[Bf-blender-cvs] [f9ea097a872] master: Cycles: add Vector Displacement node and extend Displacement node.

Brecht Van Lommel noreply at git.blender.org
Sat Feb 3 13:03:01 CET 2018


Commit: f9ea097a872290d20cd94504adb3172165cb770d
Author: Brecht Van Lommel
Date:   Sun Jan 21 00:40:42 2018 +0100
Branches: master
https://developer.blender.org/rBf9ea097a872290d20cd94504adb3172165cb770d

Cycles: add Vector Displacement node and extend Displacement node.

This adds midlevel and object/world space for displacement, and a
vector displacement node with tangent/object/world space, midlevel
and scale.

Note that tangent space vector displacement still is not exactly
compatible with maps created by other software, this will require
changes to the tangent computation.

Differential Revision: https://developer.blender.org/D1734

===================================================================

M	intern/cycles/blender/addon/version_update.py
M	intern/cycles/blender/blender_mesh.cpp
M	intern/cycles/blender/blender_shader.cpp
M	intern/cycles/kernel/shaders/CMakeLists.txt
M	intern/cycles/kernel/shaders/node_displacement.osl
A	intern/cycles/kernel/shaders/node_vector_displacement.osl
M	intern/cycles/kernel/svm/svm.h
M	intern/cycles/kernel/svm/svm_displace.h
M	intern/cycles/kernel/svm/svm_types.h
M	intern/cycles/render/nodes.cpp
M	intern/cycles/render/nodes.h
M	release/scripts/startup/nodeitems_builtins.py
M	source/blender/blenkernel/BKE_node.h
M	source/blender/blenkernel/intern/node.c
M	source/blender/editors/space_node/drawnode.c
M	source/blender/gpu/shaders/gpu_shader_material.glsl
M	source/blender/makesdna/DNA_node_types.h
M	source/blender/makesrna/intern/rna_nodetree.c
M	source/blender/nodes/CMakeLists.txt
M	source/blender/nodes/NOD_shader.h
M	source/blender/nodes/NOD_static_types.h
M	source/blender/nodes/shader/nodes/node_shader_displacement.c
M	source/blender/nodes/shader/nodes/node_shader_normal_map.c
A	source/blender/nodes/shader/nodes/node_shader_vector_displacement.c

===================================================================

diff --git a/intern/cycles/blender/addon/version_update.py b/intern/cycles/blender/addon/version_update.py
index 73d84e24794..400d6dac454 100644
--- a/intern/cycles/blender/addon/version_update.py
+++ b/intern/cycles/blender/addon/version_update.py
@@ -119,6 +119,7 @@ def displacement_node_insert(material, nodetree, traversed):
         node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]);
         node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]);
         node.inputs['Scale'].default_value = 0.1
+        node.inputs['Midlevel'].default_value = 0.0
 
         nodetree.links.new(from_socket, node.inputs['Height'])
         nodetree.links.new(node.outputs['Displacement'], to_socket)
@@ -129,6 +130,11 @@ def displacement_nodes_insert():
         if check_is_new_shading_material(material):
             displacement_node_insert(material, material.node_tree, traversed)
 
+def displacement_node_space(node):
+    if node.bl_idname == 'ShaderNodeDisplacement':
+        if node.space != 'WORLD':
+            node.space = 'OBJECT'
+
 
 def mapping_node_order_flip(node):
     """
@@ -365,3 +371,5 @@ def do_versions(self):
             cmat = mat.cycles
             if not cmat.is_property_set("displacement_method"):
                 cmat.displacement_method = 'BUMP'
+
+        foreach_cycles_node(displacement_node_space)
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index cda9fb59e49..6f1c49774f2 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -97,8 +97,11 @@ struct MikkUserData {
 
