[Bf-blender-cvs] [6addaf73931] master: Cleanup: use 'uint' for GPU_select

Campbell Barton noreply at git.blender.org
Wed Feb 28 01:43:40 CET 2018


Commit: 6addaf73931b72b674fc2074de4ab9c9f1f49f1e
Author: Campbell Barton
Date:   Wed Feb 28 11:37:39 2018 +1100
Branches: master
https://developer.blender.org/rB6addaf73931b72b674fc2074de4ab9c9f1f49f1e

Cleanup: use 'uint' for GPU_select

===================================================================

M	source/blender/gpu/intern/gpu_select.c
M	source/blender/gpu/intern/gpu_select_pick.c
M	source/blender/gpu/intern/gpu_select_sample_query.c

===================================================================

diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index e2837d96b0f..ff377ac703a 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -73,7 +73,7 @@ static GPUSelectState g_select_state = {0};
 /**
  * initialize and provide buffer for results
  */
-void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const rcti *input, char mode, int oldhits)
+void GPU_select_begin(uint *buffer, uint bufsize, const rcti *input, char mode, int oldhits)
 {
 	if (mode == GPU_SELECT_NEAREST_SECOND_PASS) {
 		/* In the case hits was '-1', don't start the second pass since it's not going to give useful results.
@@ -108,12 +108,12 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const rcti *in
 		case ALGO_GL_QUERY:
 		{
 			g_select_state.use_cache = false;
-			gpu_select_query_begin((unsigned int (*)[4])buffer, bufsize / 4, input, mode, oldhits);
+			gpu_select_query_begin((uint (*)[4])buffer, bufsize / 4, input, mode, oldhits);
 			break;
 		}
 		default:  /* ALGO_GL_PICK */
 		{
-			gpu_select_pick_begin((unsigned int (*)[4])buffer, bufsize / 4, input, mode);
+			gpu_select_pick_begin((uint (*)[4])buffer, bufsize / 4, input, mode);
 			break;
 		}
 	}
@@ -126,7 +126,7 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const rcti *in
  *
  * \warning We rely on the order of object rendering on passes to be the same for this to work.
  */
-bool GPU_select_load_id(unsigned int id)
+bool GPU_select_load_id(uint id)
 {
 	/* if no selection mode active, ignore */
 	if (!g_select_state.select_is_active)
@@ -177,9 +177,9 @@ void GPU_select_finalize(void)
  * Return number of hits and hits in buffer.
  * if \a dopass is true, we will do a second pass with occlusion queries to get the closest hit.
  */
-unsigned int GPU_select_end(void)
+uint GPU_select_end(void)
 {
-	unsigned int hits = 0;
+	uint hits = 0;
 
 	switch (g_select_state.algorithm) {
 		case ALGO_GL_LEGACY:
diff --git a/source/blender/gpu/intern/gpu_select_pick.c b/source/blender/gpu/intern/gpu_select_pick.c
index bd6b43ee42f..7657d329b8a 100644
--- a/source/blender/gpu/intern/gpu_select_pick.c
+++ b/source/blender/gpu/intern/gpu_select_pick.c
@@ -60,14 +60,14 @@
 
 /* For looping over a sub-region of a rect, could be moved into 'rct.c'*/
 typedef struct SubRectStride {
-	unsigned int start;     /* start here */
-	unsigned int span;      /* read these */
-	unsigned int span_len;  /* len times (read span 'len' times). */
-	unsigned int skip;      /* skip those */
+	uint start;     /* start here */
+	uint span;      /* read these */
+	uint span_len;  /* len times (read span 'len' times). */
+	uint skip;      /* skip those */
 } SubRectStride;
 
 /* we may want to change back to float if uint isn't well supported */
-typedef unsigned int depth_t;
+typedef uint depth_t;
 
 /**
  * Calculate values needed for looping over a sub-region (smaller buffer within a larger buffer).
@@ -87,10 +87,10 @@ static void rect_subregion_stride_calc(const rcti *src, const rcti *dst, SubRect
 	           src->ymax >= dst->ymax && src->ymax >= dst->ymax);
 	BLI_assert(x >= 0 && y >= 0);
 
-	r_sub->start    = (unsigned int)((src_x * y) + x);
-	r_sub->span     = (unsigned int)dst_x;
-	r_sub->span_len = (unsigned int)dst_y;
-	r_sub->skip     = (unsigned int)(src_x - dst_x);
+	r_sub->start    = (uint)((src_x * y) + x);
+	r_sub->span     = (uint)dst_x;
+	r_sub->span_len = (uint)dst_y;
+	r_sub->skip     = (uint)(src_x - dst_x);
 }
 
