[Bf-blender-cvs] [2b56faebe5f] blender2.8: Merge branch 'master' into blender2.8
Campbell Barton
noreply at git.blender.org
Wed Jan 10 09:51:42 CET 2018
Commit: 2b56faebe5f2a8e2b37004485206007d22cdac1d
Author: Campbell Barton
Date: Wed Jan 10 19:58:05 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB2b56faebe5f2a8e2b37004485206007d22cdac1d
Merge branch 'master' into blender2.8
===================================================================
===================================================================
diff --cc source/blender/editors/space_view3d/drawanimviz.c
index 66355a50478,a99ac0d46a5..9fa85b55362
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@@ -77,17 -76,17 +77,17 @@@ void draw_motion_paths_init(View3D *v3d
}
/* set color
- * - more intense for active/selected bones, less intense for unselected bones
- * - black for before current frame, green for current frame, blue for after current frame
- * - intensity decreases as distance from current frame increases
- *
- * If the user select custom color, the color is replaced for the color selected in UI panel
- * - 75% Darker color is used for previous frames
- * - 50% Darker color for current frame
- * - User selected color for next frames
- */
+ * - more intense for active/selected bones, less intense for unselected bones
+ * - black for before current frame, green for current frame, blue for after current frame
+ * - intensity decreases as distance from current frame increases
+ *
+ * If the user select custom color, the color is replaced for the color selected in UI panel
+ * - 75% Darker color is used for previous frames
+ * - 50% Darker color for current frame
+ * - User selected color for next frames
+ */
static void set_motion_path_color(Scene *scene, bMotionPath *mpath, int i, short sel, int sfra, int efra,
- float prev_color[3], float frame_color[3], float next_color[3])
+ float prev_color[3], float frame_color[3], float next_color[3], unsigned color)
{
int frame = sfra + i;
int blend_base = (abs(frame - CFRA) == 1) ? TH_CFRAME : TH_BACK; /* "bleed" cframe color to ease color blending */
More information about the Bf-blender-cvs
mailing list