[Bf-blender-cvs] [7b0cb7e00db] blender2.8: Object Mode: don't check posemode in the BGE

Campbell Barton noreply at git.blender.org
Tue Feb 6 08:01:03 CET 2018


Commit: 7b0cb7e00db3747633d205146475c9fa7c3d6f3b
Author: Campbell Barton
Date:   Tue Feb 6 13:56:12 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB7b0cb7e00db3747633d205146475c9fa7c3d6f3b

Object Mode: don't check posemode in the BGE

No reason pose mode should change behavior

===================================================================

M	source/gameengine/Converter/BL_BlenderDataConversion.cpp

===================================================================

diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index acd425e788a..dafcd377b1c 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -1708,6 +1708,7 @@ static ListBase *get_active_constraints2(Object *ob)
 		return NULL;
 
   // XXX - shouldnt we care about the pose data and not the mode???
+#if 0
 	if (ob->mode & OB_MODE_POSE) { 
 		bPoseChannel *pchan;
 
@@ -1715,8 +1716,11 @@ static ListBase *get_active_constraints2(Object *ob)
 		if (pchan)
 			return &pchan->constraints;
 	}
-	else 
+	else
+#endif
+	{
 		return &ob->constraints;
+	}
 
 	return NULL;
 }



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