 /**
@@ -112,11 +112,11 @@ BLI_INLINE bool depth_is_filled(const depth_t *prev, const depth_t *curr)
 /* store result of glReadPixels */
 typedef struct DepthBufCache {
 	struct DepthBufCache *next, *prev;
-	unsigned int id;
+	uint id;
 	depth_t buf[0];
 } DepthBufCache;
 
-static DepthBufCache *depth_buf_malloc(unsigned int rect_len)
+static DepthBufCache *depth_buf_malloc(uint rect_len)
 {
 	DepthBufCache *rect = MEM_mallocN(sizeof(DepthBufCache) + sizeof(depth_t) * rect_len, __func__);
 	rect->id = SELECT_ID_NONE;
@@ -125,10 +125,10 @@ static DepthBufCache *depth_buf_malloc(unsigned int rect_len)
 
 static bool depth_buf_rect_depth_any(
         const DepthBufCache *rect_depth,
-        unsigned int rect_len)
+        uint rect_len)
 {
 	const depth_t *curr = rect_depth->buf;
-	for (unsigned int i = 0; i < rect_len; i++, curr++) {
+	for (uint i = 0; i < rect_len; i++, curr++) {
 		if (*curr != DEPTH_MAX) {
 			return true;
 		}
@@ -141,7 +141,7 @@ static bool depth_buf_subrect_depth_any(
         const SubRectStride *sub_rect)
 {
 	const depth_t *curr = rect_depth->buf + sub_rect->start;
-	for (unsigned int i = 0; i < sub_rect->span_len; i++) {
+	for (uint i = 0; i < sub_rect->span_len; i++) {
 		const depth_t *curr_end = curr + sub_rect->span;
 		for (; curr < curr_end; curr++, curr++) {
 			if (*curr != DEPTH_MAX) {
@@ -155,14 +155,14 @@ static bool depth_buf_subrect_depth_any(
 
 static bool depth_buf_rect_depth_any_filled(
         const DepthBufCache *rect_prev, const DepthBufCache *rect_curr,
-        unsigned int rect_len)
+        uint rect_len)
 {
 #if 0
 	return memcmp(rect_depth_a->buf, rect_depth_b->buf, rect_len * sizeof(depth_t)) != 0;
 #else
 	const depth_t *prev = rect_prev->buf;
 	const depth_t *curr = rect_curr->buf;
-	for (unsigned int i = 0; i < rect_len; i++, curr++, prev++) {
+	for (uint i = 0; i < rect_len; i++, curr++, prev++) {
 		if (depth_is_filled(prev, curr)) {
 			return true;
 		}
@@ -181,7 +181,7 @@ static bool depth_buf_subrect_depth_any_filled(
 	/* same as above but different rect sizes */
 	const depth_t *prev = rect_src->buf + sub_rect->start;
 	const depth_t *curr = rect_dst->buf + sub_rect->start;
-	for (unsigned int i = 0; i < sub_rect->span_len; i++) {
+	for (uint i = 0; i < sub_rect->span_len; i++) {
 		const depth_t *curr_end = curr + sub_rect->span;
 		for (; curr < curr_end; prev++, curr++) {
 			if (depth_is_filled(prev, curr)) {
@@ -201,7 +201,7 @@ static bool depth_buf_subrect_depth_any_filled(
  */
 
 typedef struct DepthID {
-	unsigned int id;
+	uint id;
 	depth_t depth;
 } DepthID;
 
@@ -236,10 +236,10 @@ static int depth_cmp(const void *v1, const void *v2)
 /* depth sorting */
 typedef struct GPUPickState {
 	/* cache on initialization */
-	unsigned int (*buffer)[4];
+	uint (*buffer)[4];
 
 	/* buffer size (stores number of integers, for actual size multiply by sizeof integer)*/
-	unsigned int bufsize;
+	uint bufsize;
 	/* mode of operation */
 	char mode;
 
@@ -256,14 +256,14 @@ typedef struct GPUPickState {
 		/* Set after first draw */
 		bool is_init;
 		bool is_finalized;
-		unsigned int prev_id;
+		uint prev_id;
 	} gl;
 
 	/* src: data stored in 'cache' and 'gl',
 	 * dst: use when cached region is smaller (where src -> dst isn't 1:1) */
 	struct {
 		rcti clip_rect;
-		unsigned int rect_len;
+		uint rect_len;
 	} src, dst;
 
