[Bf-blender-cvs] [3c09077e3b8] master: Paint Dirt: some small fixes

Sybren A. Stüvel noreply at git.blender.org
Fri Feb 9 13:22:57 CET 2018


Commit: 3c09077e3b88a33d103875a7e0fd0f7ca0736046
Author: Sybren A. Stüvel
Date:   Thu Feb 8 12:33:46 2018 +0100
Branches: master
https://developer.blender.org/rB3c09077e3b88a33d103875a7e0fd0f7ca0736046

Paint Dirt: some small fixes

- normalize → average the vector: the vector isn't normalized here, because
  it doesn't necessarily becomes unit length. Instead, the sum is converted
  to an average vector.
- angle is the acos()…: the dot product between the vertex normal and the
  average direction of the connected vertices is computed, and not the
  opposite.
- The initial `con` list was discarded immediately and replaced by a new
  list.
- File didn't end with a newline.

===================================================================

M	release/scripts/startup/bl_operators/vertexpaint_dirt.py

===================================================================

diff --git a/release/scripts/startup/bl_operators/vertexpaint_dirt.py b/release/scripts/startup/bl_operators/vertexpaint_dirt.py
index c006e8e6e92..7042f42744c 100644
--- a/release/scripts/startup/bl_operators/vertexpaint_dirt.py
+++ b/release/scripts/startup/bl_operators/vertexpaint_dirt.py
@@ -32,8 +32,6 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
     vert_tone = array.array("f", [0.0]) * len(me.vertices)
 
     # create lookup table for each vertex's connected vertices (via edges)
-    con = []
-
     con = [[] for i in range(len(me.vertices))]
 
     # add connected verts
@@ -50,7 +48,7 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
         for c in con[i]:
             vec += (me.vertices[c].co - co).normalized()
 
-        # normalize the vector by dividing by the number of connected verts
+        # average the vector by dividing by the number of connected verts
         tot_con = len(con[i])
 
         if tot_con == 0:
@@ -58,7 +56,9 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
 
         vec /= tot_con
 
-        # angle is the acos() of the dot product between vert and connected verts normals
+        # angle is the acos() of the dot product between normal and connected verts.
+        # > 90 degrees: convex
+        # < 90 degrees: concave
         ang = acos(no.dot(vec))
 
         # enforce min/max
@@ -186,4 +186,4 @@ class VertexPaintDirt(Operator):
 
 classes = (
     VertexPaintDirt,
-)
\ No newline at end of file
+)



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