[Bf-blender-cvs] [144a661152f] blender2.8: Make particle edit draw mode a noop

Mai Lavelle noreply at git.blender.org
Thu Feb 15 09:37:51 CET 2018


Commit: 144a661152f1fbf41591d3b9aad679486207b5d7
Author: Mai Lavelle
Date:   Tue Feb 13 02:11:23 2018 -0500
Branches: blender2.8
https://developer.blender.org/rB144a661152f1fbf41591d3b9aad679486207b5d7

Make particle edit draw mode a noop

Seems this was just a template, but that template painted everything
green. Not sure what this draw mode should do really.

===================================================================

M	source/blender/draw/modes/particle_mode.c

===================================================================

diff --git a/source/blender/draw/modes/particle_mode.c b/source/blender/draw/modes/particle_mode.c
index 0d0758971d5..f92505a8778 100644
--- a/source/blender/draw/modes/particle_mode.c
+++ b/source/blender/draw/modes/particle_mode.c
@@ -200,7 +200,7 @@ static void PARTICLE_draw_scene(void *vedata)
 	DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
 	DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
 
-	UNUSED_VARS(fbl, dfbl, dtxl);
+	UNUSED_VARS(fbl, dfbl, dtxl, psl);
 
 	/* Show / hide entire passes, swap framebuffers ... whatever you fancy */
 	/*
@@ -212,7 +212,7 @@ static void PARTICLE_draw_scene(void *vedata)
 	 */
 
 	/* ... or just render passes on default framebuffer. */
-	DRW_draw_pass(psl->pass);
+	//DRW_draw_pass(psl->pass);
 
 	/* If you changed framebuffer, double check you rebind
 	 * the default one with its textures attached before finishing */



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