[Bf-blender-cvs] [7b0cb7e00db] blender2.8: Object Mode: don't check posemode in the BGE
Campbell Barton
noreply at git.blender.org
Tue Feb 6 08:01:03 CET 2018
Commit: 7b0cb7e00db3747633d205146475c9fa7c3d6f3b
Author: Campbell Barton
Date: Tue Feb 6 13:56:12 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB7b0cb7e00db3747633d205146475c9fa7c3d6f3b
Object Mode: don't check posemode in the BGE
No reason pose mode should change behavior
===================================================================
M source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index acd425e788a..dafcd377b1c 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1708,6 +1708,7 @@ static ListBase *get_active_constraints2(Object *ob)
return NULL;
// XXX - shouldnt we care about the pose data and not the mode???
+#if 0
if (ob->mode & OB_MODE_POSE) {
bPoseChannel *pchan;
@@ -1715,8 +1716,11 @@ static ListBase *get_active_constraints2(Object *ob)
if (pchan)
return &pchan->constraints;
}
- else
+ else
+#endif
+ {
return &ob->constraints;
+ }
return NULL;
}
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