[Bf-blender-cvs] [2b678db3fe2] blender2.8: Eevee: Make the background black when rendering without sky.
Clément Foucault
noreply at git.blender.org
Thu Jan 4 10:53:39 CET 2018
Commit: 2b678db3fe29de58fa690ac8b65e1cf3e914e9df
Author: Clément Foucault
Date: Wed Jan 3 13:24:04 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB2b678db3fe29de58fa690ac8b65e1cf3e914e9df
Eevee: Make the background black when rendering without sky.
This prevent some bad blending when using transparent materials.
===================================================================
M source/blender/draw/engines/eevee/eevee_engine.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index b5dfe8aef90..9ce4ea80066 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -244,7 +244,9 @@ static void eevee_draw_background(void *vedata)
/* Shading pass */
DRW_stats_group_start("Shading");
- DRW_draw_pass(psl->background_pass);
+ if (DRW_state_draw_background()) {
+ DRW_draw_pass(psl->background_pass);
+ }
EEVEE_draw_default_passes(psl);
DRW_draw_pass(psl->material_pass);
EEVEE_subsurface_data_render(sldata, vedata);
More information about the Bf-blender-cvs
mailing list