[Bf-blender-cvs] [1443235aa4e] master: Cleanup: sync w/ blender2.8 branch

Campbell Barton noreply at git.blender.org
Tue Jan 23 02:03:20 CET 2018


Commit: 1443235aa4e876152940a2b0c07054179487c129
Author: Campbell Barton
Date:   Tue Jan 23 12:13:48 2018 +1100
Branches: master
https://developer.blender.org/rB1443235aa4e876152940a2b0c07054179487c129

Cleanup: sync w/ blender2.8 branch

Also make some args const

===================================================================

M	source/blender/editors/include/ED_view3d.h
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/space_view3d/view3d_intern.h
M	source/blender/editors/space_view3d/view3d_view.c
M	source/blender/windowmanager/intern/wm_draw.c

===================================================================

diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 2cc928117c5..36af7e7e92e 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -264,8 +264,9 @@ void ED_view3d_calc_camera_border_size(
         const struct Scene *scene, const struct ARegion *ar,
         const struct View3D *v3d, const struct RegionView3D *rv3d,
         float r_size[2]);
-bool ED_view3d_calc_render_border(struct Scene *scene, struct View3D *v3d,
-                                  struct ARegion *ar, struct rcti *rect);
+bool ED_view3d_calc_render_border(
+        const struct Scene *scene, const struct View3D *v3d,
+        const struct ARegion *ar, struct rcti *rect);
 
 void ED_view3d_clipping_calc_from_boundbox(float clip[6][4], const struct BoundBox *clipbb, const bool is_flip);
 void ED_view3d_clipping_calc(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, const struct rcti *rect);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 1bf33441169..6d22f958a2f 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -3584,14 +3584,16 @@ void ED_scene_draw_fps(Scene *scene, const rcti *rect)
 #endif
 }
 
-static bool view3d_main_region_do_render_draw(Scene *scene)
+static bool view3d_main_region_do_render_draw(const Scene *scene)
 {
 	RenderEngineType *type = RE_engines_find(scene->r.engine);
 
 	return (type && type->view_update && type->view_draw);
 }
 
-bool ED_view3d_calc_render_border(Scene *scene, View3D *v3d, ARegion *ar, rcti *rect)
+bool ED_view3d_calc_render_border(
+        const Scene *scene, const View3D *v3d, const ARegion *ar,
+        rcti *rect)
 {
 	RegionView3D *rv3d = ar->regiondata;
 	rctf viewborder;
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index b1ccb508e50..59b4f770ec3 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -142,8 +142,12 @@ void draw_motion_paths_cleanup(View3D *v3d);
 
 
 /* drawobject.c */
-void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, const short dflag);
-void draw_object_select(Scene *scene, ARegion *ar, View3D *v3d, Base *base, const short dflag);
+void draw_object(
+        Scene *scene, struct ARegion *ar, View3D *v3d,
+        Base *base, const short dflag);
+void draw_object_select(
+        Scene *scene, ARegion *ar, View3D *v3d,
+        Base *base, const short dflag);
 
 bool draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, const char dt);
 void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, const char dt, int outline);
@@ -169,9 +173,10 @@ enum {
 int view3d_effective_drawtype(const struct View3D *v3d);
 
 /* drawarmature.c */
-bool draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base,
-                   const short dt, const short dflag, const unsigned char ob_wire_col[4],
-                   const bool is_outline);
+bool draw_armature(
+        Scene *scene, View3D *v3d, ARegion *ar, Base *base,
+        const short dt, const short dflag, const unsigned char ob_wire_col[4],
+        const bool is_outline);
 
 /* drawmesh.c */
 void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
@@ -195,7 +200,10 @@ void draw_sim_debug_data(Scene *scene, View3D *v3d, ARegion *ar);
 
 /* view3d_draw.c */
 void view3d_main_region_draw(const struct bContext *C, struct ARegion *ar);
-void ED_view3d_draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, bool alphaoverride);
+
+void ED_view3d_draw_depth(
+        Scene *scene,
+        struct ARegion *ar, View3D *v3d, bool alphaoverride);
 void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d);
 void ED_view3d_draw_select_loop(
         ViewContext *vc, Scene *scene, View3D *v3d, ARegion *ar,
@@ -247,8 +255,11 @@ void ED_view3d_smooth_view_force_finish(
         struct bContext *C,
         struct View3D *v3d, struct ARegion *ar);
 
-void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect);
-void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
+void view3d_winmatrix_set(
+        ARegion *ar, const View3D *v3d, const rcti *rect);
+void view3d_viewmatrix_set(
+        Scene *scene,
+        const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2]);
 
 void fly_modal_keymap(struct wmKeyConfig *keyconf);
 void walk_modal_keymap(struct wmKeyConfig *keyconf);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 36ef4508058..e7da9e2a074 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1127,8 +1127,10 @@ bool ED_view3d_lock(RegionView3D *rv3d)
  * Use when displaying a sub-region, eg: when #view3d_winmatrix_set takes a 'rect' argument.
  *
  * \note don't set windows active in here, is used by renderwin too.
- * */
-void view3d_viewmatrix_set(Scene *scene, const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2])
+ */
+void view3d_viewmatrix_set(
+        Scene *scene,
+        const View3D *v3d, RegionView3D *rv3d, const float rect_scale[2])
 {
 	if (rv3d->persp == RV3D_CAMOB) {      /* obs/camera */
 		if (v3d->camera) {
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index fdbe1345acc..e1f21699057 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -128,10 +128,10 @@ static bool wm_area_test_invalid_backbuf(ScrArea *sa)
 	if (sa->spacetype == SPACE_VIEW3D)
 		return (((View3D *)sa->spacedata.first)->flag & V3D_INVALID_BACKBUF) != 0;
 	else
-		return 1;
+		return true;
 }
 
