[Bf-blender-cvs] [26595008356] blender2.8: DRW: Codestyle refactor: Use macro to create shader libs.

Clément Foucault noreply at git.blender.org
Wed Jan 17 00:01:33 CET 2018


Commit: 265950083566b78175a18df858a27550489dd117
Author: Clément Foucault
Date:   Tue Jan 16 23:40:15 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB265950083566b78175a18df858a27550489dd117

DRW: Codestyle refactor: Use macro to create shader libs.

This clears up the code from many DynStr usage. Easier to read.

===================================================================

M	source/blender/draw/engines/eevee/eevee_lightprobes.c
M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/engines/eevee/eevee_occlusion.c
M	source/blender/draw/engines/eevee/eevee_screen_raytrace.c
M	source/blender/draw/engines/eevee/eevee_volumes.c
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/modes/edit_curve_mode.c
M	source/blender/draw/modes/edit_lattice_mode.c
M	source/blender/draw/modes/edit_mesh_mode.c
M	source/blender/draw/modes/object_mode.c
M	source/blender/draw/modes/paint_texture_mode.c
M	source/blender/draw/modes/paint_vertex_mode.c
M	source/blender/draw/modes/paint_weight_mode.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index dd49ae0481e..73a513d5794 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -204,71 +204,54 @@ static void lightprobe_shaders_init(void)
 
 	char *shader_str = NULL;
 
-	DynStr *ds_frag = BLI_dynstr_new();
-	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_glossy_frag_glsl);
-	shader_str = BLI_dynstr_get_cstring(ds_frag);
-	BLI_dynstr_free(ds_frag);
-
-	e_data.probe_filter_glossy_sh = DRW_shader_create(
-	        datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, shader_str, filter_defines);
-
-	e_data.probe_default_sh = DRW_shader_create(
-	        datatoc_background_vert_glsl, NULL, datatoc_default_world_frag_glsl, NULL);
-
+	DRW_shader_create_lib(shader_str,
+	                      datatoc_bsdf_common_lib_glsl,
+	                      datatoc_bsdf_sampling_lib_glsl,
+	                      datatoc_lightprobe_filter_glossy_frag_glsl);
+	e_data.probe_filter_glossy_sh = DRW_shader_create(datatoc_lightprobe_vert_glsl,
+	                                                  datatoc_lightprobe_geom_glsl,
+	                                                  shader_str,
+	                                                  filter_defines);
 	MEM_freeN(shader_str);
 
-	ds_frag = BLI_dynstr_new();
-	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_diffuse_frag_glsl);
-	shader_str = BLI_dynstr_get_cstring(ds_frag);
-	BLI_dynstr_free(ds_frag);
+	e_data.probe_default_sh = DRW_shader_create(datatoc_background_vert_glsl, NULL,
+	                                            datatoc_default_world_frag_glsl, NULL);
 
+	DRW_shader_create_lib(shader_str,
+	                      datatoc_bsdf_common_lib_glsl,
+	                      datatoc_bsdf_sampling_lib_glsl,
+	                      datatoc_lightprobe_filter_diffuse_frag_glsl);
 	e_data.probe_filter_diffuse_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
-
 	MEM_freeN(shader_str);
 
-	ds_frag = BLI_dynstr_new();
-	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_lightprobe_filter_visibility_frag_glsl);
-	shader_str = BLI_dynstr_get_cstring(ds_frag);
-	BLI_dynstr_free(ds_frag);
+	DRW_shader_create_lib(shader_str,
+	                      datatoc_bsdf_common_lib_glsl,
+	                      datatoc_bsdf_sampling_lib_glsl,
+	                      datatoc_lightprobe_filter_visibility_frag_glsl);
 
 	e_data.probe_filter_visibility_sh = DRW_shader_create_fullscreen(shader_str, filter_defines);
 
 	MEM_freeN(shader_str);
 
-	ds_frag = BLI_dynstr_new();
-	BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_lightprobe_grid_display_frag_glsl);
-	shader_str = BLI_dynstr_get_cstring(ds_frag);
-	BLI_dynstr_free(ds_frag);
-
-	e_data.probe_grid_display_sh = DRW_shader_create(
-	        datatoc_lightprobe_grid_display_vert_glsl, NULL, shader_str, filter_defines);
-
+	DRW_shader_create_lib(shader_str,
+	                      datatoc_octahedron_lib_glsl,
+	                      datatoc_bsdf_common_lib_glsl,
+	                      datatoc_irradiance_lib_glsl,
+	                      datatoc_lightprobe_lib_glsl,
+	                      datatoc_lightprobe_grid_display_frag_glsl);
+	e_data.probe_grid_display_sh = DRW_shader_create(datatoc_lightprobe_grid_display_vert_glsl, NULL,
+	                                                 shader_str, filter_defines);
 	MEM_freeN(shader_str);
 
-	e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(
-	        datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
-
-	ds_frag = BLI_dynstr_new();
-	BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
-	BLI_dynstr_append(ds_frag, datatoc_lightprobe_cube_display_frag_glsl);
-	shader_str = BLI_dynstr_get_cstring(ds_frag);
-	BLI_dynstr_free(ds_frag);
+	e_data.probe_grid_fill_sh = DRW_shader_create_fullscreen(datatoc_lightprobe_grid_fill_frag_glsl, filter_defines);
 
