[Bf-blender-cvs] [10ce5af2ddf] blender2.8: Revert "Fix use-after free in DRW_shader_create_with_lib"

Campbell Barton noreply at git.blender.org
Wed Jan 17 10:30:57 CET 2018


Commit: 10ce5af2ddf2b06865dcf317fce264be615509e8
Author: Campbell Barton
Date:   Wed Jan 17 20:35:06 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB10ce5af2ddf2b06865dcf317fce264be615509e8

Revert "Fix use-after free in DRW_shader_create_with_lib"

Caused an error entering edit-mode.

d60f26f37a & 2659500835

===================================================================

M	source/blender/draw/engines/eevee/eevee_lightprobes.c
M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/engines/eevee/eevee_occlusion.c
M	source/blender/draw/engines/eevee/eevee_screen_raytrace.c
M	source/blender/draw/engines/eevee/eevee_volumes.c
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/modes/edit_curve_mode.c
M	source/blender/draw/modes/edit_lattice_mode.c
M	source/blender/draw/modes/edit_mesh_mode.c
M	source/blender/draw/modes/object_mode.c
M	source/blender/draw/modes/paint_texture_mode.c
M	source/blender/draw/modes/paint_vertex_mode.c
M	source/blender/draw/modes/paint_weight_mode.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 8bfff35c77d..c6f413f0f82 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -204,54 +204,71 @@ static void lightprobe_shaders_init(void)
 
 	char *shader_str = NULL;
 
-	DRW_shader_create_lib(shader_str,
-	                      datatoc_bsdf_common_lib_glsl,
-	                      datatoc_bsdf_sampling_lib_glsl,
-	                      datatoc_lightprobe_filter_glossy_frag_glsl);
-	e_data.probe_filter_glossy_sh = DRW_shader_create(datatoc_lightprobe_vert_glsl,
-	                                                  datatoc_lightprobe_geom_glsl,
-	                                                  shader_str,
-	                                                  filter_defines);
+	DynStr *ds_frag = BLI_dynstr_new();
+	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_glossy_frag_glsl);
+	shader_str = BLI_dynstr_get_cstring(ds_frag);
+	BLI_dynstr_free(ds_frag);
+
+	e_data.probe_filter_glossy_sh = DRW_shader_create(
+	        datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, shader_str, filter_defines);
+
+	e_data.probe_default_sh = DRW_shader_create(
+	        datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, NULL);
+
 	MEM_freeN(shader_str);
 
-	e_data.probe_default_sh = DRW_shader_create(datatoc_background_vert_glsl, NULL,
-	                                            datatoc_default_world_frag_glsl, NULL);
+	ds_frag = BLI_dynstr_new();
+	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_diffuse_frag_glsl);
+	shader_str = BLI_dynstr_get_cstring(ds_frag);
+	BLI_dynstr_free(ds_frag);
 
-	DRW_shader_create_lib(shader_str,
-	                      datatoc_bsdf_common_lib_glsl,
-	                      datatoc_bsdf_sampling_lib_glsl,
-	                      datatoc_lightprobe_filter_diffuse_frag_glsl);
 	e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
+
 	MEM_freeN(shader_str);
 
-	DRW_shader_create_lib(shader_str,
-	                      datatoc_bsdf_common_lib_glsl,
-	                      datatoc_bsdf_sampling_lib_glsl,
-	                      datatoc_lightprobe_filter_visibility_frag_glsl);
+	ds_frag = BLI_dynstr_new();
+	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_visibility_frag_glsl);
+	shader_str = BLI_dynstr_get_cstring(ds_frag);
+	BLI_dynstr_free(ds_frag);
 
 	e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
 
 	MEM_freeN(shader_str);
 
-	DRW_shader_create_lib(shader_str,
-	                      datatoc_octahedron_lib_glsl,
-	                      datatoc_bsdf_common_lib_glsl,
-	                      datatoc_irradiance_lib_glsl,
-	                      datatoc_lightprobe_lib_glsl,
-	                      datatoc_lightprobe_grid_display_frag_glsl);
-	e_data.probe_grid_display_sh = DRW_shader_create(datatoc_lightprobe_grid_display_vert_glsl, NULL,
-	                                                 shader_str, filter_defines);
+	ds_frag = BLI_dynstr_new();
+	BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_lightprobe_grid_display_frag_glsl);
+	shader_str = BLI_dynstr_get_cstring(ds_frag);
+	BLI_dynstr_free(ds_frag);
+
+	e_data.probe_grid_display_sh = DRW_shader_create(
+	        datatoc_lightprobe_grid_display_vert_glsl, NULL, shader_str, filter_defines);
+
 	MEM_freeN(shader_str);
 
-	e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
+	e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(
+	        datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
+
+	ds_frag = BLI_dynstr_new();
+	BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+	BLI_dynstr_append(ds_frag, datatoc_lightprobe_cube_display_frag_glsl);
+	shader_str = BLI_dynstr_get_cstring(ds_frag);
+	BLI_dynstr_free(ds_frag);
 
