[Bf-blender-cvs] [ca7f826c6f1] blender2.8: Merge branch 'master' into blender2.8

Campbell Barton noreply at git.blender.org
Thu Feb 15 08:04:55 CET 2018


Commit: ca7f826c6f1812d38cd3a6985b5fc8de6e9de78c
Author: Campbell Barton
Date:   Thu Feb 15 18:05:02 2018 +1100
Branches: blender2.8
https://developer.blender.org/rBca7f826c6f1812d38cd3a6985b5fc8de6e9de78c

Merge branch 'master' into blender2.8

===================================================================



===================================================================

diff --cc source/blender/nodes/shader/nodes/node_shader_displacement.c
index 25aee34f0ab,e259a9e3f6d..c26968e8d14
--- a/source/blender/nodes/shader/nodes/node_shader_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_displacement.c
@@@ -60,11 -60,11 +60,11 @@@ static int gpu_shader_displacement(GPUM
  		GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[3].link);
  	}
  
- 	if(node->custom1 == SHD_SPACE_OBJECT) {
+ 	if (node->custom1 == SHD_SPACE_OBJECT) {
 -		return GPU_stack_link(mat, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
 +		return GPU_stack_link(mat, node, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
  	}
  	else {
 -		return GPU_stack_link(mat, "node_displacement_world", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
 +		return GPU_stack_link(mat, node, "node_displacement_world", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
  	}
  }
  
diff --cc source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
index c864a606812,073bc3110f6..79b41509fcc
--- a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
@@@ -48,9 -48,8 +48,9 @@@ static void node_shader_init_vector_dis
  
  static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
  {
- 	if(node->custom1 == SHD_SPACE_TANGENT) {
+ 	if (node->custom1 == SHD_SPACE_TANGENT) {
  		return GPU_stack_link(mat,
 +		                      node,
  		                      "node_vector_displacement_tangent",
  		                      in,
  		                      out,
@@@ -59,11 -58,11 +59,11 @@@
  		                      GPU_builtin(GPU_OBJECT_MATRIX),
  		                      GPU_builtin(GPU_VIEW_MATRIX));
  	}
- 	else if(node->custom1 == SHD_SPACE_OBJECT) {
+ 	else if (node->custom1 == SHD_SPACE_OBJECT) {
 -		return GPU_stack_link(mat, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
 +		return GPU_stack_link(mat, node, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
  	}
  	else {
 -		return GPU_stack_link(mat, "node_vector_displacement_world", in, out);
 +		return GPU_stack_link(mat, node, "node_vector_displacement_world", in, out);
  	}
  }



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