[Bf-blender-cvs] [aa342de7c03] greasepencil-object: Cleanup: Remove typo error

Antonio Vazquez noreply at git.blender.org
Wed Feb 28 14:19:33 CET 2018


Commit: aa342de7c03236022a213b8dc8d9029f53db3930
Author: Antonio Vazquez
Date:   Wed Feb 28 14:18:46 2018 +0100
Branches: greasepencil-object
https://developer.blender.org/rBaa342de7c03236022a213b8dc8d9029f53db3930

Cleanup: Remove typo error

Thanks to Nikola Ivanov for catch the error.

===================================================================

M	source/blender/draw/engines/gpencil/shaders/gpencil_light_frag.glsl
M	source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
M	source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
M	source/blender/draw/engines/gpencil/shaders/gpencil_swirl_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_light_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_light_frag.glsl
index 0650fbd7d46..a4f6541f33c 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_light_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_light_frag.glsl
@@ -14,7 +14,7 @@ uniform float pixfactor;
 
 out vec4 FragColor;
 
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);;
+float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
 
 /* project 3d point to 2d on screen space */
 vec2 toScreenSpace(vec4 vertex)
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
index 15e0b36d401..5cc5602b2c3 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_point_vert.glsl
@@ -18,7 +18,7 @@ out vec2 finaluvdata;
 
 #define TRUE 1
 
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);;
+float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
 
 void main()
 {
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
index f4c3f1502f9..0d18283b241 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_stroke_vert.glsl
@@ -18,7 +18,7 @@ out vec2 finaluvdata;
 
 #define TRUE 1
 
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);;
+float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
 
 void main(void)
 {
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_swirl_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_swirl_frag.glsl
index b676ee3a214..8664d600d3a 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_swirl_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_swirl_frag.glsl
@@ -16,7 +16,7 @@ uniform float pixfactor;
 
 out vec4 FragColor;
 
-float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);;
+float defaultpixsize = pixsize * pixelsize * (1000.0 / pixfactor);
 
 /* project 3d point to 2d on screen space */
 vec2 toScreenSpace(vec4 vertex)



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