[Bf-blender-cvs] [143b0ab52ae] blender2.8: Eevee: Render: Reset winmat before jittering it again.

Clément Foucault noreply at git.blender.org
Mon Feb 5 02:01:44 CET 2018


Commit: 143b0ab52ae9851f69923be048367070889925d4
Author: Clément Foucault
Date:   Sat Feb 3 23:45:08 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB143b0ab52ae9851f69923be048367070889925d4

Eevee: Render: Reset winmat before jittering it again.

===================================================================

M	source/blender/draw/engines/eevee/eevee_render.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_render.c b/source/blender/draw/engines/eevee/eevee_render.c
index 3dd9313942f..33c8e2602d4 100644
--- a/source/blender/draw/engines/eevee/eevee_render.c
+++ b/source/blender/draw/engines/eevee/eevee_render.c
@@ -424,6 +424,9 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D
 		double offset[3] = {0.0, 0.0, 0.0};
 		double r[3];
 
+		/* Restore winmat before jittering again. */
+		copy_m4_m4(stl->effects->overide_winmat, g_data->winmat);
+
 		BLI_halton_3D(primes, offset, stl->effects->taa_current_sample, r);
 		EEVEE_update_noise(psl, fbl, r);
 		EEVEE_temporal_sampling_matrices_calc(stl->effects, g_data->viewmat, g_data->persmat, r);



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