon='GROUP')
+ col.prop(space, "use_filter_object", text="Objects", icon='OBJECT_DATAMODE')
sub = col.column(align=True)
sub.active = space.use_filter_object
if bpy.data.meshes:
- sub.prop(space, "use_filter_object_mesh", text="Meshes", icon="MESH_DATA")
+ sub.prop(space, "use_filter_object_mesh", text="Meshes", icon='MESH_DATA')
if bpy.data.armatures:
- sub.prop(space, "use_filter_object_armature", text="Armatures", icon="ARMATURE_DATA")
+ sub.prop(space, "use_filter_object_armature", text="Armatures", icon='ARMATURE_DATA')
if bpy.data.lights:
- sub.prop(space, "use_filter_object_light", text="Lights", icon="LIGHT_DATA")
+ sub.prop(space, "use_filter_object_light", text="Lights", icon='LIGHT_DATA')
if bpy.data.cameras:
- sub.prop(space, "use_filter_object_camera", text="Cameras", icon="CAMERA_DATA")
-
- sub.prop(space, "use_filter_object_empty", text="Empties", icon="EMPTY_DATA")
-
- if bpy.data.curves or \
- bpy.data.metaballs or \
- bpy.data.lightprobes or \
- bpy.data.lattices or \
- bpy.data.fonts or bpy.data.speakers:
+ sub.prop(space, "use_filter_object_camera", text="Cameras", icon='CAMERA_DATA')
+
+ sub.prop(space, "use_filter_object_empty", text="Empties", icon='EMPTY_DATA')
+
+ if (
+ bpy.data.curves or
+ bpy.data.metaballs or
+ bpy.data.lightprobes or
+ bpy.data.lattices or
+ bpy.data.fonts or
+ bpy.data.speakers
+ ):
sub.prop(space, "use_filter_object_others", text="Others")
subsub = sub.column(align=False)
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 8a3acd033f3..b0abb1b3117 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -136,7 +136,7 @@ class VIEW3D_HT_header(Header):
trans_icon = getattr(trans_orientation, "icon", "BLANK1")
trans_name = getattr(trans_orientation, "name", "Orientation")
else:
- trans_icon = "VISIBLE_IPO_OFF"
+ trans_icon = 'VISIBLE_IPO_OFF'
trans_name = getattr(current_orientation, "name", "Orientation")
row = layout.row(align=True)
@@ -3761,7 +3761,7 @@ class VIEW3D_PT_shading_color(Panel):
def poll(cls, context):
view = context.space_data
shading = view.shading
- return shading.type in ['SOLID']
+ return shading.type == 'SOLID'
def draw(self, context):
layout = self.layout
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