[Bf-blender-cvs] [eb7d251cd78] master: Fix Cycles GLSL bump not matching final render after recent changes.

Brecht Van Lommel noreply at git.blender.org
Wed Jan 24 11:11:07 CET 2018


Commit: eb7d251cd78c5811896bc95053a33a32f6c5ed89
Author: Brecht Van Lommel
Date:   Wed Jan 24 08:24:21 2018 +0100
Branches: master
https://developer.blender.org/rBeb7d251cd78c5811896bc95053a33a32f6c5ed89

Fix Cycles GLSL bump not matching final render after recent changes.

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_bump.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c
index b39ca5d90ee..122f02eda8a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.c
@@ -34,7 +34,7 @@
 /* **************** BUMP ******************** */ 
 static bNodeSocketTemplate sh_node_bump_in[] = {
 	{ SOCK_FLOAT, 1, N_("Strength"),	1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
-	{ SOCK_FLOAT, 1, N_("Distance"),	0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+	{ SOCK_FLOAT, 1, N_("Distance"),	1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
 	{ SOCK_FLOAT, 1, N_("Height"),		1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
 	{ SOCK_VECTOR, 1, N_("Normal"),	0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
 	{ -1, 0, "" }



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