[Bf-blender-cvs] [03d10703783] master: Cycles: change principled BSDF default distribution and SSS.

Brecht Van Lommel noreply at git.blender.org
Wed Feb 28 21:34:51 CET 2018


Commit: 03d10703783a0d233517aac558ac3f0a7d55d302
Author: Brecht Van Lommel
Date:   Wed Feb 28 06:33:07 2018 +0100
Branches: master
https://developer.blender.org/rB03d10703783a0d233517aac558ac3f0a7d55d302

Cycles: change principled BSDF default distribution and SSS.

* Use a subsurface color equal to the base color, and give the subsurface
  radius skin like values by default. This is how the parameter should
  typically be used.
* Use GGX by default, multiscatter GGX is still quite noisy and has some
  fireflies so let's keep it optional for now.

===================================================================

M	source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
M	source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c

===================================================================

diff --git a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
index 1b335e6270f..e3b3f0fc9a6 100644
--- a/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
+++ b/source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
@@ -32,8 +32,8 @@
 static bNodeSocketTemplate sh_node_bsdf_principled_in[] = {
 	{	SOCK_RGBA, 1, N_("Base Color"),				0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
 	{	SOCK_FLOAT, 1, N_("Subsurface"),			0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
-	{	SOCK_VECTOR, 1, N_("Subsurface Radius"),	1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f},
-	{	SOCK_RGBA, 1, N_("Subsurface Color"),		0.7f, 0.1f, 0.1f, 1.0f, 0.0f, 1.0f},
+	{	SOCK_VECTOR, 1, N_("Subsurface Radius"),	1.0f, 0.2f, 0.1f, 0.0f, 0.0f, 100.0f},
+	{	SOCK_RGBA, 1, N_("Subsurface Color"),		0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
 	{	SOCK_FLOAT, 1, N_("Metallic"),				0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
 	{	SOCK_FLOAT, 1, N_("Specular"),				0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
 	{	SOCK_FLOAT, 1, N_("Specular Tint"),			0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
@@ -60,7 +60,7 @@ static bNodeSocketTemplate sh_node_bsdf_principled_out[] = {
 
 static void node_shader_init_principled(bNodeTree *UNUSED(ntree), bNode *node)
 {
-	node->custom1 = SHD_GLOSSY_MULTI_GGX;
+	node->custom1 = SHD_GLOSSY_GGX;
 	node->custom2 = SHD_SUBSURFACE_BURLEY;
 }
 
diff --git a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
index 7dfac32e85b..5051e37310e 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
@@ -32,7 +32,7 @@
 static bNodeSocketTemplate sh_node_subsurface_scattering_in[] = {
 	{	SOCK_RGBA, 1, N_("Color"),			0.8f, 0.8f, 0.8f, 1.0f, 0.0f, 1.0f},
 	{	SOCK_FLOAT, 1, N_("Scale"),			1.0, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
-	{	SOCK_VECTOR, 1, N_("Radius"),		1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f},
+	{	SOCK_VECTOR, 1, N_("Radius"),		1.0f, 0.2f, 0.1f, 0.0f, 0.0f, 100.0f},
 	{	SOCK_FLOAT, 1, N_("Sharpness"),		0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
 	{	SOCK_FLOAT, 1, N_("Texture Blur"),	0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
 	{	SOCK_VECTOR, 1, N_("Normal"),		0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},



More information about the Bf-blender-cvs mailing list