[Bf-blender-cvs] [30a966a7262] blender2.8: Fix FOREACH_OBJECT_RENDERABLE recursion going over the roof
Dalai Felinto
noreply at git.blender.org
Tue Jan 30 13:58:27 CET 2018
Commit: 30a966a726230801d67bfba7ebd2d845bc35f931
Author: Dalai Felinto
Date: Tue Jan 30 10:52:25 2018 -0200
Branches: blender2.8
https://developer.blender.org/rB30a966a726230801d67bfba7ebd2d845bc35f931
Fix FOREACH_OBJECT_RENDERABLE recursion going over the roof
This was leading to so much recursion that it was failing here.
How to test it: Open wanderer.blend and try to render (F12).
Note: This won't fix F12 rendering for wanderer with Eevee. Something else is
going wrong there.
===================================================================
M source/blender/blenkernel/intern/layer.c
===================================================================
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index c6515d0c47a..e6ef3c5ce69 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -1992,6 +1992,9 @@ void BKE_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in)
void BKE_renderable_objects_iterator_next(BLI_Iterator *iter)
{
+ /* Set it early in case we need to exit and we are running from within a loop. */
+ iter->skip = true;
+
ObjectsRenderableIteratorData *data = iter->data;
Base *base = data->iter.base->next;
@@ -2002,8 +2005,8 @@ void BKE_renderable_objects_iterator_next(BLI_Iterator *iter)
iter->current = ob;
data->iter.base = base;
- if ((base->flag & BASE_VISIBLED) == 0) {
- BKE_renderable_objects_iterator_next(iter);
+ if ((base->flag & BASE_VISIBLED) != 0) {
+ iter->skip = false;
}
return;
}
@@ -2016,8 +2019,6 @@ void BKE_renderable_objects_iterator_next(BLI_Iterator *iter)
Base base_iter = {(Base *)view_layer->object_bases.first, NULL};
data->iter.base = &base_iter;
-
- BKE_renderable_objects_iterator_next(iter);
return;
}
}
@@ -2025,7 +2026,6 @@ void BKE_renderable_objects_iterator_next(BLI_Iterator *iter)
/* Setup the "set" for the next iteration. */
Scene scene = {.set = data->scene};
data->iter.set = &scene;
- BKE_renderable_objects_iterator_next(iter);
return;
}
@@ -2035,8 +2035,6 @@ void BKE_renderable_objects_iterator_next(BLI_Iterator *iter)
Base base_iter = {(Base *)view_layer->object_bases.first, NULL};
data->iter.base = &base_iter;
-
- BKE_renderable_objects_iterator_next(iter);
return;
}
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