[Bf-blender-cvs] [b2c81c5d431] blender2.8: DRW: Remove unused material uniforms.
Clément Foucault
noreply at git.blender.org
Mon Jan 22 00:14:44 CET 2018
Commit: b2c81c5d431796448dbaf4096df80df4b032dd60
Author: Clément Foucault
Date: Sun Jan 21 18:17:59 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBb2c81c5d431796448dbaf4096df80df4b032dd60
DRW: Remove unused material uniforms.
This might have some consequences but in my testing I did not found any.
===================================================================
M source/blender/draw/intern/draw_manager.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 9fe8145f6b3..4ed9205bcae 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -817,16 +817,10 @@ DRWShadingGroup *DRW_shgroup_material_create(struct GPUMaterial *material, DRWPa
else {
switch (input->type) {
case GPU_FLOAT:
- DRW_shgroup_uniform_float(grp, input->shadername, (float *)input->dynamicvec, 1);
- break;
case GPU_VEC2:
- DRW_shgroup_uniform_vec2(grp, input->shadername, (float *)input->dynamicvec, 1);
- break;
case GPU_VEC3:
- DRW_shgroup_uniform_vec3(grp, input->shadername, (float *)input->dynamicvec, 1);
- break;
case GPU_VEC4:
- DRW_shgroup_uniform_vec4(grp, input->shadername, (float *)input->dynamicvec, 1);
+ /* Should already be in the material ubo. */
break;
case GPU_MAT3:
DRW_shgroup_uniform_mat3(grp, input->shadername, (float *)input->dynamicvec);
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