[Bf-blender-cvs] [adc8569deb2] blender2.8: Error in theme color cleanup #2

Campbell Barton noreply at git.blender.org
Mon Jul 2 17:04:54 CEST 2018


Commit: adc8569deb2a02500896e4c24e16757945e2d39b
Author: Campbell Barton
Date:   Mon Jul 2 17:03:49 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBadc8569deb2a02500896e4c24e16757945e2d39b

Error in theme color cleanup #2

===================================================================

M	release/datafiles/userdef/userdef_default_theme.c

===================================================================

diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c
index 53c0cec053a..5f2cd95ee86 100644
--- a/release/datafiles/userdef/userdef_default_theme.c
+++ b/release/datafiles/userdef/userdef_default_theme.c
@@ -300,6 +300,7 @@ const bTheme U_theme_default = {
 		},
 		.grid = RGBA(0x1f1f23ff),
 		.view_overlay = RGBA(0x80808000),
+		.wire = RGBA(0x000000ff),
 		.wire_edit = RGBA(0x111111ff),
 		.select = RGBA(0xed5700ff),
 		.lamp = RGBA(0x9f986e33),
@@ -308,8 +309,10 @@ const bTheme U_theme_default = {
 		.camera = RGBA(0xd9d9d9ff),
 		.active = RGBA(0xffa028ff),
 		.transform = RGBA(0xffffffff),
+		.vertex = RGBA(0x000000ff),
 		.vertex_select = RGBA(0xff8500ff),
 		.vertex_bevel = RGBA(0x00a5ffff),
+		.edge = RGBA(0x000000ff),
 		.edge_select = RGBA(0xffa000ff),
 		.edge_seam = RGBA(0xdb2512ff),
 		.edge_sharp = RGBA(0x00ffffff),
@@ -340,9 +343,11 @@ const bTheme U_theme_default = {
 		.nurb_sel_uline = RGBA(0xf0ff40ff),
 		.nurb_sel_vline = RGBA(0xf090a0ff),
 		.lastsel_point = RGBA(0xffffffff),
+		.handle_free = RGBA(0x000000ff),
 		.handle_auto = RGBA(0x909000ff),
 		.handle_vect = RGBA(0x409030ff),
 		.handle_align = RGBA(0x803060ff),
+		.handle_sel_free = RGBA(0x000000ff),
 		.handle_sel_auto = RGBA(0xf0ff40ff),
 		.handle_sel_vect = RGBA(0x40c030ff),
 		.handle_sel_align = RGBA(0xf090a0ff),
@@ -352,7 +357,9 @@ const bTheme U_theme_default = {
 		.editmesh_active = RGBA(0xffffff80),
 		.clipping_border_3d = RGBA(0x313131ff),
 		.bundle_solid = RGBA(0xc8c8c8ff),
+		.camera_path = RGBA(0x000000ff),
 		.gp_vertex_size = 3,
+		.gp_vertex = RGBA(0x000000ff),
 		.gp_vertex_select = RGBA(0xff8500ff),
 		.skin_root = RGBA(0xb44d4dff),
 		.paint_curve_pivot = RGBA(0xff7f7f7f),



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