[Bf-blender-cvs] [69e512243c7] blender2.8: Cleanup: Remove unused variable
Clément Foucault
noreply at git.blender.org
Tue Jul 3 15:39:36 CEST 2018
Commit: 69e512243c781129a7eca853a7a0c2c2d58dd709
Author: Clément Foucault
Date: Tue Jul 3 15:39:16 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB69e512243c781129a7eca853a7a0c2c2d58dd709
Cleanup: Remove unused variable
===================================================================
M source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index e0ec6e50dc2..f19c203a70d 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -96,11 +96,11 @@ void doLoopStrip(int v, vec3 offset)
void main()
{
/* Edge */
- ivec3 eflag; vec3 ecrease, ebweight;
+ ivec3 eflag;
for (int v = 0; v < 3; ++v) {
flag[v] = eflag[v] = vData[v].y | (vData[v].x << 8);
- edgesCrease[v] = ecrease[v] = vData[v].z / 255.0;
- edgesBweight[v] = ebweight[v] = vData[v].w / 255.0;
+ edgesCrease[v] = vData[v].z / 255.0;
+ edgesBweight[v] = vData[v].w / 255.0;
}
/* Face */
@@ -112,10 +112,9 @@ void main()
faceColor = colorFace;
/* Vertex */
- vec2 pos[3];
- ssPos[0] = pos[0] = proj(pPos[0]);
- ssPos[1] = pos[1] = proj(pPos[1]);
- ssPos[2] = pos[2] = proj(pPos[2]);
+ ssPos[0] = proj(pPos[0]);
+ ssPos[1] = proj(pPos[1]);
+ ssPos[2] = proj(pPos[2]);
doVertex(0);
doVertex(1);
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