[Bf-blender-cvs] [7261d675e6a] master: Fix Cycles incorrect principled BSDF mixing with some parameter variatons.

Brecht Van Lommel noreply at git.blender.org
Tue Jan 30 15:06:48 CET 2018


Commit: 7261d675e6aeb1b0dff2712f50df9f4da6e1d453
Author: Brecht Van Lommel
Date:   Tue Jan 30 12:40:05 2018 +0100
Branches: master
https://developer.blender.org/rB7261d675e6aeb1b0dff2712f50df9f4da6e1d453

Fix Cycles incorrect principled BSDF mixing with some parameter variatons.

Spotted by Ha Hyung-jin, thanks!

===================================================================

M	intern/cycles/kernel/closure/bsdf_microfacet.h
M	intern/cycles/kernel/osl/osl_closures.cpp
M	intern/cycles/kernel/svm/svm_closure.h

===================================================================

diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index 18b645e0ecb..2dd59354058 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -336,7 +336,9 @@ ccl_device bool bsdf_microfacet_merge(const ShaderClosure *a, const ShaderClosur
 	       (bsdf_a->ior == bsdf_b->ior) &&
 	       ((bsdf_a->extra == NULL && bsdf_b->extra == NULL) ||
 	        ((bsdf_a->extra && bsdf_b->extra) &&
-	         (isequal_float3(bsdf_a->extra->color, bsdf_b->extra->color))));
+	         (isequal_float3(bsdf_a->extra->color, bsdf_b->extra->color)) &&
+	         (isequal_float3(bsdf_a->extra->cspec0, bsdf_b->extra->cspec0)) &&
+	         (bsdf_a->extra->clearcoat == bsdf_b->extra->clearcoat)));
 }
 
 ccl_device int bsdf_microfacet_ggx_aniso_setup(MicrofacetBsdf *bsdf)
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp
index 608e856e019..c52230de86e 100644
--- a/intern/cycles/kernel/osl/osl_closures.cpp
+++ b/intern/cycles/kernel/osl/osl_closures.cpp
@@ -194,10 +194,12 @@ public:
 			return NULL;
 		}
 
+		bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
 		bsdf->extra = extra;
 		bsdf->ior = 1.5f;
 		bsdf->alpha_x = clearcoat_roughness;
 		bsdf->alpha_y = clearcoat_roughness;
+		bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
 		bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
 		bsdf->extra->clearcoat = clearcoat;
 		return bsdf;
@@ -379,6 +381,7 @@ public:
 		bsdf->extra = extra;
 		bsdf->extra->color = color;
 		bsdf->extra->cspec0 = cspec0;
+		bsdf->extra->clearcoat = 0.0f;
 		return bsdf;
 	}
 };
@@ -388,6 +391,8 @@ public:
 	void setup(ShaderData *sd, int path_flag, float3 weight)
 	{
 		MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+		bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+		bsdf->alpha_y = bsdf->alpha_x;
 		sd->flag |= (bsdf) ? bsdf_microfacet_ggx_fresnel_setup(bsdf, sd) : 0;
 	}
 };
@@ -462,6 +467,8 @@ public:
 
 		bsdf->extra = extra;
 		bsdf->extra->color = color;
+		bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+		bsdf->extra->clearcoat = 0.0f;
 		return bsdf;
 	}
 };
@@ -471,6 +478,9 @@ public:
 	void setup(ShaderData *sd, int path_flag, float3 weight)
 	{
 		MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+		bsdf->ior = 0.0f;
+		bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+		bsdf->alpha_y = bsdf->alpha_x;
 		sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_setup(bsdf) : 0;
 	}
 };
@@ -493,6 +503,7 @@ public:
 	void setup(ShaderData *sd, int path_flag, float3 weight)
 	{
 		MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+		bsdf->ior = 0.0f;
 		sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_aniso_setup(bsdf) : 0;
 	}
 };
@@ -519,6 +530,8 @@ public:
 	void setup(ShaderData *sd, int path_flag, float3 weight)
 	{
 		MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+		bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+		bsdf->alpha_y = bsdf->alpha_x;
 		sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_glass_setup(bsdf) : 0;
 	}
 };
@@ -568,6 +581,7 @@ public:
 		bsdf->extra = extra;
 		bsdf->extra->color = color;
 		bsdf->extra->cspec0 = cspec0;
+		bsdf->extra->clearcoat = 0.0f;
 		return bsdf;
 	}
 };
@@ -577,6 +591,8 @@ public:
 	void setup(ShaderData *sd, int path_flag, float3 weight)
 	{
 		MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+		bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+		bsdf->alpha_y = bsdf->alpha_x;
 		sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd) : 0;
 	}
 };
@@ -629,6 +645,8 @@ public:
 	void setup(ShaderData *sd, int path_flag, float3 weight)
 	{
 		MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight);
+		bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
+		bsdf->alpha_y = bsdf->alpha_x;
 		sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd) : 0;
 	}
 };
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 5a5cf2db401..7fc96f7e47f 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -268,6 +268,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 					bsdf->extra->cspec0 = (specular * 0.08f * tmp_col) * (1.0f - metallic) + base_color * metallic;
 					bsdf->extra->color = base_color;
+					bsdf->extra->clearcoat = 0.0f;
 
