[Bf-blender-cvs] [7049bcf76e7] blender2.8: Eevee: Render: Fix broken "non-multiview" render.

Clément Foucault noreply at git.blender.org
Thu Feb 1 21:08:27 CET 2018


Commit: 7049bcf76e720f88b7b78510eb50b89baf046299
Author: Clément Foucault
Date:   Thu Feb 1 21:08:05 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB7049bcf76e720f88b7b78510eb50b89baf046299

Eevee: Render: Fix broken "non-multiview" render.

===================================================================

M	source/blender/draw/intern/draw_manager.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 27496d31171..17a1b2f7ca2 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -3628,12 +3628,17 @@ void DRW_render_to_image(RenderEngine *re, struct Depsgraph *depsgraph)
 	glDisable(GL_SCISSOR_TEST);
 	glViewport(0, 0, size[0], size[1]);
 
-	for (SceneRenderView *srv = r->views.first; srv; srv = srv->next) {
-		if (BKE_scene_multiview_is_render_view_active(r, srv) == false)
-			continue;
+	if ((r->scemode & R_MULTIVIEW) != 0) {
+		for (SceneRenderView *srv = r->views.first; srv; srv = srv->next) {
+			if (BKE_scene_multiview_is_render_view_active(r, srv) == false)
+				continue;
 
-		RE_SetActiveRenderView(render, srv->name);
+			RE_SetActiveRenderView(render, srv->name);
 
+			engine_type->draw_engine->render_to_image(data, re, depsgraph);
+		}
+	}
+	else {
 		engine_type->draw_engine->render_to_image(data, re, depsgraph);
 	}



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