[Bf-blender-cvs] [3e2909cf9d8] blender-v2.79a-release: Fix T53962: Cycles OpenCL compile error in some scenes.
Brecht Van Lommel
noreply at git.blender.org
Wed Jan 31 17:25:15 CET 2018
Commit: 3e2909cf9d8550588cc398fadc545fae04ed3fbf
Author: Brecht Van Lommel
Date: Wed Jan 31 14:42:30 2018 +0100
Branches: blender-v2.79a-release
https://developer.blender.org/rB3e2909cf9d8550588cc398fadc545fae04ed3fbf
Fix T53962: Cycles OpenCL compile error in some scenes.
This part of 212a8d9e needed to be ported over for 2ca933f to work.
===================================================================
M intern/cycles/kernel/kernel_shader.h
M intern/cycles/kernel/kernel_shadow.h
M intern/cycles/kernel/kernel_types.h
===================================================================
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index c66f52255f0..8d77f00fde7 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -57,6 +57,7 @@ ccl_device_noinline void shader_setup_from_ray(KernelGlobals *kg,
#ifdef __INSTANCING__
sd->object = (isect->object == PRIM_NONE)? kernel_tex_fetch(__prim_object, isect->prim): isect->object;
#endif
+ sd->lamp = LAMP_NONE;
sd->type = isect->type;
sd->flag = 0;
@@ -265,6 +266,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
#ifdef __INSTANCING__
sd->object = object;
#endif
+ sd->lamp = LAMP_NONE;
/* currently no access to bvh prim index for strand sd->prim*/
sd->prim = prim;
#ifdef __UV__
@@ -286,6 +288,7 @@ ccl_device_inline void shader_setup_from_sample(KernelGlobals *kg,
else if(lamp != LAMP_NONE) {
sd->ob_tfm = lamp_fetch_transform(kg, lamp, false);
sd->ob_itfm = lamp_fetch_transform(kg, lamp, true);
+ sd->lamp = lamp;
#endif
}
@@ -393,6 +396,7 @@ ccl_device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderDat
#ifdef __INSTANCING__
sd->object = PRIM_NONE;
#endif
+ sd->lamp = LAMP_NONE;
sd->prim = PRIM_NONE;
#ifdef __UV__
sd->u = 0.0f;
@@ -435,6 +439,7 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
#ifdef __INSTANCING__
sd->object = PRIM_NONE; /* todo: fill this for texture coordinates */
#endif
+ sd->lamp = LAMP_NONE;
sd->prim = PRIM_NONE;
sd->type = PRIMITIVE_NONE;
diff --git a/intern/cycles/kernel/kernel_shadow.h b/intern/cycles/kernel/kernel_shadow.h
index 73f0cb82ea0..330cadfc7de 100644
--- a/intern/cycles/kernel/kernel_shadow.h
+++ b/intern/cycles/kernel/kernel_shadow.h
@@ -25,6 +25,9 @@ typedef struct VolumeState {
} VolumeState;
/* Get PathState ready for use for volume stack evaluation. */
+# ifdef __SPLIT_KERNEL__
+ccl_addr_space
+# endif
ccl_device_inline PathState *shadow_blocked_volume_path_state(
KernelGlobals *kg,
VolumeState *volume_state,
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index e6a62c42a38..9b4d1291b39 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -935,6 +935,8 @@ typedef ccl_addr_space struct ShaderData {
float v;
/* object id if there is one, ~0 otherwise */
int object;
+ /* lamp id if there is one, ~0 otherwise */
+ int lamp;
/* motion blur sample time */
float time;
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