+	DRW_shader_create_lib(shader_str,
+	                      datatoc_octahedron_lib_glsl,
+	                      datatoc_bsdf_common_lib_glsl,
+	                      datatoc_lightprobe_lib_glsl,
+	                      datatoc_lightprobe_cube_display_frag_glsl);
 	e_data.probe_cube_display_sh = DRW_shader_create(
 	        datatoc_lightprobe_cube_display_vert_glsl, NULL, shader_str, NULL);
-
 	MEM_freeN(shader_str);
 
 	e_data.probe_planar_display_sh = DRW_shader_create(
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 8149c105a81..7628ff05756 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -47,7 +47,9 @@
 /* *********** STATIC *********** */
 static struct {
 	char *frag_shader_lib;
+	char *prepass_shader_lib;
 	char *volume_shader_lib;
+	char *default_frag_glsl;
 
 	struct GPUShader *default_prepass_sh;
 	struct GPUShader *default_prepass_clip_sh;
@@ -116,10 +118,11 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
 	BLI_dynstr_free(ds_vert);
 
 	struct GPUShader *sh = DRW_shader_create_with_lib(
-	        datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl, lib_str,
+	        datatoc_lightprobe_vert_glsl, datatoc_lightprobe_geom_glsl, datatoc_bsdf_lut_frag_glsl,
 	        "#define HAMMERSLEY_SIZE 8192\n"
 	        "#define BRDF_LUT_SIZE 64\n"
-	        "#define NOISE_SIZE 64\n");
+	        "#define NOISE_SIZE 64\n",
+	        lib_str);
 
 	DRWPass *pass = DRW_pass_create("LightProbe Filtering", DRW_STATE_WRITE_COLOR);
 	DRWShadingGroup *grp = DRW_shgroup_create(sh, pass);
@@ -418,18 +421,12 @@ static void add_standard_uniforms(
 
 static void create_default_shader(int options)
 {
-	DynStr *ds_frag = BLI_dynstr_new();
-	BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
-	BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
-	char *frag_str = BLI_dynstr_get_cstring(ds_frag);
-	BLI_dynstr_free(ds_frag);
-
 	char *defines = eevee_get_defines(options);
 
-	e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL, frag_str, defines);
+	e_data.default_lit[options] = DRW_shader_create(datatoc_lit_surface_vert_glsl, NULL,
+	                                                e_data.default_frag_glsl, defines);
 
 	MEM_freeN(defines);
-	MEM_freeN(frag_str);
 }
 
 void EEVEE_update_util_texture(double offsets[3])
@@ -489,48 +486,47 @@ void EEVEE_update_util_texture(double offsets[3])
 void EEVEE_materials_init(EEVEE_StorageList *stl)
 {
 	if (!e_data.frag_shader_lib) {
-		char *frag_str = NULL;
-
-		/* Shaders */
-		DynStr *ds_frag = BLI_dynstr_new();
-		BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_bsdf_sampling_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_raytrace_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_ssr_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
-		for (int i = 0; i < 7; ++i) {
-			/* Add one for each Closure */
-			BLI_dynstr_append(ds_frag, datatoc_lit_surface_frag_glsl);
-		}
-		BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl);
-		e_data.frag_shader_lib = BLI_dynstr_get_cstring(ds_frag);
-		BLI_dynstr_free(ds_frag);
-
-		ds_frag = BLI_dynstr_new();
-		BLI_dynstr_append(ds_frag, datatoc_bsdf_common_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_ambient_occlusion_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_octahedron_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_irradiance_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_lightprobe_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_ltc_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_bsdf_direct_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_lamps_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_volumetric_lib_glsl);
-		BLI_dynstr_append(ds_frag, datatoc_volumetric_frag_glsl);
-		e_data.volume_shader_lib = BLI_dynstr_get_cstring(ds_frag);
-		BLI_dynstr_free(ds_frag);
-
-		ds_frag = BLI_dynstr_new();
-		BLI_dynstr_append(ds_frag, e_data.frag_shader_lib);
-		BLI_dynstr_append(ds_frag, datatoc_default_frag_glsl);
-		frag_str = BLI_dynstr_get_cstring(ds_frag);
-		BLI_dynstr_free(ds_frag);
+		DRW_shader_create_lib(e_data.frag_shader_lib,
+		                      datatoc_bsdf_common_lib_glsl,
+		                      datatoc_bsdf_sampling_lib_glsl,
+		                      datatoc_ambient_occlusion_lib_glsl,
+		                      datatoc_raytrace_lib_glsl,
+		                      datatoc_ssr_lib_glsl,
+		                      datatoc_octahedron_lib_glsl,
+		                      datatoc_irradiance_lib_glsl,
+		                      datatoc_lightprobe_lib_glsl,
+		                      datatoc_ltc_lib_glsl,
+		                      datatoc_bsdf_direct_lib_glsl,
+		                      datatoc_lamps_lib_glsl,
+		                      /* Add one for each Closure */
+		                      datatoc_lit_surface_frag_glsl,
+		                      datatoc_lit_surface_frag_glsl,
+		                      datatoc_lit_surface_frag_glsl,
+		                      datatoc_lit_surface_frag_glsl,
+		                      datatoc_lit_sur

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list