[Bf-blender-cvs] [adc8569deb2] blender2.8: Error in theme color cleanup #2
Campbell Barton
noreply at git.blender.org
Mon Jul 2 17:04:54 CEST 2018
Commit: adc8569deb2a02500896e4c24e16757945e2d39b
Author: Campbell Barton
Date: Mon Jul 2 17:03:49 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBadc8569deb2a02500896e4c24e16757945e2d39b
Error in theme color cleanup #2
===================================================================
M release/datafiles/userdef/userdef_default_theme.c
===================================================================
diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c
index 53c0cec053a..5f2cd95ee86 100644
--- a/release/datafiles/userdef/userdef_default_theme.c
+++ b/release/datafiles/userdef/userdef_default_theme.c
@@ -300,6 +300,7 @@ const bTheme U_theme_default = {
},
.grid = RGBA(0x1f1f23ff),
.view_overlay = RGBA(0x80808000),
+ .wire = RGBA(0x000000ff),
.wire_edit = RGBA(0x111111ff),
.select = RGBA(0xed5700ff),
.lamp = RGBA(0x9f986e33),
@@ -308,8 +309,10 @@ const bTheme U_theme_default = {
.camera = RGBA(0xd9d9d9ff),
.active = RGBA(0xffa028ff),
.transform = RGBA(0xffffffff),
+ .vertex = RGBA(0x000000ff),
.vertex_select = RGBA(0xff8500ff),
.vertex_bevel = RGBA(0x00a5ffff),
+ .edge = RGBA(0x000000ff),
.edge_select = RGBA(0xffa000ff),
.edge_seam = RGBA(0xdb2512ff),
.edge_sharp = RGBA(0x00ffffff),
@@ -340,9 +343,11 @@ const bTheme U_theme_default = {
.nurb_sel_uline = RGBA(0xf0ff40ff),
.nurb_sel_vline = RGBA(0xf090a0ff),
.lastsel_point = RGBA(0xffffffff),
+ .handle_free = RGBA(0x000000ff),
.handle_auto = RGBA(0x909000ff),
.handle_vect = RGBA(0x409030ff),
.handle_align = RGBA(0x803060ff),
+ .handle_sel_free = RGBA(0x000000ff),
.handle_sel_auto = RGBA(0xf0ff40ff),
.handle_sel_vect = RGBA(0x40c030ff),
.handle_sel_align = RGBA(0xf090a0ff),
@@ -352,7 +357,9 @@ const bTheme U_theme_default = {
.editmesh_active = RGBA(0xffffff80),
.clipping_border_3d = RGBA(0x313131ff),
.bundle_solid = RGBA(0xc8c8c8ff),
+ .camera_path = RGBA(0x000000ff),
.gp_vertex_size = 3,
+ .gp_vertex = RGBA(0x000000ff),
.gp_vertex_select = RGBA(0xff8500ff),
.skin_root = RGBA(0xb44d4dff),
.paint_curve_pivot = RGBA(0xff7f7f7f),
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