 	/* Store cache between `GPU_select_cache_begin/end` */
@@ -283,13 +283,13 @@ typedef struct GPUPickState {
 		/* GPU_SELECT_PICK_ALL */
 		struct {
 			DepthID *hits;
-			unsigned int hits_len;
-			unsigned int hits_len_alloc;
+			uint hits_len;
+			uint hits_len_alloc;
 		} all;
 
 		/* GPU_SELECT_PICK_NEAREST */
 		struct {
-			unsigned int *rect_id;
+			uint *rect_id;
 		} nearest;
 	};
 } GPUPickState;
@@ -298,7 +298,7 @@ typedef struct GPUPickState {
 static GPUPickState g_pick_state = {0};
 
 void gpu_select_pick_begin(
-        unsigned int (*buffer)[4], unsigned int bufsize,
+        uint (*buffer)[4], uint bufsize,
         const rcti *input, char mode)
 {
 	GPUPickState *ps = &g_pick_state;
@@ -311,7 +311,7 @@ void gpu_select_pick_begin(
 	ps->buffer = buffer;
 	ps->mode = mode;
 
-	const unsigned int rect_len = (unsigned int)(BLI_rcti_size_x(input) * BLI_rcti_size_y(input));
+	const uint rect_len = (uint)(BLI_rcti_size_x(input) * BLI_rcti_size_y(input));
 	ps->dst.clip_rect = *input;
 	ps->dst.rect_len = rect_len;
 
@@ -361,7 +361,7 @@ void gpu_select_pick_begin(
 #if 0
 		glReadPixels(UNPACK4(ps->gl.clip_readpixels), GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, ps->gl.rect_depth->buf);
 #else
-		for (unsigned int i = 0; i < rect_len; i++) {
+		for (uint i = 0; i < rect_len; i++) {
 			ps->gl.rect_depth->buf[i] = DEPTH_MAX;
 		}
 #endif
@@ -385,8 +385,8 @@ void gpu_select_pick_begin(
 	}
 	else {
 		/* Set to 0xff for SELECT_ID_NONE */
-		ps->nearest.rect_id = MEM_mallocN(sizeof(unsigned int) * ps->dst.rect_len, __func__);
-		memset(ps->nearest.rect_id, 0xff, sizeof(unsigned int) * ps->dst.rect_len);
+		ps->nearest.rect_id = MEM_mallocN(sizeof(uint) * ps->dst.rect_len, __func__);
+		memset(ps->nearest.rect_id, 0xff, sizeof(uint) * ps->dst.rect_len);
 	}
 }
 
@@ -397,7 +397,7 @@ void gpu_select_pick_begin(
 static void gpu_select_load_id_pass_all(const DepthBufCache *rect_curr)
 {
 	GPUPickState *ps = &g_pick_state;
-	const unsigned int id = rect_curr->id;
+	const uint id = rect_curr->id;
 	/* find the best depth for this pass and store in 'all.hits' */
 	depth_t depth_best = DEPTH_MAX;
 
@@ -409,15 +409,15 @@ static void gpu_select_load_id_pass_all(const DepthBufCache *rect_curr)
 	if (ps->is_cached == false) {
 		const depth_t *curr = rect_curr->buf;
 		BLI_assert(ps->src.rect_len == ps->dst.rect_len);
-		const unsigned int rect_len = ps->src.rect_len;
-		for (unsigned int i = 0; i < rect_len; i++, curr++) {
+		const uint rect_len = ps->src.rect_len;
+		for (uint i = 0; i < rect_len; i++, curr++) {
 			EVAL_TEST();
 		}
 	}
 	else {
 		/* same as above but different rect sizes */
 		const depth_t *curr = rect_curr->buf + ps->cache.sub_rect.start;
-		for (unsigned int i = 0; i < ps->cache.sub_rect.span_len; i++) {
+		for (uint i = 0; i < ps->cache.sub_rect.span_len; i++) {
 			const depth_t *curr_end = curr + ps->cache.sub_rect.span;
 			for (; curr < curr_end; curr++) {
 				EVAL_TEST();
@@ -441,10 +441,10 @@ static void gpu_select_load_id_pass_all(const DepthBufCache *rect_curr)
 static void gpu_select_load_id_pass_nearest(const DepthBufCache *rect_prev, const DepthBufCache *rect_curr)
 {
 	GPUPickState *ps = &g_pick_state;
-	const unsigned int id = rect_curr->id;
+	const uint id = rect_curr->id;
 	/* keep track each pixels ID in 'nearest.rect_id' */
 	if (id != SELECT_ID_NONE) {
-		

@@ Diff output truncated at 10240 characters. @@



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