-	DRW_shader_create_lib(shader_str,
-	                      datatoc_octahedron_lib_glsl,
-	                      datatoc_bsdf_common_lib_glsl,
-	                      datatoc_lightprobe_lib_glsl,
-	                      datatoc_lightprobe_cube_display_frag_glsl);
 	e_data.probe_cube_display_sh = DRW_shader_create(
 	        datatoc_lightprobe_cube_display_vert_glsl, NULL, shader_str, NULL);
+
 	MEM_freeN(shader_str);
 
 	e_data.probe_planar_display_sh = DRW_shader_create(
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index caa8a58c8e6..e93799580ab 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -47,9 +47,7 @@
 /* *********** STATIC *********** */
 static struct {
 	char *frag_shader_lib;
-	char *prepass_shader_lib;
 	char *volume_shader_lib;
-	char *default_frag_glsl;
 
 	struct GPUShader *default_prepass_sh;
 	struct GPUShader *default_prepass_clip_sh;
@@ -118,11 +116,10 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
 	BLI_dynstr_free(ds_vert);
 
 	struct GPUShader *sh = DRW_shader_create_with_lib(
-	        datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl,
+	        datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl, lib_str,
 	        "#define HAMMERSLEY_SIZE 8192\n"
 	        "#define BRDF_LUT_SIZE 64\n"
-	        "#define NOISE_SIZE 64\n",
-	        lib_str);
+	        "#define NOISE_SIZE 64\n");
 
 	DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
 	DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
@@ -421,12 +418,18 @@ static void add_standard_uniforms(
 
 static void create_default_shader(int options)
 {
+	DynStr *ds_frag = BLI_dynstr_new();
+	BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
+	BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
+	char *frag_str = BLI_dynstr_get_cstring(ds_frag);
+	BLI_dynstr_free(ds_frag);
+
 	char *defines = eevee_get_defines(options);
 
-	e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL,
-	                                                e_data.default_frag_glsl, defines);
+	e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL, frag_str, defines);
 
 	MEM_freeN(defines);
+	MEM_freeN(frag_str);
 }
 
 void EEVEE_update_util_texture(double offsets[3])
@@ -486,47 +489,48 @@ void EEVEE_update_util_texture(double offsets[3])
 void EEVEE_materials_init(EEVEE_StorageList *stl)
 {
 	if (!e_data.frag_shader_lib) {
-		DRW_shader_create_lib(e_data.frag_shader_lib,
-		                      datatoc_bsdf_common_lib_glsl,
-		                      datatoc_bsdf_sampling_lib_glsl,
-		                      datatoc_ambient_occlusion_lib_glsl,
-		                      datatoc_raytrace_lib_glsl,
-		                      datatoc_ssr_lib_glsl,
-		                      datatoc_octahedron_lib_glsl,
-		                      datatoc_irradiance_lib_glsl,
-		                      datatoc_lightprobe_lib_glsl,
-		                      datatoc_ltc_lib_glsl,
-		                      datatoc_bsdf_direct_lib_glsl,
-		                      datatoc_lamps_lib_glsl,
-		                      /* Add one for each Closure */
-		                      datatoc_lit_surface_frag_glsl,
-		                      datatoc_lit_surface_frag_glsl,
-		                      datatoc_lit_surface_frag_glsl,
-		                      datatoc_lit_surface_frag_glsl,
-		                      datatoc_lit_surface_frag_glsl,
-		                      datatoc_lit_surface_frag_glsl,
-		                      datatoc_lit_surface_frag_glsl,
-		                      datatoc_volumetric_lib_glsl);
-
-		DRW_shader_create_lib(e_data.volume_shader_lib,
-		                      datatoc_bsdf_common_lib_glsl,
-		                      datatoc_ambient_occlusion_lib_glsl,
-		                      datatoc_octahedron_lib_glsl,
-		                      datatoc_irradiance_lib_glsl,
-		                      datatoc_lightprobe_lib_glsl,
-		                      datatoc_ltc_lib_glsl,
-		                      datatoc_bsdf_direct_lib_glsl,
-		                      datatoc_lamps_lib_glsl,
-		                      datatoc_volumetric_lib_glsl,
-		                      datatoc_volumetric_frag_glsl);
-
-		DRW_shader_create_lib(e_data.default_frag_glsl,
-		                      e_data.frag_shader_lib,
-		                      datatoc_default_frag_glsl);
-
-		DRW_shader_create_lib(e_data.prepass_shader_lib,
-		                      e_data.frag_shader_lib,
-		                      datatoc_prepass_frag_glsl);
+		char *frag_str = NULL;
+
+		/* Shaders */
+		DynStr *ds_frag = BLI_dynstr_new();
+		BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
+		BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
+		BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
+		BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl);
+		BLI_dynstr_append(ds_frag, datatoc_ssr_lib_glsl);
+		BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
+		BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
+		BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
+		BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
+		BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
+		BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
+		for (int i = 0; i < 7; ++i) {
+			/* Add one for each Closure */
+			BLI_dynstr_append(ds_frag, datatoc_lit_surface_frag_glsl);
+		}
+		BLI_dy

@@ Diff output truncated at 10240 characters. @@



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