[Bf-blender-cvs] [7a868d127f3] master: Fix blender player (tm)

Sergey Sharybin noreply at git.blender.org
Tue Jan 30 16:12:06 CET 2018


Commit: 7a868d127f394e7e4e48972fe9bcbd8a3b923c7b
Author: Sergey Sharybin
Date:   Tue Jan 30 16:11:58 2018 +0100
Branches: master
https://developer.blender.org/rB7a868d127f394e7e4e48972fe9bcbd8a3b923c7b

Fix blender player (tm)

===================================================================

M	source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 98ef7a1a6ee..1a1d813a995 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -486,7 +486,7 @@ void ED_view3d_background_image_remove(struct View3D *v3d, struct BGpic *bgpic)
 void ED_view3d_background_image_clear(struct View3D *v3d) RET_NONE
 void ED_view3d_update_viewmat(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, float viewmat[4][4], float winmat[4][4], const struct rcti *rect) RET_NONE
 float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit) RET_ZERO
-void ED_view3d_shade_update(struct Main *bmain, struct Scene *scene, struct View3D *v3d, struct ScrArea *sa) RET_NONE
+void ED_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa) RET_NONE
 void ED_node_shader_default(const struct bContext *C, struct ID *id) RET_NONE
 void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh) RET_NONE
 struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL



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