 		if(layer_name == NULL) {
 			Attribute *attr_orco = attributes.find(ATTR_STD_GENERATED);
-			orco = attr_orco->data_float3();
-			mesh_texture_space(*(BL::Mesh*)&b_mesh, orco_loc, orco_size);
+
+			if(attr_orco) {
+				orco = attr_orco->data_float3();
+				mesh_texture_space(*(BL::Mesh*)&b_mesh, orco_loc, orco_size);
+			}
 		}
 		else {
 			Attribute *attr_uv = attributes.find(ustring(layer_name));
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 45633b29209..e3d7e755566 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -873,7 +873,17 @@ static ShaderNode *add_node(Scene *scene,
 		node = bevel;
 	}
 	else if(b_node.is_a(&RNA_ShaderNodeDisplacement)) {
-		node = new DisplacementNode();
+		BL::ShaderNodeDisplacement b_disp_node(b_node);
+		DisplacementNode *disp = new DisplacementNode();
+		disp->space = (NodeNormalMapSpace)b_disp_node.space();
+		node = disp;
+	}
+	else if(b_node.is_a(&RNA_ShaderNodeVectorDisplacement)) {
+		BL::ShaderNodeVectorDisplacement b_disp_node(b_node);
+		VectorDisplacementNode *disp = new VectorDisplacementNode();
+		disp->space = (NodeNormalMapSpace)b_disp_node.space();
+		disp->attribute = "";
+		node = disp;
 	}
 
 	if(node) {
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index fb983a44579..5e8e98773d9 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -24,6 +24,7 @@ set(SRC_OSL
 	node_convert_from_vector.osl
 	node_diffuse_bsdf.osl
 	node_displacement.osl
+	node_vector_displacement.osl
 	node_emission.osl
 	node_environment_texture.osl
 	node_fresnel.osl
diff --git a/intern/cycles/kernel/shaders/node_displacement.osl b/intern/cycles/kernel/shaders/node_displacement.osl
index fb81533c778..89f35841527 100644
--- a/intern/cycles/kernel/shaders/node_displacement.osl
+++ b/intern/cycles/kernel/shaders/node_displacement.osl
@@ -17,13 +17,22 @@
 #include "stdosl.h"
 
 shader node_displacement(
+	string space = "object",
 	float Height = 0.0,
+	float Midlevel = 0.5,
 	float Scale = 1.0,
 	normal Normal = N,
 	output vector Displacement = vector(0.0, 0.0, 0.0))
 {
-	Displacement = normalize(transform("object", Normal));
-	Displacement *= Height * Scale;
-	Displacement = transform("object", "world", Displacement);
+	Displacement = Normal;
+	if(space == "object") {
+		Displacement = transform("object", Displacement);
+	}
+
+	Displacement = normalize(Displacement) * (Height - Midlevel) * Scale;
+
+	if(space == "object") {
+		Displacement = transform("object", "world", Displacement);
+	}
 }
 
diff --git a/intern/cycles/kernel/shaders/node_vector_displacement.osl b/intern/cycles/kernel/shaders/node_vector_displacement.osl
new file mode 100644
index 00000000000..b19bc228e37
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_vector_displacement.osl
@@ -0,0 +1,60 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_vector_displacement(
+	color Vector = color(0.0, 0.0, 0.0),
+	float Midlevel = 0.0,
+	float Scale = 1.0,
+	string space = "tangent",
+	string attr_name = "geom:tangent",
+	string attr_sign_name = "geom:tangent_sign",
+	output vector Displacement = vector(0.0, 0.0, 0.0))
+{
+	vector offset = (Vector - vector(Midlevel)) * Scale;
+
+	if(space == "tangent") {
+		/* Tangent space. */
+		vector N_object = normalize(transform("world", "object", N));
+
+		vector T_object;
+		if(getattribute(attr_name, T_object)) {
+			T_object = normalize(T_object);
+		}
+		else {
+			T_object = normalize(dPdu);
+		}
+
+		vector B_object = normalize(cross(N_object, T_object));
+		float tangent_sign;
+		if(getattribute(attr_sign_name, tangent_sign)) {
+			B_object *= tangent_sign;
+		}
+
+		Displacement = T_object*offset[0] + N_object*offset[1] + B_object*offset[2];
+	}
+	else {
+		/* Object or world space. */
+		Displacement = offset;
+	}
+
+	if(space != "world") {
+		/* Tangent or object space. */
+		Displacement = transform("object", "world", Displacement);
+	}
+}
+
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index cbc603d4645..a8f99d23b7d 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -270,6 +270,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a
 			case NODE_DISPLACEMENT:
 				svm_node_displacement(kg, sd, stack, node);
 				break;
+			case NODE_VECTOR_DISPLACEMENT:
+				svm_node_vector_displacement(kg, sd, stack, node, &offset);
+				break;
 #  endif  /* NODES_FEATURE(NODE_FEATURE_BUMP) */
 #  ifdef __TEXTURES__
 			case NODE_TEX_IMAGE:
diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h
index 3066a364684..b9fd5bbf84d 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -89,17 +89,72 @@ ccl_device void svm_node_set_displacement(KernelGlobals *kg, ShaderData *sd, flo
 
