[Bf-blender-cvs] [778b2725521] blender2.8: Theme: use black for object wire
Campbell Barton
noreply at git.blender.org
Mon Jul 2 17:09:50 CEST 2018
Commit: 778b272552157cfc5b9159f559d01e1f58900f48
Author: Campbell Barton
Date: Mon Jul 2 17:08:25 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB778b272552157cfc5b9159f559d01e1f58900f48
Theme: use black for object wire
Would too easily loose contrast with shaded objects.
See: T55673
===================================================================
M release/datafiles/userdef/userdef_default_theme.c
===================================================================
diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c
index 5f2cd95ee86..f26ace08ed5 100644
--- a/release/datafiles/userdef/userdef_default_theme.c
+++ b/release/datafiles/userdef/userdef_default_theme.c
@@ -299,14 +299,13 @@ const bTheme U_theme_default = {
.show_grad = 1,
},
.grid = RGBA(0x1f1f23ff),
- .view_overlay = RGBA(0x80808000),
.wire = RGBA(0x000000ff),
.wire_edit = RGBA(0x111111ff),
.select = RGBA(0xed5700ff),
- .lamp = RGBA(0x9f986e33),
- .speaker = RGBA(0xb6b6b6ff),
- .empty = RGBA(0xb6b6b6ff),
- .camera = RGBA(0xd9d9d9ff),
+ .lamp = RGBA(0x000000ff),
+ .speaker = RGBA(0x000000ff),
+ .empty = RGBA(0x000000ff),
+ .camera = RGBA(0x000000ff),
.active = RGBA(0xffa028ff),
.transform = RGBA(0xffffffff),
.vertex = RGBA(0x000000ff),
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