[Bf-blender-cvs] [53e062da941] master: Cleanup: sync w/ blender2.8 branch

Campbell Barton noreply at git.blender.org
Fri Jan 19 07:47:39 CET 2018


Commit: 53e062da941c25050074493651e5a8c48ea13c6b
Author: Campbell Barton
Date:   Fri Jan 19 17:55:51 2018 +1100
Branches: master
https://developer.blender.org/rB53e062da941c25050074493651e5a8c48ea13c6b

Cleanup: sync w/ blender2.8 branch

Split screen_draw.c from screen_edit.c (avoid conflicts syncing).

===================================================================

M	source/blender/editors/include/ED_screen.h
M	source/blender/editors/screen/CMakeLists.txt
A	source/blender/editors/screen/screen_draw.c
M	source/blender/editors/screen/screen_edit.c
M	source/blender/editors/screen/screen_intern.h

===================================================================

diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 755aedf946d..af4abc60a23 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -47,6 +47,7 @@ struct bScreen;
 struct ARegion;
 struct uiBlock;
 struct rcti;
+struct Main;
 
 /* regions */
 void    ED_region_do_listen(struct bScreen *sc, struct ScrArea *sa, struct ARegion *ar, struct wmNotifier *note);
diff --git a/source/blender/editors/screen/CMakeLists.txt b/source/blender/editors/screen/CMakeLists.txt
index ed86ffa5e16..43e044b613a 100644
--- a/source/blender/editors/screen/CMakeLists.txt
+++ b/source/blender/editors/screen/CMakeLists.txt
@@ -42,6 +42,7 @@ set(SRC
 	area.c
 	glutil.c
 	screen_context.c
+	screen_draw.c
 	screen_edit.c
 	screen_ops.c
 	screendump.c
diff --git a/source/blender/editors/screen/screen_draw.c b/source/blender/editors/screen/screen_draw.c
new file mode 100644
index 00000000000..e41a281693a
--- /dev/null
+++ b/source/blender/editors/screen/screen_draw.c
@@ -0,0 +1,349 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/screen/screen_draw.c
+ *  \ingroup edscr
+ */
+
+#include "BIF_gl.h"
+
+#include "WM_api.h"
+
+#include "ED_screen.h"
+
+#include "screen_intern.h"
+
+/**
+ * Draw horizontal shape visualizing future joining (left as well right direction of future joining).
+ */
+static void draw_horizontal_join_shape(ScrArea *sa, char dir)
+{
+	vec2f points[10];
+	short i;
+	float w, h;
+	float width = sa->v3->vec.x - sa->v1->vec.x;
+	float height = sa->v3->vec.y - sa->v1->vec.y;
+
+	if (height < width) {
+		h = height / 8;
+		w = height / 4;
+	}
+	else {
+		h = width / 8;
+		w = width / 4;
+	}
+
+	points[0].x = sa->v1->vec.x;
+	points[0].y = sa->v1->vec.y + height / 2;
+
+	points[1].x = sa->v1->vec.x;
+	points[1].y = sa->v1->vec.y;
+
+	points[2].x = sa->v4->vec.x - w;
+	points[2].y = sa->v4->vec.y;
+
+	points[3].x = sa->v4->vec.x - w;
+	points[3].y = sa->v4->vec.y + height / 2 - 2 * h;
+
+	points[4].x = sa->v4->vec.x - 2 * w;
+	points[4].y = sa->v4->vec.y + height / 2;
+
+	points[5].x = sa->v4->vec.x - w;
+	points[5].y = sa->v4->vec.y + height / 2 + 2 * h;
+
+	points[6].x = sa->v3->vec.x - w;
+	points[6].y = sa->v3->vec.y;
+
+	points[7].x = sa->v2->vec.x;
+	points[7].y = sa->v2->vec.y;
+
+	points[8].x = sa->v4->vec.x;
+	points[8].y = sa->v4->vec.y + height / 2 - h;
+
+	points[9].x = sa->v4->vec.x;
+	points[9].y = sa->v4->vec.y + height / 2 + h;
+
+	if (dir == 'l') {
+		/* when direction is left, then we flip direction of arrow */
+		float cx = sa->v1->vec.x + width;
+		for (i = 0; i < 10; i++) {
+			points[i].x -= cx;
