[Bf-blender-cvs] [7049bcf76e7] blender2.8: Eevee: Render: Fix broken "non-multiview" render.
Clément Foucault
noreply at git.blender.org
Thu Feb 1 21:08:27 CET 2018
Commit: 7049bcf76e720f88b7b78510eb50b89baf046299
Author: Clément Foucault
Date: Thu Feb 1 21:08:05 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB7049bcf76e720f88b7b78510eb50b89baf046299
Eevee: Render: Fix broken "non-multiview" render.
===================================================================
M source/blender/draw/intern/draw_manager.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 27496d31171..17a1b2f7ca2 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -3628,12 +3628,17 @@ void DRW_render_to_image(RenderEngine *re, struct Depsgraph *depsgraph)
glDisable(GL_SCISSOR_TEST);
glViewport(0, 0, size[0], size[1]);
- for (SceneRenderView *srv = r->views.first; srv; srv = srv->next) {
- if (BKE_scene_multiview_is_render_view_active(r, srv) == false)
- continue;
+ if ((r->scemode & R_MULTIVIEW) != 0) {
+ for (SceneRenderView *srv = r->views.first; srv; srv = srv->next) {
+ if (BKE_scene_multiview_is_render_view_active(r, srv) == false)
+ continue;
- RE_SetActiveRenderView(render, srv->name);
+ RE_SetActiveRenderView(render, srv->name);
+ engine_type->draw_engine->render_to_image(data, re, depsgraph);
+ }
+ }
+ else {
engine_type->draw_engine->render_to_image(data, re, depsgraph);
}
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