[Bf-blender-cvs] [ce0f70fbd62] blender2.8: Eevee: Fix SSR & AO on Vega + Mesa.
Clément Foucault
noreply at git.blender.org
Wed Feb 7 05:44:10 CET 2018
Commit: ce0f70fbd62fc812a2508c27a2f392cde0acbdfa
Author: Clément Foucault
Date: Wed Feb 7 05:30:26 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBce0f70fbd62fc812a2508c27a2f392cde0acbdfa
Eevee: Fix SSR & AO on Vega + Mesa.
Really strange bug. Maybe gl_FragDepth is broken on this implementation.
===================================================================
M source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
index 65d3970a82a..ea1dba38594 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
@@ -23,7 +23,9 @@ uniform sampler2D depthBuffer;
#define minmax(a, b) max(a, b)
#endif
-#ifdef GPU_INTEL
+/* On some AMD card / driver conbination, it is needed otherwise,
+ * the shader does not write anything. */
+#if defined(GPU_INTEL) || defined(GPU_ATI)
out vec4 fragColor;
#endif
@@ -65,7 +67,7 @@ void main()
}
#endif
-#ifdef GPU_INTEL
+#if defined(GPU_INTEL) || defined(GPU_ATI)
/* Use color format instead of 24bit depth texture */
fragColor = vec4(val);
#else
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