+			points[i].x = -points[i].x;
+			points[i].x += sa->v1->vec.x;
+		}
+	}
+
+	glBegin(GL_POLYGON);
+	for (i = 0; i < 5; i++)
+		glVertex2f(points[i].x, points[i].y);
+	glEnd();
+	glBegin(GL_POLYGON);
+	for (i = 4; i < 8; i++)
+		glVertex2f(points[i].x, points[i].y);
+	glVertex2f(points[0].x, points[0].y);
+	glEnd();
+
+	glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
+	glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
+}
+
+/**
+ * Draw vertical shape visualizing future joining (up/down direction).
+ */
+static void draw_vertical_join_shape(ScrArea *sa, char dir)
+{
+	vec2f points[10];
+	short i;
+	float w, h;
+	float width = sa->v3->vec.x - sa->v1->vec.x;
+	float height = sa->v3->vec.y - sa->v1->vec.y;
+
+	if (height < width) {
+		h = height / 4;
+		w = height / 8;
+	}
+	else {
+		h = width / 4;
+		w = width / 8;
+	}
+
+	points[0].x = sa->v1->vec.x + width / 2;
+	points[0].y = sa->v3->vec.y;
+
+	points[1].x = sa->v2->vec.x;
+	points[1].y = sa->v2->vec.y;
+
+	points[2].x = sa->v1->vec.x;
+	points[2].y = sa->v1->vec.y + h;
+
+	points[3].x = sa->v1->vec.x + width / 2 - 2 * w;
+	points[3].y = sa->v1->vec.y + h;
+
+	points[4].x = sa->v1->vec.x + width / 2;
+	points[4].y = sa->v1->vec.y + 2 * h;
+
+	points[5].x = sa->v1->vec.x + width / 2 + 2 * w;
+	points[5].y = sa->v1->vec.y + h;
+
+	points[6].x = sa->v4->vec.x;
+	points[6].y = sa->v4->vec.y + h;
+	
+	points[7].x = sa->v3->vec.x;
+	points[7].y = sa->v3->vec.y;
+
+	points[8].x = sa->v1->vec.x + width / 2 - w;
+	points[8].y = sa->v1->vec.y;
+
+	points[9].x = sa->v1->vec.x + width / 2 + w;
+	points[9].y = sa->v1->vec.y;
+
+	if (dir == 'u') {
+		/* when direction is up, then we flip direction of arrow */
+		float cy = sa->v1->vec.y + height;
+		for (i = 0; i < 10; i++) {
+			points[i].y -= cy;
+			points[i].y = -points[i].y;
+			points[i].y += sa->v1->vec.y;
+		}
+	}
+
+	glBegin(GL_POLYGON);
+	for (i = 0; i < 5; i++)
+		glVertex2f(points[i].x, points[i].y);
+	glEnd();
+	glBegin(GL_POLYGON);
+	for (i = 4; i < 8; i++)
+		glVertex2f(points[i].x, points[i].y);
+	glVertex2f(points[0].x, points[0].y);
+	glEnd();
+
+	glRectf(points[2].x, points[2].y, points[8].x, points[8].y);
+	glRectf(points[6].x, points[6].y, points[9].x, points[9].y);
+}
+
+/**
+ * Draw join shape due to direction of joining.
+ */
+static void draw_join_shape(ScrArea *sa, char dir)
+{
+	if (dir == 'u' || dir == 'd') {
+		draw_vertical_join_shape(sa, dir);
+	}
+	else {
+		draw_horizontal_join_shape(sa, dir);
+	}
+}
+
+/**
+ * Draw screen area darker with arrow (visualization of future joining).
+ */
+static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
+{
+	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+	glColor4ub(0, 0, 0, 50);
+	draw_join_shape(sa, dir);
+}
+
+/**
+ * Draw screen area ligher with arrow shape ("eraser" of previous dark shape).
+ */
+static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
+{
+	glBlendFunc(GL_DST_COLOR, GL_SRC_ALPHA);
+	/* value 181 was hardly computed: 181~105 */
+	glColor4ub(255, 255, 255, 50);
+	/* draw_join_shape(sa, dir); */
+	glRecti(sa->v1->vec.x, sa->v1->vec.y, sa->v3->vec.x, sa->v3->vec.y);
+}
+
+static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2)
+{
+	/* right border area */
+	if (x2 < sizex - 1) {
+		glVertex2s(x2, y1);
+		glVertex2s(x2, y2);
+	}
+
+	/* left border area */
+	if (x1 > 0) { /* otherwise it draws the emboss of window over */
