[Bf-blender-cvs] [ff2d1edcd4b] blender2.8: Fix blenderplayer build.
Brecht Van Lommel
noreply at git.blender.org
Tue Feb 13 20:19:02 CET 2018
Commit: ff2d1edcd4b40829b1bad55dfa42df401ef91c3d
Author: Brecht Van Lommel
Date: Tue Feb 13 20:01:46 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBff2d1edcd4b40829b1bad55dfa42df401ef91c3d
Fix blenderplayer build.
===================================================================
M source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 799e1602243..5f6b07ec956 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -554,6 +554,7 @@ void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int r
struct bScreen *ED_screen_animation_playing(const struct wmWindowManager *wm) RET_NULL
struct Scene *ED_screen_scene_find(const struct bScreen *screen, const struct wmWindowManager *wm) RET_NULL
struct Scene *ED_screen_scene_find_with_window(const struct bScreen *screen, const struct wmWindowManager *wm, struct wmWindow **r_window) RET_NULL
+struct wmWindow *ED_screen_window_find(const struct bScreen *screen, const struct wmWindowManager *wm) RET_NULL;
bool ED_scene_view_layer_delete(struct Main *bmain, Scene *scene, ViewLayer *layer, ReportList *reports) RET_ZERO
void ED_object_base_select(struct Base *base, eObjectSelect_Mode mode) RET_NONE
void ED_object_base_activate(struct bContext *C, struct Base *base) RET_NONE
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