-static void wm_region_test_render_do_draw(bScreen *screen, ScrArea *sa, ARegion *ar)
+static void wm_region_test_render_do_draw(const bScreen *screen, ScrArea *sa, ARegion *ar)
 {
 	/* tag region for redraw from render engine preview running inside of it */
 	if (sa->spacetype == SPACE_VIEW3D) {
@@ -557,7 +557,6 @@ static void wm_draw_region_blend(wmWindow *win, ARegion *ar, wmDrawTriple *tripl
 static void wm_method_draw_triple(bContext *C, wmWindow *win)
 {
 	wmWindowManager *wm = CTX_wm_manager(C);
-	wmDrawTriple *triple;
 	wmDrawData *dd, *dd_next, *drawdata = win->drawdata.first;
 	bScreen *screen = win->screen;
 	ScrArea *sa;
@@ -597,7 +596,7 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
 		MEM_freeN(dd);
 	}
 
-	triple = drawdata->triple;
+	wmDrawTriple *triple = drawdata->triple;
 
 	/* draw marked area regions */
 	for (sa = screen->areabase.first; sa; sa = sa->next) {
@@ -605,7 +604,6 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win)
 
 		for (ar = sa->regionbase.first; ar; ar = ar->next) {
 			if (ar->swinid && ar->do_draw) {
-
 				if (ar->overlap == false) {
 					CTX_wm_region_set(C, ar);
 					ED_region_do_draw(C, ar);
@@ -871,11 +869,12 @@ static void wm_method_draw_triple_multiview(bContext *C, wmWindow *win, eStereoV
 /* quick test to prevent changing window drawable */
 static bool wm_draw_update_test_window(wmWindow *win)
 {
+	const bScreen *screen = win->screen;
 	ScrArea *sa;
 	ARegion *ar;
 	bool do_draw = false;
 
-	for (ar = win->screen->regionbase.first; ar; ar = ar->next) {
+	for (ar = screen->regionbase.first; ar; ar = ar->next) {
 		if (ar->do_draw_overlay) {
 			wm_tag_redraw_overlay(win, ar);
 			ar->do_draw_overlay = false;
@@ -884,9 +883,9 @@ static bool wm_draw_update_test_window(wmWindow *win)
 			do_draw = true;
 	}
 
-	for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+	for (sa = screen->areabase.first; sa; sa = sa->next) {
 		for (ar = sa->regionbase.first; ar; ar = ar->next) {
-			wm_region_test_render_do_draw(win->screen, sa, ar);
+			wm_region_test_render_do_draw(screen, sa, ar);
 
 			if (ar->swinid && ar->do_draw)
 				do_draw = true;
@@ -894,20 +893,20 @@ static bool wm_draw_update_test_window(wmWindow *win)
 	}
 
 	if (do_draw)
-		return 1;
+		return true;
 	
-	if (win->screen->do_refresh)
-		return 1;
-	if (win->screen->do_draw)
-		return 1;
-	if (win->screen->do_draw_gesture)
-		return 1;
-	if (win->screen->do_draw_paintcursor)
-		return 1;
-	if (win->screen->do_draw_drag)
-		return 1;
+	if (screen->do_refresh)
+		return true;
+	if (screen->do_draw)
+		return true;
+	if (screen->do_draw_gesture)
+		return true;
+	if (screen->do_draw_paintcursor)
+		return true;
+	if (screen->do_draw_drag)
+		return true;
 	
-	return 0;
+	return false;
 }
 
 static int wm_automatic_draw_method(wmWindow *win)
@@ -949,7 +948,6 @@ void wm_draw_update(bContext *C)
 {
 	wmWindowManager *wm = CTX_wm_manager(C);
 	wmWindow *win;
-	int drawmethod;
 
 #ifdef WITH_OPENSUBDIV
 	BKE_subsurf_free_unused_buffers();
@@ -975,16 +973,18 @@ void wm_draw_update(bContext *C)
 		}
 
 		if (wm_draw_update_test_window(win)) {
+			bScreen *screen = win->screen;
+
 			CTX_wm_window_set(C, win);
 			
 			/* sets context window+screen */
 			wm_window_make_drawable(wm, win);
 
 			/* notifiers for screen redraw */
-			if (win->screen->do_refresh)
+			if (screen->do_refresh)
 				ED_screen_refresh(wm, win);
 
-			drawmethod = wm_automatic_draw_method(win);
+			int drawmethod = wm_automatic_draw_method(win);
 
 			if (win->drawfail)
 				wm_method_draw_overlap_all(C, win, 0);
@@ -1005,9 +1005,9 @@ void wm_draw_update(bContext *C)
 				}
 			}
 
-			win->screen->do_draw_gesture = false;
-			win->screen->do_draw_paintcursor = false;
-			win->screen->do_draw_drag = false;
+			screen->do_draw_gesture = false;
+			screen->do_draw_paintcursor = false;
+			screen->do_draw_drag = false;
 		
 			wm_window_swap_buffers(win);



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