[Bf-blender-cvs] [eb7d251cd78] master: Fix Cycles GLSL bump not matching final render after recent changes.
Brecht Van Lommel
noreply at git.blender.org
Wed Jan 24 11:11:07 CET 2018
Commit: eb7d251cd78c5811896bc95053a33a32f6c5ed89
Author: Brecht Van Lommel
Date: Wed Jan 24 08:24:21 2018 +0100
Branches: master
https://developer.blender.org/rBeb7d251cd78c5811896bc95053a33a32f6c5ed89
Fix Cycles GLSL bump not matching final render after recent changes.
===================================================================
M source/blender/nodes/shader/nodes/node_shader_bump.c
===================================================================
diff --git a/source/blender/nodes/shader/nodes/node_shader_bump.c b/source/blender/nodes/shader/nodes/node_shader_bump.c
index b39ca5d90ee..122f02eda8a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bump.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bump.c
@@ -34,7 +34,7 @@
/* **************** BUMP ******************** */
static bNodeSocketTemplate sh_node_bump_in[] = {
{ SOCK_FLOAT, 1, N_("Strength"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
- { SOCK_FLOAT, 1, N_("Distance"), 0.1f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 1, N_("Distance"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_FLOAT, 1, N_("Height"), 1.0f, 1.0f, 1.0f, 1.0f, -1000.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
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