[Bf-blender-cvs] [46d8aa6d944] blender2.8: UI: Default theme tweaks for Node editor
Pablo Vazquez
noreply at git.blender.org
Wed Jul 4 17:24:22 CEST 2018
Commit: 46d8aa6d944a097a453f4de778ae860dcd5e2a73
Author: Pablo Vazquez
Date: Wed Jul 4 17:24:10 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB46d8aa6d944a097a453f4de778ae860dcd5e2a73
UI: Default theme tweaks for Node editor
===================================================================
M release/datafiles/userdef/userdef_default_theme.c
===================================================================
diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c
index 78908fc4358..04a34cfd1ae 100644
--- a/release/datafiles/userdef/userdef_default_theme.c
+++ b/release/datafiles/userdef/userdef_default_theme.c
@@ -756,7 +756,7 @@ const bTheme U_theme_default = {
.facedot_size = 4,
},
.tnode = {
- .back = RGBA(0x32323200),
+ .back = RGBA(0x23232300),
.title = RGBA(0xeeeeeeff),
.text = RGBA(0xffffffff),
.text_hi = RGBA(0xffffffff),
@@ -784,31 +784,32 @@ const bTheme U_theme_default = {
},
.shade2 = RGBA(0x7f707064),
.wire = RGBA(0x808080ff),
- .select = RGBA(0x099be6ff),
+ .select = RGBA(0xed5700ff),
.active = RGBA(0xffffffff),
.edge_select = RGBA(0xffffffff),
- .console_output = RGBA(0xdfc300ff),
+ .console_output = RGBA(0x1a1a1aff),
.vertex_size = 3,
.outline_width = 1,
.facedot_size = 4,
- .syntaxl = RGBA(0x666666ff),
- .syntaxs = RGBA(0x977474ff),
- .syntaxb = RGBA(0xffcb4dff),
- .syntaxn = RGBA(0xff6675ff),
+ .syntaxl = RGBA(0x565656ff),
+ .syntaxs = RGBA(0x975b5bff),
+ .syntaxb = RGBA(0xccb83dff),
+ .syntaxn = RGBA(0xe64555ff),
.syntaxv = RGBA(0x66c4ffff),
- .syntaxc = RGBA(0x59b36aff),
+ .syntaxc = RGBA(0x49b300ff),
.syntaxd = RGBA(0x749797ff),
.syntaxr = RGBA(0x808080ff),
- .nodeclass_output = RGBA(0xff6675ff),
- .nodeclass_filter = RGBA(0x6c696fff),
- .nodeclass_vector = RGBA(0x9999ffff),
- .nodeclass_texture = RGBA(0xffc399ff),
- .nodeclass_shader = RGBA(0xa7ff99ff),
- .nodeclass_script = RGBA(0x6c696fff),
+ .nodeclass_output = RGBA(0xb33641ff),
+ .nodeclass_filter = RGBA(0x584d80ff),
+ .nodeclass_vector = RGBA(0x9b80ffff),
+ .nodeclass_texture = RGBA(0xe68745ff),
+ .nodeclass_shader = RGBA(0x39bf6dff),
+ .nodeclass_script = RGBA(0x084d4dff),
.nodeclass_pattern = RGBA(0x6c696fff),
.nodeclass_layout = RGBA(0x6c696fff),
.movie = RGBA(0x9b9b9ba0),
.gp_vertex_size = 3,
+ .gp_vertex = RGBA(0x97979700),
.gp_vertex_select = RGBA(0xff8500ff),
},
.tuserpref = {
More information about the Bf-blender-cvs
mailing list