 					/* setup bsdf */
 					if(distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID || roughness <= 0.075f) /* use single-scatter GGX */
@@ -306,6 +307,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 							}
 
 							bsdf->N = N;
+							bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
 							bsdf->extra = extra;
 
 							bsdf->alpha_x = refl_roughness * refl_roughness;
@@ -314,6 +316,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 							bsdf->extra->color = base_color;
 							bsdf->extra->cspec0 = cspec0;
+							bsdf->extra->clearcoat = 0.0f;
 
 							/* setup bsdf */
 							sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd);
@@ -365,6 +368,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 						bsdf->extra->color = base_color;
 						bsdf->extra->cspec0 = cspec0;
+						bsdf->extra->clearcoat = 0.0f;
 
 						/* setup bsdf */
 						sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd);
@@ -390,12 +394,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 					}
 
 					bsdf->N = clearcoat_normal;
+					bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
 					bsdf->ior = 1.5f;
 					bsdf->extra = extra;
 
 					bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness;
 					bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness;
 
+					bsdf->extra->color = make_float3(0.0f, 0.0f, 0.0f);
 					bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f);
 					bsdf->extra->clearcoat = clearcoat;
 
@@ -460,6 +466,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 			}
 
 			bsdf->N = N;
+			bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
 			bsdf->alpha_x = param1;
 			bsdf->alpha_y = param1;
 			bsdf->ior = 0.0f;
@@ -477,6 +484,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 				bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
 				if(bsdf->extra) {
 					bsdf->extra->color = stack_load_float3(stack, data_node.z);
+					bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+					bsdf->extra->clearcoat = 0.0f;
 					sd->flag |= bsdf_microfacet_multi_ggx_setup(bsdf);
 				}
 			}
@@ -498,6 +507,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 			if(bsdf) {
 				bsdf->N = N;
+				bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
 				bsdf->extra = NULL;
 
 				float eta = fmaxf(param2, 1e-5f);
@@ -555,6 +565,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 				if(bsdf) {
 					bsdf->N = N;
+					bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
 					bsdf->extra = NULL;
 					svm_node_glass_setup(sd, bsdf, type, eta, roughness, false);
 				}
@@ -569,6 +580,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 				if(bsdf) {
 					bsdf->N = N;
+					bsdf->T = make_float3(0.0f, 0.0f, 0.0f);
 					bsdf->extra = NULL;
 					svm_node_glass_setup(sd, bsdf, type, eta, roughness, true);
 				}
@@ -603,6 +615,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 
 			kernel_assert(stack_valid(data_node.z));
 			bsdf->extra->color = stack_load_float3(stack, data_node.z);
+			bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+			bsdf->extra->clearcoat = 0.0f;
 
 			/* setup bsdf */
 			sd->flag |= bsdf_microfacet_multi_ggx_glass_setup(bsdf);
@@ -656,6 +670,8 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
 					bsdf->extra = (MicrofacetExtra*)closure_alloc_extra(sd, sizeof(MicrofacetExtra));
 					if(bsdf->extra) {
 						bsdf->extra->color = stack_load_float3(stack, data_node.w);
+						bsdf->extra->cspec0 = make_float3(0.0f, 0.0f, 0.0f);
+						bsdf->extra->clearcoat = 0.0f;
 						sd->flag |= bsdf_microfacet_multi_ggx_aniso_setup(bsdf);
 					}
 				}



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