[Bf-blender-cvs] [85d3de94c62] blender2.8: Eevee: Fix crash when Rendering (F12) using camera mapping.
Clément Foucault
noreply at git.blender.org
Wed Jan 31 02:53:08 CET 2018
Commit: 85d3de94c62fab1394c11fe50614c897f7f68ee3
Author: Clément Foucault
Date: Tue Jan 30 23:23:02 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB85d3de94c62fab1394c11fe50614c897f7f68ee3
Eevee: Fix crash when Rendering (F12) using camera mapping.
===================================================================
M source/blender/draw/intern/draw_manager.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 55195b88c05..c6905982b64 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1685,6 +1685,11 @@ static void draw_geometry_prepare(
float mvp[4][4], mv[4][4], mi[4][4], mvi[4][4], pi[4][4], n[3][3], wn[3][3];
float orcofacs[2][3] = {{0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}};
float eye[3] = { 0.0f, 0.0f, 1.0f }; /* looking into the screen */
+ float viewcamtexcofac[4] = { 1.0f, 1.0f, 0.0f, 0.0f };
+
+ if (rv3d != NULL) {
+ copy_v4_v4(viewcamtexcofac, rv3d->viewcamtexcofac);
+ }
bool do_pi = (interface->projectioninverse != -1);
bool do_mvp = (interface->modelviewprojection != -1);
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