[Bf-blender-cvs] [46d8aa6d944] blender2.8: UI: Default theme tweaks for Node editor

Pablo Vazquez noreply at git.blender.org
Wed Jul 4 17:24:22 CEST 2018


Commit: 46d8aa6d944a097a453f4de778ae860dcd5e2a73
Author: Pablo Vazquez
Date:   Wed Jul 4 17:24:10 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB46d8aa6d944a097a453f4de778ae860dcd5e2a73

UI: Default theme tweaks for Node editor

===================================================================

M	release/datafiles/userdef/userdef_default_theme.c

===================================================================

diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c
index 78908fc4358..04a34cfd1ae 100644
--- a/release/datafiles/userdef/userdef_default_theme.c
+++ b/release/datafiles/userdef/userdef_default_theme.c
@@ -756,7 +756,7 @@ const bTheme U_theme_default = {
 		.facedot_size = 4,
 	},
 	.tnode = {
-		.back = RGBA(0x32323200),
+		.back = RGBA(0x23232300),
 		.title = RGBA(0xeeeeeeff),
 		.text = RGBA(0xffffffff),
 		.text_hi = RGBA(0xffffffff),
@@ -784,31 +784,32 @@ const bTheme U_theme_default = {
 		},
 		.shade2 = RGBA(0x7f707064),
 		.wire = RGBA(0x808080ff),
-		.select = RGBA(0x099be6ff),
+		.select = RGBA(0xed5700ff),
 		.active = RGBA(0xffffffff),
 		.edge_select = RGBA(0xffffffff),
-		.console_output = RGBA(0xdfc300ff),
+		.console_output = RGBA(0x1a1a1aff),
 		.vertex_size = 3,
 		.outline_width = 1,
 		.facedot_size = 4,
-		.syntaxl = RGBA(0x666666ff),
-		.syntaxs = RGBA(0x977474ff),
-		.syntaxb = RGBA(0xffcb4dff),
-		.syntaxn = RGBA(0xff6675ff),
+		.syntaxl = RGBA(0x565656ff),
+		.syntaxs = RGBA(0x975b5bff),
+		.syntaxb = RGBA(0xccb83dff),
+		.syntaxn = RGBA(0xe64555ff),
 		.syntaxv = RGBA(0x66c4ffff),
-		.syntaxc = RGBA(0x59b36aff),
+		.syntaxc = RGBA(0x49b300ff),
 		.syntaxd = RGBA(0x749797ff),
 		.syntaxr = RGBA(0x808080ff),
-		.nodeclass_output = RGBA(0xff6675ff),
-		.nodeclass_filter = RGBA(0x6c696fff),
-		.nodeclass_vector = RGBA(0x9999ffff),
-		.nodeclass_texture = RGBA(0xffc399ff),
-		.nodeclass_shader = RGBA(0xa7ff99ff),
-		.nodeclass_script = RGBA(0x6c696fff),
+		.nodeclass_output = RGBA(0xb33641ff),
+		.nodeclass_filter = RGBA(0x584d80ff),
+		.nodeclass_vector = RGBA(0x9b80ffff),
+		.nodeclass_texture = RGBA(0xe68745ff),
+		.nodeclass_shader = RGBA(0x39bf6dff),
+		.nodeclass_script = RGBA(0x084d4dff),
 		.nodeclass_pattern = RGBA(0x6c696fff),
 		.nodeclass_layout = RGBA(0x6c696fff),
 		.movie = RGBA(0x9b9b9ba0),
 		.gp_vertex_size = 3,
+		.gp_vertex = RGBA(0x97979700),
 		.gp_vertex_select = RGBA(0xff8500ff),
 	},
 	.tuserpref = {



More information about the Bf-blender-cvs mailing list