[Bf-blender-cvs] [4801e3fd928] blender2.8: Eevee: Display compositing tab.

Clément Foucault noreply at git.blender.org
Wed Jan 31 02:53:06 CET 2018


Commit: 4801e3fd9280a6ed0305a841d9a913704e094d1e
Author: Clément Foucault
Date:   Tue Jan 30 23:22:17 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB4801e3fd9280a6ed0305a841d9a913704e094d1e

Eevee: Display compositing tab.

===================================================================

M	release/scripts/startup/bl_ui/properties_render.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 563b495ed97..94eedec98e1 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -322,7 +322,7 @@ class RENDER_PT_performance(RenderButtonsPanel, Panel):
 class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
     bl_label = "Post Processing"
     bl_options = {'DEFAULT_CLOSED'}
-    COMPAT_ENGINES = {'BLENDER_RENDER'}
+    COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
 
     def draw(self, context):
         layout = self.layout
@@ -337,6 +337,9 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
 
         split.prop(rd, "dither_intensity", text="Dither", slider=True)
 
+        if context.scene.view_render.engine == 'BLENDER_EEVEE':
+            return
+
         layout.separator()
 
         split = layout.split()



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