[Bf-blender-cvs] [52655f51619] master: Cleanup: flag checks
Campbell Barton
noreply at git.blender.org
Thu Jul 5 22:49:56 CEST 2018
Commit: 52655f51619d0ab06bbde6966c31d15f6ab4ab19
Author: Campbell Barton
Date: Thu Jul 5 22:49:42 2018 +0200
Branches: master
https://developer.blender.org/rB52655f51619d0ab06bbde6966c31d15f6ab4ab19
Cleanup: flag checks
===================================================================
M source/blender/compositor/intern/COM_compositor.cpp
M source/blender/editors/physics/physics_fluid.c
===================================================================
diff --git a/source/blender/compositor/intern/COM_compositor.cpp b/source/blender/compositor/intern/COM_compositor.cpp
index 4599832b433..ae9defa786e 100644
--- a/source/blender/compositor/intern/COM_compositor.cpp
+++ b/source/blender/compositor/intern/COM_compositor.cpp
@@ -88,7 +88,7 @@ void COM_execute(RenderData *rd, Scene *scene, bNodeTree *editingtree, int rende
editingtree->progress(editingtree->prh, 0.0);
editingtree->stats_draw(editingtree->sdh, IFACE_("Compositing"));
- bool twopass = (editingtree->flag & NTREE_TWO_PASS) > 0 && !rendering;
+ bool twopass = (editingtree->flag & NTREE_TWO_PASS) && !rendering;
/* initialize execution system */
if (twopass) {
ExecutionSystem *system = new ExecutionSystem(rd, scene, editingtree, rendering, twopass, viewSettings, displaySettings, viewName);
diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c
index c76c04c1e99..1cd2528b3ca 100644
--- a/source/blender/editors/physics/physics_fluid.c
+++ b/source/blender/editors/physics/physics_fluid.c
@@ -430,7 +430,7 @@ static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), Fluid
for (fobj=fobjects->first; fobj; fobj=fobj->next) {
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
- float active= (float) ((fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE) > 0 ? 1 : 0);
+ float active = (float) ((fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE) ? 1 : 0);
float rot_d[3] = {0.f, 0.f, 0.f}, old_rot[3] = {0.f, 0.f, 0.f};
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
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