 ccl_device void svm_node_displacement(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
 {
-	uint height_offset, scale_offset, normal_offset, displacement_offset;
-	decode_node_uchar4(node.y, &height_offset, &scale_offset, &normal_offset, &displacement_offset);
+	uint height_offset, midlevel_offset, scale_offset, normal_offset;
+	decode_node_uchar4(node.y, &height_offset, &midlevel_offset, &scale_offset, &normal_offset);
 
 	float height = stack_load_float(stack, height_offset);
+	float midlevel = stack_load_float(stack, midlevel_offset);
 	float scale = stack_load_float(stack, scale_offset);
 	float3 normal = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
+	uint space = node.w;
 
 	float3 dP = normal;
-	object_inverse_normal_transform(kg, sd, &dP);
-	dP *= height * scale;
-	object_dir_transform(kg, sd, &dP);
+
+	if(space == NODE_NORMAL_MAP_OBJECT) {
+		/* Object space. */
+		object_inverse_normal_transform(kg, sd, &dP);
+		dP *= (height - midlevel) * scale;
+		object_dir_transform(kg, sd, &dP);
+	}
+	else {
+		/* World space. */
+		dP *= (height - midlevel) * scale;
+	}
+
+	stack_store_float3(stack, node.z, dP);
+}
+
+ccl_device void svm_node_vector_displacement(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+{
+	uint4 data_node = read_node(kg, offset);
+	uint space = data_node.x;
+
+	uint vector_offset, midlevel_offset,scale_offset, displacement_offset;
+	decode_node_uchar4(node.y, &vector_offset, &midlevel_offset, &scale_offset, &displacement_offset);
+
+	float3 vector = stack_load_float3(stack, vector_offset);
+	float midlevel = stack_load_float(stack, midlevel_offset);
+	float scale = stack_load_float(stack, scale_offset);
+	float3 dP = (vector - make_float3(midlevel, midlevel, midlevel)) * scale;
+
+	if(space == NODE_NORMAL_MAP_TANGENT) {
+		/* Tangent space. */
+		float3 normal = sd->N;
+		object_inverse_normal_transform(kg, sd, &normal);
+
+		const AttributeDescriptor attr = find_attribute(kg, sd, node.z);
+		float3 tangent;
+		if(attr.offset != ATTR_STD_NOT_FOUND) {
+			tangent = primitive_attribute_float3(kg, sd, attr, NULL, NULL);
+		}
+		else {
+			tangent = normalize(sd->dPdu);
+		}
+
+		float3 bitangent = normalize(cross(normal, tangent));;
+		const AttributeDescriptor attr_sign = find_attribute(kg, sd, node.w);
+		if(attr_sign.offset != ATTR_STD_NOT_FOUND) {
+			float sign = primitive_attribute_float(kg, sd, attr_sign, NULL, NULL);
+			bitangent *= sign;
+		}
+
+		dP = tangent*dP.x + normal*dP.y + bitangent*dP.z;
+	}
+
+	if(space != NODE_NORMAL_MAP_WORLD) {
+		/* Tangent or object space. */
+		object_dir_transform(kg, sd, &dP);
+	}
 
 	stack_store_float3(stack, displacement_offset, dP);
 }
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 00c7752da8c..6ff04a65462 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -134,6 +134,7 @@ typedef enum ShaderNodeType {
 	NODE_LEAVE_BUMP_EVAL,
 	NOD

@@ Diff output truncated at 10240 characters. @@



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