[Bf-blender-cvs] [778b2725521] blender2.8: Theme: use black for object wire

Campbell Barton noreply at git.blender.org
Mon Jul 2 17:09:50 CEST 2018


Commit: 778b272552157cfc5b9159f559d01e1f58900f48
Author: Campbell Barton
Date:   Mon Jul 2 17:08:25 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB778b272552157cfc5b9159f559d01e1f58900f48

Theme: use black for object wire

Would too easily loose contrast with shaded objects.

See: T55673

===================================================================

M	release/datafiles/userdef/userdef_default_theme.c

===================================================================

diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c
index 5f2cd95ee86..f26ace08ed5 100644
--- a/release/datafiles/userdef/userdef_default_theme.c
+++ b/release/datafiles/userdef/userdef_default_theme.c
@@ -299,14 +299,13 @@ const bTheme U_theme_default = {
 			.show_grad = 1,
 		},
 		.grid = RGBA(0x1f1f23ff),
-		.view_overlay = RGBA(0x80808000),
 		.wire = RGBA(0x000000ff),
 		.wire_edit = RGBA(0x111111ff),
 		.select = RGBA(0xed5700ff),
-		.lamp = RGBA(0x9f986e33),
-		.speaker = RGBA(0xb6b6b6ff),
-		.empty = RGBA(0xb6b6b6ff),
-		.camera = RGBA(0xd9d9d9ff),
+		.lamp = RGBA(0x000000ff),
+		.speaker = RGBA(0x000000ff),
+		.empty = RGBA(0x000000ff),
+		.camera = RGBA(0x000000ff),
 		.active = RGBA(0xffa028ff),
 		.transform = RGBA(0xffffffff),
 		.vertex = RGBA(0x000000ff),



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