[Bf-blender-cvs] [a44b08a6c47] blender2.8: Merge branch 'master' into blender2.8

Brecht Van Lommel noreply at git.blender.org
Fri Feb 23 19:12:15 CET 2018


Commit: a44b08a6c473c0aae9f98dc13f9d000e5ea639bc
Author: Brecht Van Lommel
Date:   Fri Feb 23 19:02:49 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBa44b08a6c473c0aae9f98dc13f9d000e5ea639bc

Merge branch 'master' into blender2.8

===================================================================



===================================================================

diff --cc release/scripts/startup/nodeitems_builtins.py
index dc8462f1af1,7089f691ff2..bb3eb1a7856
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@@ -252,27 -224,27 +252,28 @@@ shader_node_categories = 
          NodeItem("NodeGroupOutput", poll=group_input_output_item_poll),
          ]),
      ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[
 -        NodeItem("ShaderNodeMixShader"),
 -        NodeItem("ShaderNodeAddShader"),
 -        NodeItem("ShaderNodeBsdfDiffuse", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeBsdfPrincipled", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeBsdfGlossy", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeBsdfTransparent", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeBsdfRefraction", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeBsdfGlass", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeBsdfTranslucent", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeBsdfAnisotropic", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeBsdfVelvet", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeBsdfToon", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeSubsurfaceScattering", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeEmission", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeBsdfHair", poll=object_shader_nodes_poll),
 +        NodeItem("ShaderNodeMixShader", poll=eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeAddShader", poll=eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfDiffuse", poll=object_eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfPrincipled", poll=object_eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfGlossy", poll=object_eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfTransparent", poll=object_eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfRefraction", poll=object_eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfGlass", poll=object_eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfTranslucent", poll=object_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfAnisotropic", poll=object_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfVelvet", poll=object_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfToon", poll=object_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeSubsurfaceScattering", poll=object_eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeEmission", poll=object_eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
          NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
 -        NodeItem("ShaderNodeAmbientOcclusion", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeHoldout", poll=object_shader_nodes_poll),
 -        NodeItem("ShaderNodeVolumeAbsorption"),
 -        NodeItem("ShaderNodeVolumeScatter"),
 +        NodeItem("ShaderNodeAmbientOcclusion", poll=object_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeHoldout", poll=object_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
 +        NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
+         NodeItem("ShaderNodeVolumePrincipled"),
 +        NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
          ]),
      ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
          NodeItem("ShaderNodeTexImage"),



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