+		glVertex2s(x1, y1);
+		glVertex2s(x1, y2);
+	}
+
+	/* top border area */
+	if (y2 < sizey - 1) {
+		glVertex2s(x1, y2);
+		glVertex2s(x2, y2);
+	}
+
+	/* bottom border area */
+	if (y1 > 0) {
+		glVertex2s(x1, y1);
+		glVertex2s(x2, y1);
+	}
+}
+
+/**
+ * \brief Screen edges drawing.
+ */
+static void drawscredge_area(ScrArea *sa, int sizex, int sizey)
+{
+	short x1 = sa->v1->vec.x;
+	short y1 = sa->v1->vec.y;
+	short x2 = sa->v3->vec.x;
+	short y2 = sa->v3->vec.y;
+
+	drawscredge_area_draw(sizex, sizey, x1, y1, x2, y2);
+}
+
+/**
+ * Only for edge lines between areas, and the blended join arrows.
+ */
+void ED_screen_draw_edges(wmWindow *win)
+{
+	const int winsize_x = WM_window_pixels_x(win);
+	const int winsize_y = WM_window_pixels_y(win);
+
+	ScrArea *sa;
+
+	wmSubWindowSet(win, win->screen->mainwin);
+
+	/* Note: first loop only draws if U.pixelsize > 1, skip otherwise */
+	if (U.pixelsize > 1.0f) {
+		/* FIXME: doesn't our glLineWidth already scale by U.pixelsize? */
+		glLineWidth((2.0f * U.pixelsize) - 1);
+		glColor3ub(0x50, 0x50, 0x50);
+		glBegin(GL_LINES);
+		for (sa = win->screen->areabase.first; sa; sa = sa->next)
+			drawscredge_area(sa, winsize_x, winsize_y);
+		glEnd();
+	}
+
+	glLineWidth(1);
+	glColor3ub(0, 0, 0);
+	glBegin(GL_LINES);
+	for (sa = win->screen->areabase.first; sa; sa = sa->next) {
+		drawscredge_area(sa, winsize_x, winsize_y);
+	}
+	glEnd();
+
+	win->screen->do_draw = false;
+}
+
+void ED_screen_draw_join_shape(ScrArea *sa1, ScrArea *sa2)
+{
+	glLineWidth(1);
+
+	/* blended join arrow */
+	int dir = area_getorientation(sa1, sa2);
+	int dira = -1;
+	if (dir != -1) {
+		switch (dir) {
+			case 0: /* W */
+				dir = 'r';
+				dira = 'l';
+				break;
+			case 1: /* N */
+				dir = 'd';
+				dira = 'u';
+				break;
+			case 2: /* E */
+				dir = 'l';
+				dira = 'r';
+				break;
+			case 3: /* S */
+				dir = 'u';
+				dira = 'd';
+				break;
+		}
+		glEnable(GL_BLEND);
+		scrarea_draw_shape_dark(sa2, dir);
+		scrarea_draw_shape_light(sa1, dira);
+		glDisable(GL_BLEND);
+	}
+}
+
+void ED_screen_draw_split_preview(ScrArea *sa, const int dir, const float fac)
+{
+	/* splitpoint */
+	glEnable(GL_BLEND);
+	glBegin(GL_LINES);
+	glColor4ub(255, 255, 255, 100);
+
+	if (dir == 'h') {
+		const float y = (1 - fac) * sa->totrct.ymin + fac * sa->totrct.ymax;
+		glVertex2s(sa->totrct.xmin, y);
+		glVertex2s(sa->totrct.xmax, y);
+		glColor4ub(0, 0, 0, 100);
+		glVertex2s(sa->totrct.xmin, y + 1);
+		glVertex2s(sa->totrct.xmax, y + 1);
+	}
+	else {
+		const float x = (1 - fac) * sa->totrct.xmin + fac * sa->totrct.xmax;
+		glVertex2s(x, sa->totrct.ymin);
+		glVertex2s(x, sa->totrct.ymax);
+		glColor4ub(0, 0, 0, 100);
+		glVertex2s(x + 1, sa->totrct.ymin);
+		glVertex2s(x + 1, sa->totrct.ymax);
+	}
+	glEnd();
+	glDisable(GL_BLEND);
+}
+
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index a4ac27f0796..2cd8ee9223f 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -835,218 +835,6 @@ static void screen_test_scale(bScreen *sc, int winsize_x, int winsize_y)
 	
 }
 
-/* *********************** DRAWING **************************************** */
-
-/* draw vertical shape visualizing future joining (left as well
- * right direction of future joining) */
-static

@@ Diff output truncated at 10240 characters. @@



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